Block a user
785729bb46
Fixup for some mesh api changes.
fe40d51180
Merge branch 'main' into bevelv2
25016b56ef
EEVEE Next: Tag shadowmap usage for transparent object volumes
53bb713eda
Refactor: Rename
OB_GPENCIL
and ID_GD
a736f1d638
BLI: Math: Support more vector swizzling and add alignment static assert
12263df09f
Merge branch 'main' into bevelv2
82ab491ab5
Merge branch 'blender-v3.5-release'
5fd4d47206
Fix unused variable warnings in release build
e55f8b0b52
Merge branch 'blender-v3.5-release'
c7611d61e8
I18n: add disambiguation contexts
percent bevel by weight doesn't work properly
I'm afraid I don't understand what is supposed to be wrong here. What is the behavior you are expecting?
bool nodes 's edge out have rubish edge
@JacquesLucke It only makes sense if one understands the "Self Intersection" flag to be an optimization, not a contract. Which is the way I thought of it. But I understand that that may not be…
Delaunay 2d: Inversion on original indices for faces
Delaunay 2d: Inversion on original indices for faces
As mod_moder has confirmed that changing the order of the vertices so that they go CCW fixes the index issue, I am closing this.
Delaunay 2d: Inversion on original indices for faces
I believe the problem is that the polygons are not being given to the delaunay routine with vertices in counter-clockwise order in 2d. Try correcting that to see if it fixes the problem.