Falk David filedescriptor
  • Grease Pencil developer at Blender.

  • Joined on 2017-01-04
Falk David pushed to refactor-layer-return-reference at filedescriptor/blender 2024-09-23 12:56:15 +02:00
4d730f0eb8 Fix compiler errors
eb050ec5b6 Merge branch 'main' into refactor-layer-return-reference
bb9489070a Cleanup: GPv3: Remove const qualifier in function declaration
332f7517da GPv3: Add function to insert a keyframe into multiple layers
3d74be9c5b Fix #126947: EEVEE: Color drifting & darkening at high sample count
Compare 10 commits »
Falk David created branch refactor-layer-return-reference in filedescriptor/blender 2024-09-23 12:56:14 +02:00
Falk David commented on pull request blender/blender#127873 2024-09-23 12:34:42 +02:00
Geometry Nodes: Add "Merge Layers" node

Small thing but I think the menu options doesn't need to include Merge, since the name of the node already clarifies that. Could just be:

  • By Name
  • By Group ID
Falk David pushed to main at blender/blender 2024-09-23 12:17:00 +02:00
bb9489070a Cleanup: GPv3: Remove const qualifier in function declaration
Falk David deleted branch gpv3-insert-frames-in-multiple-layers from filedescriptor/blender 2024-09-23 12:13:21 +02:00
Falk David pushed to main at blender/blender 2024-09-23 12:13:18 +02:00
332f7517da GPv3: Add function to insert a keyframe into multiple layers
Falk David merged pull request blender/blender#127930 2024-09-23 12:13:17 +02:00
GPv3: Add function to insert a keyframe into multiple layers
5454940b7a Cleanups
1d0ee705b8 Merge branch 'main' into gpv3-insert-frames-in-multiple-layers
3d74be9c5b Fix #126947: EEVEE: Color drifting & darkening at high sample count
ddb2179e37 Vulkan: GPU device selection
f4c8845b60 Cleanup: remove duplicate check for AMD W6800 GPU
Compare 51 commits »
Falk David commented on pull request blender/blender#120121 2024-09-23 12:02:21 +02:00
GPv3: Fill gradient tool

static

Falk David suggested changes for blender/blender#120121 2024-09-23 11:33:56 +02:00
GPv3: Fill gradient tool

Did a pass on this. Also tested the PR and it works very well, good job 👍

Falk David commented on pull request blender/blender#120121 2024-09-23 11:33:55 +02:00
GPv3: Fill gradient tool

I think it makes sense to add a separator above so that it's in a separate "category". E.g. this would be where the transform UVs/fill tool would be too.

Falk David commented on pull request blender/blender#120121 2024-09-23 11:33:54 +02:00
GPv3: Fill gradient tool

Should be something like # Grease Pencil: Texture Gradient Tool

Falk David commented on pull request blender/blender#120121 2024-09-23 11:33:53 +02:00
GPv3: Fill gradient tool

if (region->regiontype == RGN_TYPE_WINDOW && event->type == LEFTMOUSE && event->val == KM_PRESS) {

Falk David commented on pull request blender/blender#120121 2024-09-23 11:33:51 +02:00
GPv3: Fill gradient tool

"Draw a line to set the fill material gradient for the selected strokes"

Falk David commented on pull request blender/blender#120121 2024-09-23 11:33:50 +02:00
GPv3: Fill gradient tool

Maybe gradient_normal ?

Falk David commented on pull request blender/blender#120121 2024-09-23 11:33:49 +02:00
GPv3: Fill gradient tool

Maybe vector/gradient_vector ?

Falk David commented on pull request blender/blender#120121 2024-09-23 11:33:48 +02:00
GPv3: Fill gradient tool

What does sco stand for? Might be better to not abbreviate.

Falk David commented on pull request blender/blender#120121 2024-09-23 11:33:47 +02:00
GPv3: Fill gradient tool

Use grease_pencil.layer(info.layer_index).

Falk David commented on pull request blender/blender#120121 2024-09-23 11:33:45 +02:00
GPv3: Fill gradient tool

if ((ret & OPERATOR_RUNNING_MODAL) != 0 && event->type == LEFTMOUSE && event->val == KM_RELEASE) {