Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault created branch overlay-next-uv in fclem/blender 2024-09-09 19:47:09 +02:00
Clément Foucault pushed to overlay-next-uv at fclem/blender 2024-09-09 19:47:09 +02:00
88b7886e48 Port init function
897f7a8482 GPU: Fix assertion when trying to use shader printf on metal
dc4ff79f64 Cleanup: Formatting
6462216ef7 Cleanup: Sculpt: Simplify arguments to BVH build function
adbb732ba2 Overlay-Next: Sculpt
Compare 10 commits »
Clément Foucault commented on pull request blender/blender#127247 2024-09-09 16:36:35 +02:00
Overlay-Next: Fade

We can resolve this as bug fix after landing.

Clément Foucault pushed to main at blender/blender 2024-09-09 16:31:05 +02:00
897f7a8482 GPU: Fix assertion when trying to use shader printf on metal
Clément Foucault pushed to main at fclem/blender 2024-09-09 16:30:27 +02:00
0e13c59f91 GPU: Fix assertion when trying to use shader printf on metal
2ddc574ad9 Fix #127233: performance regression with new attribute filters
8283bf37a2 Fix #127260: Cloth brush crash with large mesh
2204157a2c Refactor: Clear result neighbor vector for vert_neighbors_get_bmesh
01fa3b861e Fix: Sculpt dyntopo boundary automasking processing too many neighbors
Compare 230 commits »
Clément Foucault commented on pull request blender/blender#127247 2024-09-09 16:26:52 +02:00
Overlay-Next: Fade

Mhhh does it completely erase it? I thought It would just dim it.

Clément Foucault commented on issue blender/blender#126542 2024-09-09 16:24:36 +02:00
UV islands display issue - macOS Metal

The root cause of the problem is that the Metal vertex fetch path does not consider the base index from the original render command. And this is used when the index buffer range of vertices is…

Clément Foucault suggested changes for blender/blender#127247 2024-09-09 16:00:03 +02:00
Overlay-Next: Fade

Thanks for including some cleanups.

Clément Foucault commented on pull request blender/blender#127247 2024-09-09 16:00:02 +02:00
Overlay-Next: Fade

Move that to a lambda inside object_sync. Reduces code fragmentation.

Clément Foucault commented on pull request blender/blender#127247 2024-09-09 16:00:01 +02:00
Overlay-Next: Fade

Prefer doing this:

Clément Foucault commented on pull request blender/blender#127247 2024-09-09 15:59:59 +02:00
Overlay-Next: Fade

I don't think you need both callbacks. It is ok to have functional change here.

Clément Foucault deleted branch overlay-next-sculpt from fclem/blender 2024-09-09 15:39:53 +02:00
Clément Foucault merged pull request blender/blender#127261 2024-09-09 15:39:50 +02:00
Overlay-Next: Sculpt
Clément Foucault pushed to main at blender/blender 2024-09-09 15:39:50 +02:00
adbb732ba2 Overlay-Next: Sculpt
Clément Foucault suggested changes for blender/blender#127247 2024-09-09 13:12:36 +02:00
Overlay-Next: Fade
Clément Foucault commented on pull request blender/blender#127247 2024-09-09 13:12:35 +02:00
Overlay-Next: Fade

I would rather see the pose fade be handled by the same fade Overlay.

Clément Foucault commented on pull request blender/blender#127261 2024-09-09 13:10:11 +02:00
Overlay-Next: Sculpt
Clément Foucault pushed to main at blender/blender 2024-09-09 13:03:31 +02:00
0db13bef19 Fix #126463: EEVEE: wrong texture binding for Curves Info node
Clément Foucault closed issue blender/blender#126463 2024-09-09 13:03:29 +02:00
EEVEE: Can not use Curves Info->Length
Clément Foucault merged pull request blender/blender#127206 2024-09-09 13:03:27 +02:00
Fix #126463: EEVEE: wrong texture binding for Curves Info node