Block a user
EEVEE: Light & Shadow linking
Do not use arrays of scalars inside structures used in SSBOs or UBOs. They cause alignment issues. Prefer using uint2
here.
Overlay-Next: Edit text
It is supposed to draw the Text mesh wireframe even in edit mode. But this should be done by the wireframe overlay anyway. So +1 for removing it
Overlay-Next: Particle Edit
672d1cb909
Overlay-Next: Particle Edit
c0b1091e5b
Overlay-Next: Grease Pencil Edit Mode
2f9884cee1
Refactor: Sculpt: Use int instead of PBVHVertRef in expand
367cceaab8
Anim: Make it possible to enter/exit NLA tweak mode on slotted Actions
17ddca5017
Fix #127240: Deforming motion blurred point clouds do not render under certain conditions
Clément Foucault
deleted branch overlay-next-gpencil-edit from fclem/blender
2024-09-12 17:06:13 +02:00
Overlay-Next: Grease Pencil Edit Mode
e6bc6b416f
Fix mode detection and inconsistencies, simplify logic
4d6bfaff03
Merge branch 'main' into overlay-next-gpencil-edit
067913dd37
Merge branch 'main' into overlay-next-gpencil-edit
3417934eff
Anim: add Action Slot assignment to NLA strip
20ba3bd530
Anim: Add RNA function Slot.debug_log_users()
GPU: Removal of Geometry Shaders
Overlay-Next: Paint Overlay
794f5e20cf
Fix prepass now working
99a4b9cd34
Merge branch 'main' into overlay-next-paint
a1182e07b1
Build: upgrade Intel Graphics Compiler and ocloc on Linux
941fb02646
Fix typo in recent cleanup (ref #118145)
1890887f3b
Linux: LibPNG: Update to 1.6.43