Block a user
Clément Foucault
created branch draw-cleanup-metal-vertex-fetch in fclem/blender
2024-09-15 19:19:26 +02:00
Overlay-Next: Xray Outline
4323c7bb03
Overlay-Next: Xray Outline
f2e557725d
Fix: Geometry Nodes: crash when using gizmo after changing area type
10e8f2f889
Cleanup: various non-functional changes
8b2ab34ec6
Cleanup: avoid redundant copy to access the filename
a42611be92
Cleanup: remove redundant checks
Clément Foucault
created branch overlay-next-xray-outline in fclem/blender
2024-09-15 18:45:53 +02:00
Overlay-Next: grid added to ShapeCache
Overlay-Next: Motion Path
Clément Foucault
created branch overlay-next-motion-path in fclem/blender
2024-09-14 18:07:23 +02:00
41133bb3e7
Overlay-Next: Motion Path
7596d29a47
Port shader to Primitive expansion
fc5d3fb998
Overlay-Next: Use unique handle per object
713ca95121
Fix: Overlay-Next: Grid2D tiles background and boundaries
8a29277ca8
Logging: replace print with logging if an animation fails to load
Anim: Motion Paths in camera space
Yet another PR that I should have reviewed. This didn't even patch the workaround shader for Metal.
In the future please mark me as reviewer for anything overlay related.
The overlay next…
Fix: Overlay-Next: Grid2D tiles background and boundaries
Overlay-Next: grid added to ShapeCache
The 8 constant inside DRW_cache_grid_get()
has no relation with SI_GRID_STEPS_LEN.
Overlay-Next: grid added to ShapeCache
Use same Vertex
class for grid even if flag is unused. We don't need to add more code for this corner case. And the fact that pos is 3d should not cause issue inside the shader.
Overlay-Next: Origin