Howard Trickey howardt
  • Joined on 2011-05-01
Howard Trickey pushed to exactboolv2_staging at howardt/blender 2024-03-14 03:40:47 +01:00
442e4e18fc Merge branch 'main' into exactboolv2_staging
09666e1498 Fix #119387: Precision transform fails to activate
847d369fbb Fix #119271: Update stats when switched between workspaces
cf1ab3ec6e Cleanup: consistent quotes in Python
a654e0dde3 Cleanup: unset temporary variables in CMake
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Howard Trickey pushed to exactboolv2_staging at howardt/blender 2024-03-14 03:39:51 +01:00
edbc1c5a08 Cleanup: Made changes suggested by PR reviewer.
bbb7e14576 Merge branch 'main' into exactboolv2_staging
7852e0a551 Merge branch 'blender-v4.1-release'
1640121a63 Fix #119183: Use valid style for popup text size calculation
023c1c7738 Merge branch 'blender-v4.1-release'
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Howard Trickey commented on pull request blender/blender#119294 2024-03-14 03:35:31 +01:00
Geometry Nodes: Add float solver to mesh boolean node

fixed

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 03:35:09 +01:00
Geometry Nodes: Add float solver to mesh boolean node

Note that it does require some casts to ints now, but that's OK.

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 03:13:08 +01:00
Geometry Nodes: Add float solver to mesh boolean node

Hmm, somehow I thought everything that was serialized to a .blend file as an enum value needed to be declared in this style in a DNA_.h file. But I guess not. OK, I'll make this change,…

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 03:02:19 +01:00
Geometry Nodes: Add float solver to mesh boolean node

sure, changed.

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 03:01:09 +01:00
Geometry Nodes: Add float solver to mesh boolean node

fixed

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 03:00:10 +01:00
Geometry Nodes: Add float solver to mesh boolean node

removed the break

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 02:58:46 +01:00
Geometry Nodes: Add float solver to mesh boolean node

Thanks. I thought I had seen something in the style guide about doing this, but when I looked again, I couldn't find it.

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 02:54:54 +01:00
Geometry Nodes: Add float solver to mesh boolean node

I found a better way to do what I needed to do without requiring the const_cast. The strange code before was there because I was using two_meshes for mixed purposes.

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 02:45:22 +01:00
Geometry Nodes: Add float solver to mesh boolean node

You are right, so I removed the .as_span()'s here. (There is an earlier case of a ? : operation where it was needed).

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 02:42:27 +01:00
Geometry Nodes: Add float solver to mesh boolean node

I think I may want to implement the intersecting edges return at some point (if users complain), so would like to leave this as is for now.

Howard Trickey commented on pull request blender/blender#119294 2024-03-14 02:41:14 +01:00
Geometry Nodes: Add float solver to mesh boolean node

changed n to meshes_num and used meshes.index_range() in loops.

Howard Trickey pushed to exactboolv2 at howardt/blender 2024-03-14 00:16:57 +01:00
1bdb937eb2 Fix: splitting didn't consider parent's middle soup.
Howard Trickey pushed to main at blender/blender 2024-03-12 12:08:57 +01:00
17b2ff6119 Refactor: rename files mesh_boolean_convert to mesh_boolean.
Howard Trickey deleted branch move_bool_convert from howardt/blender 2024-03-11 18:18:09 +01:00
Howard Trickey pushed to main at blender/blender 2024-03-11 18:18:06 +01:00
70fa3becad Refactor: Move mesh_boolean_convert from blenkernel to geometry.
Howard Trickey merged pull request blender/blender#119336 2024-03-11 18:18:06 +01:00
Refactor: Move mesh_boolean_convert from blenkernel to geometry.
Howard Trickey pushed to move_bool_convert at howardt/blender 2024-03-11 18:13:32 +01:00
b3451c3690 Merge branch 'main' into move_bool_convert
1f1fbda3ee UI: template_ID button Width Minimums
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Howard Trickey created pull request blender/blender#119336 2024-03-11 18:12:43 +01:00
Move mesh_boolean_convert from blenkernel to geometry.