Howard Trickey howardt
  • Joined on 2011-05-01
Howard Trickey pushed to boolember at howardt/blender 2023-05-12 17:37:29 +02:00
6237f111eb Added some basic data structures for ember boolean.
Howard Trickey pushed to boolember at howardt/blender 2023-05-05 04:28:58 +02:00
28466995bc Initial thoughts on the PolygonSoup class.
Howard Trickey pushed to boolember at howardt/blender 2023-05-02 04:11:35 +02:00
444c2c08d5 Change the method to get a scale.
Howard Trickey commented on issue blender/blender#107388 2023-05-01 19:57:20 +02:00
Boolean Exact Mode failing

Not yet. Will raise my priority of looking at it.

Howard Trickey commented on issue blender/blender#84229 2023-05-01 15:34:14 +02:00
Sculpt Trim tools are very slow

The good news is that I have actively started implementing the Ember boolean algorithm that I mentioned about 9 months ago in this conversation. It promises to be maybe 100x faster than the…

Howard Trickey pushed to boolember at howardt/blender 2023-05-01 06:02:45 +02:00
89a59b613d Calculated transform needed to get scaled integers for Ember.
Howard Trickey pushed to boolember at howardt/blender 2023-05-01 00:57:39 +02:00
9446c669af Made a separate file to hold implementation of Ember boolean.
Howard Trickey pushed to boolember at howardt/blender 2023-04-30 02:49:40 +02:00
874b33579b Added Jacques' fixed_width_int implemention.
Howard Trickey pushed to boolember at howardt/blender 2023-04-30 01:55:47 +02:00
5881172362 Made the "float" solver work.
Howard Trickey pushed to boolember at howardt/blender 2023-04-26 21:20:43 +02:00
5cccb3d227 Put in skeleton functions for each bool solver.
Howard Trickey created branch boolember in howardt/blender 2023-04-26 03:43:39 +02:00
Howard Trickey pushed to boolember at howardt/blender 2023-04-26 03:43:39 +02:00
6d7b0d18c7 Branch for development of a new exact boolean solver.
Howard Trickey deleted branch mymain from howardt/blender 2023-04-24 03:35:41 +02:00
Howard Trickey pushed to main at howardt/blender 2023-04-24 03:34:14 +02:00
8b1c54cd50 Cleanup: remove redundant path functions
993d24c174 Cleanup: Miscellaneous improvements to subdivision geometry nodes
e7eb8fd908 Cleanup: Remove unused includes, correct comments
54072154c5 Subdiv: Tag result mesh with no loose edges/verts
473bb8a8b0 Cleanup: Remove else after return in subdiv modifier code
Compare 1699 commits »
Howard Trickey pushed to mymain at howardt/blender 2023-04-21 15:24:00 +02:00
88f6d584ca Fix: wrong field inferencing in Sample Curve node
e6ec1e4baf Vulkan: Attach debug utils to GPU_debug_group.
09a2b5c70f Docs: note that renaming data-blocks sorted them which impacts iteration
3650b36141 Metal: TF more optimal for hair refinement
bebb17a973 Vulkan: Provide Debug Utilities
Compare 10 commits »
Howard Trickey created branch mymain in howardt/blender 2023-04-21 15:24:00 +02:00
Howard Trickey commented on issue blender/blender#87682 2023-04-02 17:54:07 +02:00
Boolean Modifier on Exact mode crashes blender

I tried this file myself on my Mac which is similar but not identical, and could not get this to crash by moving the Icosphere.003 object with G. My OS is MacOs 13.3, my hardware is Apple M1 Max,…

Howard Trickey commented on issue blender/blender#98674 2023-03-17 21:21:54 +01:00
Bevel V2

Indeed, the main impetus for this work is to fix cases like that.

Howard Trickey pushed to bevelv2 at blender/blender 2023-03-11 22:41:34 +01:00
7501d46648 Need in include of the math vector types.
Howard Trickey pushed to bevelv2 at blender/blender 2023-03-11 19:13:00 +01:00
4b2e119f48 Fix for Mesh data structure change.
049eea594c Merge branch 'main' into bevelv2
54c9f972df Merge branch 'blender-v3.5-release'
7d22b11352 Fix #105601: Remove duplicates when inserting links into multi inputs
b06edc2897 Cleanup: UV: simplify uv packing API.
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