Falk David filedescriptor
  • Grease Pencil developer at Blender

  • Joined on 2017-01-04
Falk David pushed to gpv3-refactor-frames-api at filedescriptor/blender 2024-05-03 18:34:19 +02:00
32a5546afd Change order of constructors
Falk David commented on pull request blender/blender#121403 2024-05-03 18:34:09 +02:00
WIP: Refactor: GPv3: Frames API

We're just clearing the data here, so I think using the enum is a bit missleading.

Falk David pushed to main at blender/blender 2024-05-03 18:04:54 +02:00
3f15c244f4 GPv3: Draw tool: "Draw on back" option
Falk David merged pull request blender/blender#120894 2024-05-03 18:04:53 +02:00
GPv3: Draw tool: "Draw on back" option
Falk David pushed to gpv3-refactor-frames-api at filedescriptor/blender 2024-05-03 17:53:56 +02:00
9af0387def Use `get_editable_drawing_at` in `GrabOperation::foreach_grabbed_drawing`
566b074000 Use `get_editable_drawing_at` in `PaintOperation::on_stroke_done`
c54d4a5eae Refactor `layer_duplicate_exec`
Compare 3 commits »
Falk David created pull request blender/blender#121403 2024-05-03 17:47:22 +02:00
WIP: Refactor: GPv3: Frames API
Falk David created branch gpv3-refactor-frames-api in filedescriptor/blender 2024-05-03 17:37:56 +02:00
Falk David pushed to gpv3-refactor-frames-api at filedescriptor/blender 2024-05-03 17:37:56 +02:00
bd7c866abc Use `insert_frame` in legacy conversion
e9e49ac784 Return drawing from `insert_frame`
d4d96a8a70 Merge branch 'main' into gpv3-refactor-frames-api
f7482f136d Remove `drawing_index` parameter in layer frames API
1db538683d Geometry Nodes: add selection and depth options to Realize Instances node
Compare 10 commits »
Falk David opened issue blender/blender#121390 2024-05-03 14:29:00 +02:00
GPv3: Layer Group operations
Falk David commented on pull request blender/blender#120257 2024-05-03 11:58:40 +02:00
GPv3: Brush radius unit option

After an in-person discussion with @mont29 about the versioning:

  • Since GPv2 doesn't use the affected brush settings at all (to be double-checked), the versioning should be done as part of the…
Falk David commented on pull request blender/blender#120257 2024-05-03 10:23:30 +02:00
GPv3: Brush radius unit option

@mendio Thanks for testing!

  1. I worked on this a bit, but it's tricky to get right. What I did is allow a prop to use the "adaptive" unit display. This is normally a setting for the whole…
Falk David pushed to main at blender/blender 2024-05-02 17:02:39 +02:00
5f8fbe62bf Fix: GPv3: Allow compiler use of copy elision
Falk David pushed to main at blender/blender 2024-05-02 16:32:39 +02:00
370712fc1b Fix #121354: GPv3: object mode selection outline too big
Falk David closed issue blender/blender#121354 2024-05-02 16:32:37 +02:00
GPv3: Object selection outline overlay is too big
Falk David opened issue blender/blender#121354 2024-05-02 16:21:07 +02:00
GPv3: Object selection outline overlay is too big
Falk David opened issue blender/blender#121353 2024-05-02 16:18:54 +02:00
GPv3: Overlay glitches in edit mode
Falk David closed issue blender/blender#120973 2024-05-02 15:28:03 +02:00
GPv3: Create a constant for the legacy conversion between "pixel" thickness and world space radii
Falk David commented on issue blender/blender#120973 2024-05-02 15:28:00 +02:00
GPv3: Create a constant for the legacy conversion between "pixel" thickness and world space radii

Resolved with c2504eb7794d360dbd487a511fc81f1048e2c59f. Closing.