Howard Trickey howardt
  • Joined on 2011-05-01
Howard Trickey commented on issue blender/blender#120182 2024-04-16 21:00:22 +02:00
More Boolean Solvers

Answering Jacques' earlier questions:

Overall, I think the Manifold library seems to be a good fit for procedural workflows, probably better than the other solvers we have already. Are there…

Howard Trickey commented on issue blender/blender#120182 2024-04-16 19:21:37 +02:00
More Boolean Solvers

Niki,

Thanks for your response.

By "how large", I meant "how many polygons", but you answered that already.

Can I assume you are currently using the "Float" solver in the modifier? (I…

Howard Trickey commented on issue blender/blender#120182 2024-04-16 19:02:01 +02:00
More Boolean Solvers

I'll answer Jacques' questions later, but Nika: would you like to explain your particular requirements on boolean here? Do you care about the output topology (do you care if they are all…

Howard Trickey commented on issue blender/blender#120182 2024-04-16 00:33:38 +02:00
More Boolean Solvers

I don't think any of our current or proposed Boolean solvers are good for your use case 1 (fixing broken models). But there is an aspect to the question: if you have a broken model, which solver…

Howard Trickey pushed to manifold at howardt/blender 2024-04-15 01:25:06 +02:00
b539265f10 Changed to using the customdata interface for face attributes.
Howard Trickey pushed to manifold at howardt/blender 2024-04-14 13:57:10 +02:00
e1c6588c5c Merge branch 'main' into manifold
59a36e6204 submodule hash sync
c819d9fdc9 Fix #120579: incorrect compute context hashes
f6605523e8 cppheck: improvements to checking script
0a192c5da4 Cleanup: fix compilation
Compare 430 commits »
Howard Trickey pushed to manifold at howardt/blender 2024-04-13 23:12:38 +02:00
1f791da9f2 Face attribute propagation works.
Howard Trickey commented on issue blender/blender#120230 2024-04-03 21:12:23 +02:00
Smooth by Angle Usability Improvements

I think keeping these operations visible is one of the benefits of the change, and that we should lean into it rather than trying to hide these details. In the future we hope to switch to a more…

Howard Trickey commented on issue blender/blender#120230 2024-04-03 21:02:42 +02:00
Smooth by Angle Usability Improvements

Thanks, I clarified that. I think all of the above should be disabled, including drag & drop.

Also need to clarify that for the non-pinned modifiers, you can't move down past them, either…

Howard Trickey commented on issue blender/blender#120230 2024-04-03 20:50:02 +02:00
Smooth by Angle Usability Improvements

I guess by "Disable reordering pinned modifier(s)" you imply changes in what happens with the "move up", "move down" and "move to index" python API operations (and UI operations for the first…

Howard Trickey opened issue blender/blender#120182 2024-04-02 18:50:29 +02:00
More Boolean Solvers
Howard Trickey pushed to manifold at howardt/blender 2024-03-31 17:52:20 +02:00
0723943daf MVP of triangle-only output seems to work.
Howard Trickey pushed to manifold at howardt/blender 2024-03-30 22:23:01 +01:00
ea95463b00 Initial implementation of a solver using Manifold.
9132679f1b Fix #119571: Weight paint vertex selection invisible
684dbba6a1 Fix #119969: Crash rendering in sculpt mode with multires active
0b80d5e755 Cleanup: Access sharp_face attribute with attribute API
b37e825d89 Fix: MSVC ICE in MatBase stream output operator
Compare 10 commits »
Howard Trickey created branch manifold in howardt/blender 2024-03-30 22:23:01 +01:00
Howard Trickey commented on pull request blender/blender#119528 2024-03-21 14:22:49 +01:00
BLI: add fixed width integer type

P.S. I tried compiling with WITH_GMP off, and it compiled fine.

Howard Trickey commented on pull request blender/blender#119528 2024-03-21 14:21:56 +01:00
BLI: add fixed width integer type

I have been using this code for quite a while and it works well for me, so I approve this PR.

I like having this as our own code as we can work on specialized code for operations involving…

Howard Trickey deleted branch exactboolv2_staging from howardt/blender 2024-03-14 20:50:09 +01:00
Howard Trickey pushed to main at blender/blender 2024-03-14 20:50:07 +01:00
e3f030cce6 Geometry Nodes: Add float solver to mesh boolean node
Howard Trickey merged pull request blender/blender#119294 2024-03-14 20:50:07 +01:00
Geometry Nodes: Add float solver to mesh boolean node
Howard Trickey pushed to exactboolv2_staging at howardt/blender 2024-03-14 20:44:16 +01:00
bd07ac1774 Merge branch 'main' into exactboolv2_staging
08cd80a284 Fix #118066: File Browser List View Tooltips
d6d78953c7 Merge branch 'blender-v4.1-release'
335ff6efab Cycles: Disable OpenImageDenoise support for AMD GPUs in Blender 4.1
ffb917e03f Windows: Add ARM64 lib submodule
Compare 15 commits »