Block a user
c16bbcce0d
Fix after merge with main, poly->face name changes.
07cc0720c2
Merge branch 'main' into exactboolv2
93728fee53
LibOverride: Extend unittest to cover more advanced/complex cases.
f32f775e5b
Fix (unreported) missing 'need resync' detection in overrides of overrides.
cc34a0ae2e
EEVEE-Next: Irradiance Volume: Allow object copy
b3fd17ab62
Refactor to avoid code duplication in slit_opolygon.
1dd5d5af80
Merge branch 'main' into exactboolv2
d594954bf2
Cleanup: use C++ compatible struct declarations for Python API
ee5501750c
Cleanup: quiet shadow warnings
d82322f616
Cleanup: spelling in comments
cc1a772a6c
Start of new branch for new exact boolean.
3478093183
GHOST: Bump OpenGL minimum version to 4.3
35e398ae7a
Cleanup: more consistent variable names
831f40bf4a
Fix: nested node group ids not stable when grouping/ungrouping
87fc14e52d
Fix UV pin invert being used for P/Alt-P shortcuts
9cbe156d6a
Fix snap to origin of objects made behind camera
9a4e823f3f
Cleanup: minor changes to string join logic
2c214d5bb5
Fix error in recent removal of BLI_strcpy_rlen
f4a65cfe5d
BLI_string: remove potentially unsafe BLI_sprintf
85029da289
Cleanup: compiler warnings
Bevel V2
I hit some hard bugs and am taking a break from this while I work on a new much faster exact boolean. Sorry. I hope to get back to bevel v2 in a couple of months.
Exact Boolean (Union & Self Intersections -- to remove inside geometry) bad performance/memory footprint
The issue is indeed that these are large and expensive cases (both in time and memory) for self-intersecting exact boolean. They don't crash on my machine (a Macbook Pro M1 Max with 64GB of…
c44746e30c
Fix compiler error due to merge with master re looptri poly.
8c9865403b
Merge in orign/main:
ab73a8abba
Help text: corrections & minor changes for the user manual
f39d1f940f
Merge branch 'blender-v3.6-release'
379ff4befd
Fix incorrect help text for the default for script auto-execution
e99a2fb61c
Merge branch 'blender-v3.6-release'
1b7c6cf150
Windows: Do not auto-focus from our console
Geometry Nodes: Mesh Boolean-Union node anamoly when boolean does not alter input mesh
If your mesh has self intersections (as these do, after joining), you need to tick the "self intersection" box on the Boolean node.
Alternatively, you could just replace the "Join Geometry"…