forked from blender/blender
VSE: Add sound strip retiming support #2
6
extern/audaspace/bindings/C/AUD_Sequence.cpp
vendored
6
extern/audaspace/bindings/C/AUD_Sequence.cpp
vendored
@ -165,6 +165,12 @@ AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, double begin, doub
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(*entry)->move(begin, end, skip);
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}
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AUD_API void AUD_SequenceEntry_setAnimationData_constant_range(AUD_SequenceEntry* entry, AUD_AnimateablePropertyType type, int frame_start, int frame_end, float* data)
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{
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AnimateableProperty* prop = (*entry)->getAnimProperty(static_cast<AnimateablePropertyType>(type));
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prop->write_range(data, frame_start, frame_end);
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}
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AUD_API void AUD_SequenceEntry_setAnimationData(AUD_SequenceEntry* entry, AUD_AnimateablePropertyType type, int frame, float* data, char animated)
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{
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AnimateableProperty* prop = (*entry)->getAnimProperty(static_cast<AnimateablePropertyType>(type));
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10
extern/audaspace/bindings/C/AUD_Sequence.h
vendored
10
extern/audaspace/bindings/C/AUD_Sequence.h
vendored
@ -68,6 +68,16 @@ extern AUD_API void AUD_Sequence_remove(AUD_Sound* sequence, AUD_SequenceEntry*
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* Writes animation data to a sequence.
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* \param sequence The sound scene.
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* \param type The type of animation data.
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* \param frame_start Start of the frame range.
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* \param frame_end End of the frame range.
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* \param data The data to write.
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*/
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AUD_API void AUD_SequenceEntry_setAnimationData_constant_range(AUD_SequenceEntry* entry, AUD_AnimateablePropertyType type, int frame_start, int frame_end, float* data);
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/**
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* Writes animation data to a sequenced entry.
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* \param entry The sequenced entry.
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* \param type The type of animation data.
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* \param frame The frame this data is for.
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* \param data The data to write.
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* \param animated Whether the attribute is animated.
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@ -112,6 +112,14 @@ public:
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*/
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void write(const float* data, int position, int count);
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/**
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* Fills the properties frame range with constant value and marks it animated.
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* \param data The new value.
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* \param position_start The start position in the animation in frames.
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* \param position_end The end position in the animation in frames.
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*/
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void write_range(const float* data, int position_start, int position_end);
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/**
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* Reads the properties value.
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* \param position The position in the animation in frames.
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@ -63,6 +63,9 @@ private:
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/// How many seconds are skipped at the beginning.
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double m_skip;
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/// The FPS of the scene.
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float m_fps;
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/// Whether the entry is muted.
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bool m_muted;
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@ -124,7 +127,7 @@ public:
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* \param skip How much seconds should be skipped at the beginning.
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* \param id The ID of the entry.
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*/
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SequenceEntry(std::shared_ptr<ISound> sound, double begin, double end, double skip, int id);
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SequenceEntry(std::shared_ptr<ISound> sound, double begin, double end, double skip, float fps, int id);
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virtual ~SequenceEntry();
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/**
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@ -65,6 +65,19 @@ void AnimateableProperty::write(const float* data)
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std::memcpy(getBuffer(), data, m_count * sizeof(float));
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}
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void AnimateableProperty::write_range(const float* data, int position_start, int position_end)
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{
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assureSize(position_end * m_count * sizeof(float), true);
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float* buf = getBuffer();
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for(int i = position_start; i < position_end; i++)
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{
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std::memcpy(buf + i * m_count, data, m_count * sizeof(float));
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}
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m_isAnimated = true;
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}
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void AnimateableProperty::write(const float* data, int position, int count)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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@ -153,7 +153,7 @@ std::shared_ptr<SequenceEntry> SequenceData::add(std::shared_ptr<ISound> sound,
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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std::shared_ptr<SequenceEntry> entry = std::shared_ptr<SequenceEntry>(new SequenceEntry(sound, begin, end, skip, m_id++));
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std::shared_ptr<SequenceEntry> entry = std::shared_ptr<SequenceEntry>(new SequenceEntry(sound, begin, end, skip, m_fps, m_id++));
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m_entries.push_back(entry);
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m_entry_status++;
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@ -22,7 +22,7 @@
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AUD_NAMESPACE_BEGIN
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SequenceEntry::SequenceEntry(std::shared_ptr<ISound> sound, double begin, double end, double skip, int id) :
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SequenceEntry::SequenceEntry(std::shared_ptr<ISound> sound, double begin, double end, double skip, float fps, int id) :
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m_status(0),
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m_pos_status(1),
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m_sound_status(0),
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@ -31,6 +31,7 @@ SequenceEntry::SequenceEntry(std::shared_ptr<ISound> sound, double begin, double
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m_begin(begin),
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m_end(end),
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m_skip(skip),
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m_fps(fps),
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m_muted(false),
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m_relative(true),
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m_volume_max(1.0f),
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28
extern/audaspace/src/sequence/SequenceHandle.cpp
vendored
28
extern/audaspace/src/sequence/SequenceHandle.cpp
vendored
@ -241,10 +241,30 @@ bool SequenceHandle::seek(double position)
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return false;
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std::lock_guard<ILockable> lock(*m_entry);
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double seekpos = position - m_entry->m_begin;
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if(seekpos < 0)
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seekpos = 0;
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seekpos += m_entry->m_skip;
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float seek_frame = (position - m_entry->m_begin) * m_entry->m_fps;
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if(seek_frame < 0)
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seek_frame = 0;
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seek_frame += m_entry->m_skip * m_entry->m_fps;
