Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault created branch draw-cleanup-metal-vertex-fetch in fclem/blender 2024-09-15 19:19:26 +02:00
Clément Foucault created pull request blender/blender#127657 2024-09-15 18:46:31 +02:00
Overlay-Next: Xray Outline
Clément Foucault pushed to overlay-next-xray-outline at fclem/blender 2024-09-15 18:45:53 +02:00
4323c7bb03 Overlay-Next: Xray Outline
f2e557725d Fix: Geometry Nodes: crash when using gizmo after changing area type
10e8f2f889 Cleanup: various non-functional changes
8b2ab34ec6 Cleanup: avoid redundant copy to access the filename
a42611be92 Cleanup: remove redundant checks
Compare 10 commits »
Clément Foucault created branch overlay-next-xray-outline in fclem/blender 2024-09-15 18:45:53 +02:00
Clément Foucault pushed to main at blender/blender 2024-09-14 18:22:37 +02:00
34f9b7e36c Overlay-Next: grid added to ShapeCache
Clément Foucault merged pull request blender/blender#127594 2024-09-14 18:22:36 +02:00
Overlay-Next: grid added to ShapeCache
Clément Foucault created pull request blender/blender#127623 2024-09-14 18:19:39 +02:00
Overlay-Next: Motion Path
Clément Foucault created branch overlay-next-motion-path in fclem/blender 2024-09-14 18:07:23 +02:00
Clément Foucault pushed to overlay-next-motion-path at fclem/blender 2024-09-14 18:07:23 +02:00
41133bb3e7 Overlay-Next: Motion Path
7596d29a47 Port shader to Primitive expansion
fc5d3fb998 Overlay-Next: Use unique handle per object
713ca95121 Fix: Overlay-Next: Grid2D tiles background and boundaries
8a29277ca8 Logging: replace print with logging if an animation fails to load
Compare 10 commits »
Clément Foucault commented on pull request blender/blender#117593 2024-09-14 13:57:17 +02:00
Anim: Motion Paths in camera space

Yet another PR that I should have reviewed. This didn't even patch the workaround shader for Metal.

In the future please mark me as reviewer for anything overlay related.

The overlay next…

Clément Foucault pushed to main at blender/blender 2024-09-14 12:47:10 +02:00
fc5d3fb998 Overlay-Next: Use unique handle per object
Clément Foucault merged pull request blender/blender#127516 2024-09-14 11:14:24 +02:00
Fix: Overlay-Next: Grid2D tiles background and boundaries
Clément Foucault pushed to main at blender/blender 2024-09-14 11:14:24 +02:00
713ca95121 Fix: Overlay-Next: Grid2D tiles background and boundaries
Clément Foucault suggested changes for blender/blender#127594 2024-09-14 11:11:46 +02:00
Overlay-Next: grid added to ShapeCache
Clément Foucault commented on pull request blender/blender#127594 2024-09-14 11:11:45 +02:00
Overlay-Next: grid added to ShapeCache

The 8 constant inside DRW_cache_grid_get() has no relation with SI_GRID_STEPS_LEN.

Clément Foucault suggested changes for blender/blender#127594 2024-09-14 00:25:10 +02:00
Overlay-Next: grid added to ShapeCache

Use same Vertex class for grid even if flag is unused. We don't need to add more code for this corner case. And the fact that pos is 3d should not cause issue inside the shader.

Clément Foucault pushed to main at blender/blender 2024-09-13 19:14:35 +02:00
d6778f42d4 Overlay-Next: Origin
Clément Foucault merged pull request blender/blender#127578 2024-09-13 19:14:34 +02:00
Overlay-Next: Origin