Block a user
Falk David
pushed to refactor-layer-return-reference at filedescriptor/blender
2024-09-23 12:56:15 +02:00
4d730f0eb8
Fix compiler errors
eb050ec5b6
Merge branch 'main' into refactor-layer-return-reference
bb9489070a
Cleanup: GPv3: Remove
const
qualifier in function declaration
332f7517da
GPv3: Add function to insert a keyframe into multiple layers
3d74be9c5b
Fix #126947: EEVEE: Color drifting & darkening at high sample count
Falk David
created branch refactor-layer-return-reference in filedescriptor/blender
2024-09-23 12:56:14 +02:00
Geometry Nodes: Add "Merge Layers" node
Small thing but I think the menu options doesn't need to include Merge
, since the name of the node already clarifies that.
Could just be:
By Name
By Group ID
Falk David
deleted branch gpv3-insert-frames-in-multiple-layers from filedescriptor/blender
2024-09-23 12:13:21 +02:00
GPv3: Add function to insert a keyframe into multiple layers
Falk David
pushed to gpv3-insert-frames-in-multiple-layers at filedescriptor/blender
2024-09-23 12:12:41 +02:00
5454940b7a
Cleanups
1d0ee705b8
Merge branch 'main' into gpv3-insert-frames-in-multiple-layers
3d74be9c5b
Fix #126947: EEVEE: Color drifting & darkening at high sample count
ddb2179e37
Vulkan: GPU device selection
f4c8845b60
Cleanup: remove duplicate check for AMD W6800 GPU
GPv3: Fill gradient tool
I think it makes sense to add a separator above so that it's in a separate "category". E.g. this would be where the transform UVs/fill tool would be too.
GPv3: Fill gradient tool
if (region->regiontype == RGN_TYPE_WINDOW && event->type == LEFTMOUSE && event->val == KM_PRESS) {
GPv3: Fill gradient tool
if ((ret & OPERATOR_RUNNING_MODAL) != 0 && event->type == LEFTMOUSE && event->val == KM_RELEASE) {