5.3 KiB
Blender Conference
Requirements
- Python 3.10
- virtualenv
- PostgreSQL
Recommended for local development:
virtualenvwrapper
adds commands for naming, creating, listing, activating and deactivating
Python virtualenv
s, which makes it much easier to work on various Python projects.
If you prefer not to use it, any other way of creating a virtualenv
or venv will do.
Development quick start
- Checkout the
main
branch mkvirtualenv -a
pwdblender-conference -p /usr/bin/python3.10
pip install -r requirements_dev.txt
git submodule update --init
Environment
We use python-dotenv
to manage application settings. By default, the application can run locally
without any configuration. For development (or production) overrides, create a .env file at the root
of the repo that looks like:
# Development settings
DEBUG=True
CONN_MAX_AGE=600
Setup database
Blender Conference requires PostgreSQL set up and running.
If you have the createuser
and createdb
utilities:
createuser conference -P
createdb -O conference conference
Alternatively, to create a new Blender Conference database, run this as the PostgreSQL root user:
CREATE USER conference CREATEDB PASSWORD 'conference';
CREATE DATABASE conference OWNER conference;
\c conference
CREATE SCHEMA conference;
GRANT ALL ON schema conference TO conference;
In case of production, omit CREATEDB
and make sure that both postgres
and conference
users have secure hard to guess passwords set. You can change the password using:
ALTER ROLE conference WITH PASSWORD 'new_password';
Create a DATABASE_URL
value in the .env
file that looks like:
DATABASE_URL=postgres://conference:conference@localhost:5432/conference
Load production snapshot (recommended) or start with an empty database
1. `docker exec --user postgres -i postgres psql conference < conference_prod_dump`
or
2. `./manage.py migrate`
Create superuser
echo "from django.contrib.auth import get_user_model; User = get_user_model(); User.objects.create_superuser('admin', 'admin@blender.org', 'password')" | ./manage.py shell
Create system user
Conference uses a special system user to log various changes via admin LogEntry
.
In order for this to work locally, SYSTEM_USER_ID
must be set in the settings.
The following will create a user and print out its ID, which you can then copy-paste into your settings.py
:
echo "from django.contrib.auth import get_user_model; User = get_user_model(); print(User.objects.create_user('system', 'system@blender.org', 'password').id)" | ./manage.py shell
Start development server
Setup application to run on port 8009:
./manage.py runserver 8009
Setup OAuth application in Blender ID
For development, Blender ID's code contains a fixture with an OAuth app that should work without any changes to default configuration. To load this fixture, go to your development Blender ID and run the following:
./manage.py loaddata blender_conference_devserver
Running tests
Tests can be run by issuing ./test.sh
in the repository root directory.
Update BWA (assets_shared/
)
For updating the base styling provided by Blender Web Assets, navigate to assets_shared/
and pull latest changes:
cd assets_shared/
git checkout master && git pull
cd ..
N.B.: because project's static assets depend on BWA SASS modules, and "compiling" those can fail due to, e.g., incorrect font paths or missing files, always check that collectstatic
works before committing this kind of update:
./manage.py collectstatic --noinput
After making sure everything looks as expected, commit the updated submodule reference:
git add assets_shared
# add and commit the rest of the changes
Panel setup
- The panel is available at
/<edition>/panel
Deploy to production
In order to put commits in production, they need to be moved from the master
branch into the
production
branch:
git checkout production && git merge --ff-only master
Use ./deploy.sh quick|full
to deploy to production. If you added or updated a package, you must
run full
to update the base Docker image and ensure the presence of new or updated packages.
Otherwise, quick
simply collects the latest version of the code and assets.
Media and Static Files configuration
By default, we use Django's default static files configuration. However, in case of deployment to platforms that do not support serving static files, it is possible to configure S3 compatible storage for media, and enable WhiteNoise to serve static assets.
This can be done by adding declaring the following env variables:
AWS_STORAGE_BUCKET_NAME=''
AWS_S3_REGION_NAME=''
AWS_S3_ENDPOINT_URL=''
AWS_ACCESS_KEY_ID=''
AWS_SECRET_ACCESS_KEY=''
MEDIA_ROOT='media'
MEDIA_URL='${AWS_S3_ENDPOINT_URL}/'
STORAGE_DEFAULT='storages.backends.s3.S3Storage'
USE_WHITENOISE=True
Custom Looks
Use the HAS_OVERRIDES_APP=True
setting to register an optional 'overrides' app which whill
override templates and static (useful to fully customize the look of the website).