Howard Trickey howardt
  • Joined on 2011-05-01
Howard Trickey pushed to exactboolv2 at howardt/blender 2023-08-07 03:40:14 +02:00
c16bbcce0d Fix after merge with main, poly->face name changes.
07cc0720c2 Merge branch 'main' into exactboolv2
93728fee53 LibOverride: Extend unittest to cover more advanced/complex cases.
f32f775e5b Fix (unreported) missing 'need resync' detection in overrides of overrides.
cc34a0ae2e EEVEE-Next: Irradiance Volume: Allow object copy
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Howard Trickey pushed to exactboolv2 at howardt/blender 2023-08-07 00:47:40 +02:00
cdfd4a0768 Progress towards propagating the WNV.
Howard Trickey pushed to exactboolv2 at howardt/blender 2023-07-17 03:34:11 +02:00
40e9deb2f7 Bounding box tests for winding number calculation.
Howard Trickey pushed to exactboolv2 at howardt/blender 2023-07-16 14:38:05 +02:00
b3fd17ab62 Refactor to avoid code duplication in slit_opolygon.
1dd5d5af80 Merge branch 'main' into exactboolv2
d594954bf2 Cleanup: use C++ compatible struct declarations for Python API
ee5501750c Cleanup: quiet shadow warnings
d82322f616 Cleanup: spelling in comments
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Howard Trickey created branch exactboolv2 in howardt/blender 2023-07-15 22:03:58 +02:00
Howard Trickey pushed to exactboolv2 at howardt/blender 2023-07-15 22:03:58 +02:00
cc1a772a6c Start of new branch for new exact boolean.
3478093183 GHOST: Bump OpenGL minimum version to 4.3
35e398ae7a Cleanup: more consistent variable names
831f40bf4a Fix: nested node group ids not stable when grouping/ungrouping
87fc14e52d Fix UV pin invert being used for P/Alt-P shortcuts
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Howard Trickey pushed to boolember at howardt/blender 2023-07-12 02:33:44 +02:00
da62550c87 Parallel split works again.
Howard Trickey pushed to main at howardt/blender 2023-06-25 20:04:30 +02:00
9cbe156d6a Fix snap to origin of objects made behind camera
9a4e823f3f Cleanup: minor changes to string join logic
2c214d5bb5 Fix error in recent removal of BLI_strcpy_rlen
f4a65cfe5d BLI_string: remove potentially unsafe BLI_sprintf
85029da289 Cleanup: compiler warnings
Compare 990 commits »
Howard Trickey pushed to boolember at howardt/blender 2023-06-25 19:34:30 +02:00
304dd3c580 Rewrote to try to preserve original polygons longer.
Howard Trickey commented on issue blender/blender#98674 2023-06-20 01:49:12 +02:00
Bevel V2

I hit some hard bugs and am taking a break from this while I work on a new much faster exact boolean. Sorry. I hope to get back to bevel v2 in a couple of months.

Howard Trickey pushed to boolember at howardt/blender 2023-06-06 03:39:27 +02:00
c507a0dcec Fix a bug with fixed_width_int in Mac Arm64.
Howard Trickey pushed to boolember at howardt/blender 2023-06-02 22:24:58 +02:00
78a7070a0b Prepare for WNV updating and document some more.
Howard Trickey commented on issue blender/blender#105652 2023-05-31 02:03:07 +02:00
Exact Boolean (Union & Self Intersections -- to remove inside geometry) bad performance/memory footprint

The issue is indeed that these are large and expensive cases (both in time and memory) for self-intersecting exact boolean. They don't crash on my machine (a Macbook Pro M1 Max with 64GB of…

Howard Trickey pushed to boolember at howardt/blender 2023-05-29 22:31:19 +02:00
92cef4ee87 Fixed bugs with lost output in ember boolean.
Howard Trickey pushed to boolember at howardt/blender 2023-05-29 02:51:45 +02:00
c44746e30c Fix compiler error due to merge with master re looptri poly.
8c9865403b Merge in orign/main:
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Howard Trickey pushed to main at howardt/blender 2023-05-29 00:18:10 +02:00
ab73a8abba Help text: corrections & minor changes for the user manual
f39d1f940f Merge branch 'blender-v3.6-release'
379ff4befd Fix incorrect help text for the default for script auto-execution
e99a2fb61c Merge branch 'blender-v3.6-release'
1b7c6cf150 Windows: Do not auto-focus from our console
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Howard Trickey pushed to boolember at howardt/blender 2023-05-29 00:09:19 +02:00
8b6604bb2b Progress on Ember boolean - bisecting step partly implemented.
Howard Trickey commented on issue blender/blender#107969 2023-05-20 20:22:10 +02:00
Geometry Nodes: Mesh Boolean-Union node anamoly when boolean does not alter input mesh

If your mesh has self intersections (as these do, after joining), you need to tick the "self intersection" box on the Boolean node.

Alternatively, you could just replace the "Join Geometry"…

Howard Trickey pushed to boolember at howardt/blender 2023-05-18 21:49:26 +02:00
f936d5318b Initial making of plane-form of polys.
Howard Trickey pushed to boolember at howardt/blender 2023-05-17 09:29:35 +02:00
02804d0ade Build initial subproblem for ember boolean.