Block a user
88b7886e48
Port init function
897f7a8482
GPU: Fix assertion when trying to use shader printf on metal
dc4ff79f64
Cleanup: Formatting
6462216ef7
Cleanup: Sculpt: Simplify arguments to BVH build function
adbb732ba2
Overlay-Next: Sculpt
0e13c59f91
GPU: Fix assertion when trying to use shader printf on metal
2ddc574ad9
Fix #127233: performance regression with new attribute filters
8283bf37a2
Fix #127260: Cloth brush crash with large mesh
2204157a2c
Refactor: Clear result neighbor vector for vert_neighbors_get_bmesh
01fa3b861e
Fix: Sculpt dyntopo boundary automasking processing too many neighbors
UV islands display issue - macOS Metal
The root cause of the problem is that the Metal vertex fetch path does not consider the base index from the original render command. And this is used when the index buffer range of vertices is…
Overlay-Next: Sculpt
EEVEE: Can not use Curves Info->Length
Fix #126463: EEVEE: wrong texture binding for Curves Info node