Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on pull request blender/blender#127247 2024-09-07 13:18:48 +02:00
Overlay-Next: Fade

The optional parameter is a custom ID. It can be used for several purpose. The fact that it is used for selection is only for Overlay engine.

So default should be -1 (i.e. select_invalid_id). …

Clément Foucault commented on pull request blender/blender#127247 2024-09-07 11:21:22 +02:00
Overlay-Next: Fade

@laurynas This is fine

Clément Foucault created pull request blender/blender#127261 2024-09-06 18:02:39 +02:00
WIP: Overlay-Next: Sculpt
Clément Foucault pushed to overlay-next-sculpt at fclem/blender 2024-09-06 17:57:49 +02:00
3b045b98ec Overlay-Next: Sculpt
dc89c935fa GPv3: Implement Wireframe batch
4948ade694 Overlay-Next: Edit-Mesh measurements
a434ead0d8 Cleanup: Sculpt: Rename BMesh data scatter/gather functions
d87aae2b06 Cleanup: Sculpt: Reorder data gathering functions in header
Compare 10 commits »
Clément Foucault created branch overlay-next-sculpt in fclem/blender 2024-09-06 17:57:48 +02:00
Clément Foucault approved blender/blender#125005 2024-09-06 17:05:57 +02:00
Draw: Batch shader compilation for image render

Lets merge this now. If we don't get much issues reported in the following weeks, we can hopefully backport this to 4.2.

Clément Foucault commented on pull request blender/blender#127247 2024-09-06 17:00:22 +02:00
Overlay-Next: Fade

Yes. We need to not enable that for 2D view.

Clément Foucault commented on pull request blender/blender#127247 2024-09-06 16:59:24 +02:00
Overlay-Next: Fade

Better put this part into a function of Manager.

    /* TODO(fclem): Deduplicate with other engine. */
    const blender::Bounds<float3> bounds = bke::pbvh::bounds_get(*ob_ref.object->sc…
Clément Foucault pushed to main at blender/blender 2024-09-06 16:50:44 +02:00
dc89c935fa GPv3: Implement Wireframe batch
Clément Foucault deleted branch grease-pencil-wireframe from fclem/blender 2024-09-06 16:50:44 +02:00
Clément Foucault closed issue blender/blender#120604 2024-09-06 16:50:43 +02:00
GPv3: Invisible stroke with wireframe shading in object Mode.
Clément Foucault merged pull request blender/blender#127147 2024-09-06 16:50:42 +02:00
GPv3: Implement Wireframe batch
Clément Foucault merged pull request blender/blender#127124 2024-09-06 16:46:00 +02:00
Overlay-Next: Edit-Mesh measurements
Clément Foucault pushed to main at blender/blender 2024-09-06 16:45:59 +02:00
4948ade694 Overlay-Next: Edit-Mesh measurements
Clément Foucault commented on pull request blender/blender#127206 2024-09-06 16:24:57 +02:00
Fix #126463: EEVEE: wrong texture binding for Curves Info node

Why not move this to CurvesInfosBuf &alloc() ?

Clément Foucault commented on pull request blender/blender#127147 2024-09-06 16:22:14 +02:00
GPv3: Implement Wireframe batch
Clément Foucault pushed to grease-pencil-wireframe at fclem/blender 2024-09-06 16:21:42 +02:00
f88fd7c620 Address review