Block a user
Overlay-Next: Edit Mesh: Weight display
Clément Foucault
pushed to overlay-next-mesh-edit-weight at fclem/blender
2024-09-13 12:19:06 +02:00
bb606f31ed
Overlay-Next: Edit Mesh: Weight display
40188f6c97
WM: suppress "Info" prints from reports when G.quiet is enabled
b8a6482a2e
Unbreak build
1df3388fae
GPv3: Create weights on draw for new strokes.
4fc665e4a1
GPv3:
Apply Transform
operator
Clément Foucault
created branch overlay-next-mesh-edit-weight in fclem/blender
2024-09-13 12:19:06 +02:00
Overlay-Next: Edit text
Move it after layer.fade.draw
. We don't want less important overlays to draw on top of it.
Overlay-Next: Edit text
I don't understand why you cannot write to depth inside the overlay_fb_draw
?
EEVEE: Light & Shadow linking
I think we mandate 2 empty lines between functions and classes in python. But can't find any reference to this. But best to follow local conventions (which do use double blank lines).
EEVEE: Light & Shadow linking
Do not use arrays of scalars inside structures used in SSBOs or UBOs. They cause alignment issues. Prefer using uint2
here.
Overlay-Next: Edit text
It is supposed to draw the Text mesh wireframe even in edit mode. But this should be done by the wireframe overlay anyway. So +1 for removing it
Overlay-Next: Particle Edit
672d1cb909
Overlay-Next: Particle Edit
c0b1091e5b
Overlay-Next: Grease Pencil Edit Mode
2f9884cee1
Refactor: Sculpt: Use int instead of PBVHVertRef in expand
367cceaab8
Anim: Make it possible to enter/exit NLA tweak mode on slotted Actions
17ddca5017
Fix #127240: Deforming motion blurred point clouds do not render under certain conditions
Clément Foucault
deleted branch overlay-next-gpencil-edit from fclem/blender
2024-09-12 17:06:13 +02:00
Overlay-Next: Grease Pencil Edit Mode