Block a user
59d0ed9cdb
Fix #101877, rigidbodies & constraints causing frequent crashes
06b25fee0e
Cleanup: Remove useless/incorrect comments
75c17761dd
Fix #127302: Grease pencil "close" operator causes crash
48231f5094
Fix #127280: Crash in sculpt original data lookup
2ddc574ad9
Fix #127233: performance regression with new attribute filters
d0e0a64fe1
Reverts EEVEE to 3.6
c3364355e4
fix rigid body first frame no scale
dc28d12329
Upload files to "extern/bullet2/src/BulletDynamics/ConstraintSolver"
2c29fd4e09
Fix: compile error when converting int to int16_t
e1743a0317
Release: Bump to 4.1.1
2b46f54f9f
fix rigid body first frame no scale
d6fd227f93
Upload files to "extern/bullet2/src/BulletDynamics/ConstraintSolver"
40a5e739e2
Fix #119873: Bake node crash with instanced light objects
6c74d4af15
Fix #118555: Occasional incorrect compositor result with relative transform
26caa18173
Release: Bump to 4.1 release
show on cage
of armature modifier mulfunction when additional subdiv modifier exist.
ef42492ac5
Revert EEVEE Changes
9319c38c6f
fix rigid body first frame no scale
8c9a9281bf
Upload files to "extern/bullet2/src/BulletDynamics/ConstraintSolver"
88559c00cd
Fix #114582: Replace unknown node types with an 'undefined' node
f753cf14fc
Cycles: add ROCm 6 compatibility for HIP
Shader: Only clamp undefined or unsupported inputs of Principled BSDF
- Clamped Base color to [0..1]
- Avoid base colors that reflect more light than what's coming in.
: (
This breaks my shader (tuned in 3.6).
I think... If any input not computes…
c0c4e34754
format
00495368b5
real fix rigid first frame scale
d6a69db1a8
const
aad27cc130
fix rigid-scale-first-frame for real
0215caa2f2
apply
dee29f4e81
to v3.6 and make C happy
Fix #101877, rigidbodies & constraints causing frequent crashes.
I am an amature blender user and not familiar with development. I don't know how to enable ASAN, maybe you can test this when you have time?
Also I generated a .patch file using `git…