Howard Trickey howardt
  • Joined on 2011-05-01
Howard Trickey commented on issue blender/blender#121314 2024-05-04 17:40:46 +02:00
Curves: Enter edit mode crashes on macOS

I did a bisect and found the first 'bad' commit was the one that added the log message and assert (so would require a more complicated bised that would involve putting this check into past…

Howard Trickey commented on issue blender/blender#121314 2024-05-04 15:49:45 +02:00
Curves: Enter edit mode crashes on macOS

If it helps, I examined some variables when the crash (assert abort) happens:

in function MTLContext::ensure_buffer_bindings:

  • crash is due to call of this message print: "Shader 'eevee_lega…
Howard Trickey pushed to manifold at howardt/blender 2024-05-03 16:45:28 +02:00
9d1c5af110 Merge branch 'main' into manifold
7039e24238 sync tests/data
a6ebfb05ad UI: Option to store enabled asset shelf catalogs in preferences
98f244f8bc Cleaned up and documented the manifold extern directory.
912b266422 Got rid of unneeded copies of CMakeLists.txts in manifold extern.
Compare 241 commits »
Howard Trickey commented on issue blender/blender#121314 2024-05-03 16:31:43 +02:00
Curves: Enter edit mode crashes on macOS

Happening for me too (from fresh build of main).

Howard Trickey pushed to manifold_extern at howardt/blender 2024-05-03 15:24:43 +02:00
8eaf94af0c Some progress towards triangle merging.
Howard Trickey pushed to manifold_extern at howardt/blender 2024-05-03 00:52:49 +02:00
28952adecd Fixed attribute assignment to go with previous change.
Howard Trickey pushed to manifold_extern at howardt/blender 2024-05-02 19:55:38 +02:00
948532bd75 Change back to using MeshGL as input mechanism.
b8c3206d02 Fix typo in comment.
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Howard Trickey commented on issue blender/blender#101720 2024-05-02 18:31:58 +02:00
Geometry Node: Mesh Boolean & Attributes domain

I am currently working through attribute propagation as I write the new solver. Once I understand how to do it properly (hopefully fixing the bugs reported here and the other issue), I will…

Howard Trickey pushed to manifold_extern at howardt/blender 2024-04-30 13:50:49 +02:00
84134d55bd Fixed original id mapping.
Howard Trickey created branch manifold_extern in howardt/blender 2024-04-28 21:57:59 +02:00
Howard Trickey pushed to manifold_extern at howardt/blender 2024-04-28 21:57:59 +02:00
0d28a899bc Build manifold library in extern.
Howard Trickey pushed to manifold at howardt/blender 2024-04-27 04:26:35 +02:00
8b0be6bca6 Merge branch 'main' into manifold
d11c6962b0 EEVEE-Next: Fix decrepancy in shadow rendering on mac M1
7e2075b809 UI: Changes to Zoom Menus
afe13df0b5 EEVEE-Next: UI: Change default filtering radius to 1px
ce224fe401 Node Tools: Add mouse position node, wait for cursor option
Compare 435 commits »
Howard Trickey pushed to manifold at howardt/blender 2024-04-27 01:56:04 +02:00
69cfeae489 Some timing and parallelization optimizations.
Howard Trickey commented on issue blender/blender#120182 2024-04-18 12:46:18 +02:00
More Boolean Solvers

I kind of like that idea, Bastien, and think I will try it out. For one thing, it makes it easier for me to experiment with some things without having to involve the platform maintainers (though I…

Howard Trickey commented on issue blender/blender#120182 2024-04-18 03:19:42 +02:00
More Boolean Solvers

Here are some timings for a Release build on my Macbook Pro M3 Max (12 performance cores, 4 efficiency cores):

For a sphere-sphere difference where sphere1 has 200k faces (400k triangles) and…

Howard Trickey commented on issue blender/blender#120182 2024-04-17 19:59:42 +02:00
More Boolean Solvers

I can see what I can do. Interestingly, Manifold internally keeps a tree of boolean operations, unevaluated, until one asks for the mesh output.

I did a very rough timing test yesterday…

Howard Trickey pushed to manifold at howardt/blender 2024-04-17 04:58:55 +02:00
6762ca8588 Applied LazyDodo's patch and change to use those libraries.
Howard Trickey commented on issue blender/blender#120182 2024-04-16 21:00:22 +02:00
More Boolean Solvers

Answering Jacques' earlier questions:

Overall, I think the Manifold library seems to be a good fit for procedural workflows, probably better than the other solvers we have already. Are there…

Howard Trickey commented on issue blender/blender#120182 2024-04-16 19:21:37 +02:00
More Boolean Solvers

Niki,

Thanks for your response.

By "how large", I meant "how many polygons", but you answered that already.

Can I assume you are currently using the "Float" solver in the modifier? (I…

Howard Trickey commented on issue blender/blender#120182 2024-04-16 19:02:01 +02:00
More Boolean Solvers

I'll answer Jacques' questions later, but Nika: would you like to explain your particular requirements on boolean here? Do you care about the output topology (do you care if they are all…