WIP: Refactor: GPv3: Frames API
We're just clearing the data here, so I think using the enum is a bit missleading.
GPv3: Draw tool: "Draw on back" option
9af0387def
Use `get_editable_drawing_at` in `GrabOperation::foreach_grabbed_drawing`
566b074000
Use `get_editable_drawing_at` in `PaintOperation::on_stroke_done`
c54d4a5eae
Refactor `layer_duplicate_exec`
WIP: Refactor: GPv3: Frames API
Falk David
created branch gpv3-refactor-frames-api in filedescriptor/blender
2024-05-03 17:37:56 +02:00
bd7c866abc
Use `insert_frame` in legacy conversion
e9e49ac784
Return drawing from `insert_frame`
d4d96a8a70
Merge branch 'main' into gpv3-refactor-frames-api
f7482f136d
Remove `drawing_index` parameter in layer frames API
1db538683d
Geometry Nodes: add selection and depth options to Realize Instances node
GPv3: Layer Group operations
GPv3: Brush radius unit option
After an in-person discussion with @mont29 about the versioning:
- Since GPv2 doesn't use the affected brush settings at all (to be double-checked), the versioning should be done as part of the…
GPv3: Brush radius unit option
@mendio Thanks for testing!
- I worked on this a bit, but it's tricky to get right. What I did is allow a prop to use the "adaptive" unit display. This is normally a setting for the whole…
GPv3: Object selection outline overlay is too big
GPv3: Object selection outline overlay is too big
GPv3: Overlay glitches in edit mode
GPv3: Create a constant for the legacy conversion between "pixel" thickness and world space radii
GPv3: Create a constant for the legacy conversion between "pixel" thickness and world space radii
Resolved with c2504eb7794d360dbd487a511fc81f1048e2c59f. Closing.