Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on pull request blender/blender#127366 2024-09-11 17:28:53 +02:00
Overlay-Next: Image Space
Clément Foucault commented on pull request blender/blender#127285 2024-09-11 17:27:11 +02:00
Overlay-Next: Grid 2D
Clément Foucault pushed to overlay-next-grid2d at laurynas/blender 2024-09-11 17:26:33 +02:00
ce35863fa2 Avoid relation appearing in 2D view
533b72a33d Cleanup
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Clément Foucault commented on pull request blender/blender#127247 2024-09-11 16:56:52 +02:00
Overlay-Next: Fade
Clément Foucault approved blender/blender#127247 2024-09-11 16:56:37 +02:00
Overlay-Next: Fade
Clément Foucault created pull request blender/blender#127455 2024-09-11 15:35:22 +02:00
Overlay-Next: Paint Overlay
Clément Foucault created branch overlay-next-paint in fclem/blender 2024-09-11 15:34:48 +02:00
Clément Foucault pushed to overlay-next-paint at fclem/blender 2024-09-11 15:34:48 +02:00
66579ab12f Add paint mask support
d578947978 Add weight paint overlay
9de895ef55 Overlay-Next: Paint Overlay
e00fed43e6 Cleanup: redundant struct declarations
54153629f4 Fix #127329: Keyboard interrupt doesn't work from Python
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Clément Foucault pushed to overlay-next-uv at fclem/blender 2024-09-10 20:09:09 +02:00
0cf28748fc Fix bugs
Clément Foucault pushed to overlay-next-uv at fclem/blender 2024-09-10 19:59:29 +02:00
72fe8f44a0 Implement workaround to 83187
5d8d757f6c Port Mask drawing
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Clément Foucault pushed to overlay-next-uv at fclem/blender 2024-09-10 18:07:25 +02:00
5bdd5706ad Move wireframe to its own shader
3eb353512e Port stencil display
f94bb4aafd Port Udim display
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Clément Foucault pushed to overlay-next-uv at fclem/blender 2024-09-10 13:12:24 +02:00
13637195dc Port uv stretch
0b8c2f74cb Port UV edit face
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Clément Foucault pushed to overlay-next-uv at fclem/blender 2024-09-10 12:16:57 +02:00
61d84be6a2 Port edit verts and facedots
334f78bd46 Fix wrong smooth wire
20f21b321f Use primitive expansion API
2a16064bd9 GPU: Fix attribute SSBO binding to support deinterleaved attributes
932843283f Fix shaders
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Clément Foucault approved blender/blender#127285 2024-09-10 11:18:52 +02:00
Overlay-Next: Grid 2D
Clément Foucault suggested changes for blender/blender#127285 2024-09-10 11:05:00 +02:00
Overlay-Next: Grid 2D
Clément Foucault commented on pull request blender/blender#127285 2024-09-10 11:04:59 +02:00
Overlay-Next: Grid 2D

Move that to init_2d and init_3d and add x or y suffix when applicable. This would clearer.

Clément Foucault commented on pull request blender/blender#127285 2024-09-10 11:04:58 +02:00
Overlay-Next: Grid 2D

Use MutableSpan<float>. This avoid unsized array as argument and is safer (will assert on out of bound).

Clément Foucault commented on pull request blender/blender#127285 2024-09-09 22:50:03 +02:00
Overlay-Next: Grid 2D

Maybe it is possible to collect matrices in one StorageVectorBuffer<float4x4>, override with it model matrix and draw with a single call like sub.draw(shapes.quad_wire.get(), size)?

Yes.…

Clément Foucault created pull request blender/blender#127366 2024-09-09 19:48:40 +02:00
Overlay-Next: Image Space
Clément Foucault created branch overlay-next-uv in fclem/blender 2024-09-09 19:47:09 +02:00