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AnimateableProperty* pitch_property = m_entry->getAnimProperty(AP_PITCH);
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float target_frame = 0;
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if(pitch_property != nullptr)
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{
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for(int i = 0; i < seek_frame; i++)
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{
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float pitch;
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pitch_property->read(i, &pitch);
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target_frame += pitch;
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}
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}
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else
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{
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target_frame = seek_frame;
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}
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double seekpos = target_frame / m_entry->m_fps;
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m_handle->setPitch(1.0f);
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m_handle->seek(seekpos);
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@ -154,6 +154,11 @@ void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
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void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated);
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void BKE_sound_set_scene_sound_pitch_constant_range(void *handle,
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int frame_start,
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int frame_end,
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float pitch);
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void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated);
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void BKE_sound_update_sequencer(struct Main *main, struct bSound *sound);
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@ -819,6 +819,15 @@ void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
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AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
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}
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void BKE_sound_set_scene_sound_pitch_constant_range(void *handle,
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int frame_start,
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int frame_end,
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float pitch)
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{
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AUD_SequenceEntry_setAnimationData_constant_range(
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handle, AUD_AP_PITCH, frame_start, frame_end, &pitch);
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}
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void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
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{
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AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
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@ -413,7 +413,6 @@ static void draw_seq_waveform_overlay(
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const float frames_per_pixel = BLI_rctf_size_x(®ion->v2d.cur) / region->winx;
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const float samples_per_frame = SOUND_WAVE_SAMPLES_PER_SECOND / FPS;
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float samples_per_pixel = samples_per_frame * frames_per_pixel;
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/* Align strip start with nearest pixel to prevent waveform flickering. */
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const float x1_aligned = align_frame_with_pixel(x1, frames_per_pixel);
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@ -439,15 +438,17 @@ static void draw_seq_waveform_overlay(
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size_t wave_data_len = 0;
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/* Offset must be also aligned, otherwise waveform flickers when moving left handle. */
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const float strip_offset = align_frame_with_pixel(seq->startofs + seq->anim_startofs,
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frames_per_pixel);
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float start_sample = strip_offset * samples_per_frame;
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start_sample += seq->sound->offset_time * SOUND_WAVE_SAMPLES_PER_SECOND;
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float start_frame = SEQ_time_left_handle_frame_get(scene, seq);
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/* Add off-screen part of strip to offset. */
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start_sample += (frame_start - x1_aligned) * samples_per_frame;
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start_frame += (frame_start - x1_aligned);
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start_frame += seq->sound->offset_time / FPS;
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for (int i = 0; i < pixels_to_draw; i++) {
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float sample = start_sample + i * samples_per_pixel;
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float timeline_frame = start_frame + i * frames_per_pixel;
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/* TODO: Use linear interpolation between frames to avoid bad drawing quality. */
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float frame_index = SEQ_give_frame_index(scene, seq, timeline_frame);
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float sample = frame_index * samples_per_frame;
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int sample_index = round_fl_to_int(sample);
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if (sample_index < 0) {
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@ -468,6 +469,8 @@ static void draw_seq_waveform_overlay(
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value_min = (1.0f - f) * value_min + f * waveform->data[sample_index * 3 + 3];
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value_max = (1.0f - f) * value_max + f * waveform->data[sample_index * 3 + 4];
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rms = (1.0f - f) * rms + f * waveform->data[sample_index * 3 + 5];
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float samples_per_pixel = samples_per_frame * frames_per_pixel;
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if (samples_per_pixel > 1.0f) {
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/* We need to sum up the values we skip over until the next step. */
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float next_pos = sample + samples_per_pixel;
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@ -38,6 +38,9 @@ float SEQ_retiming_handle_speed_get(const struct Scene *scene,
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const struct SeqRetimingHandle *handle);
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int SEQ_retiming_handle_index_get(const struct Sequence *seq,
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const struct SeqRetimingHandle *handle);
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int SEQ_retiming_handle_index_get(const struct Sequence *seq,
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const struct SeqRetimingHandle *handle);
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void SEQ_retiming_sound_animation_data_set(const struct Scene *scene, const struct Sequence *seq);
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#ifdef __cplusplus
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}
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#endif
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@ -73,6 +73,8 @@ int SEQ_time_find_next_prev_edit(struct Scene *scene,
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bool SEQ_time_strip_intersects_frame(const struct Scene *scene,
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const struct Sequence *seq,
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int timeline_frame);
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/* Convert timeline frame so strip frame index. */
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float SEQ_give_frame_index(const struct Scene *scene, struct Sequence *seq, float timeline_frame);
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/**
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* Returns true if strip has frames without content to render.
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*/
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@ -2620,7 +2620,7 @@ float seq_speed_effect_target_frame_get(Scene *scene,
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}
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SEQ_effect_handle_get(seq_speed); /* Ensure, that data are initialized. */
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int frame_index = seq_give_frame_index(scene, seq_speed, timeline_frame);
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int frame_index = SEQ_give_frame_index(scene, seq_speed, timeline_frame);
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SpeedControlVars *s = (SpeedControlVars *)seq_speed->effectdata;
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const Sequence *source = seq_speed->seq1;
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@ -142,7 +142,7 @@ static float seq_cache_timeline_frame_to_frame_index(Scene *scene,
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* images or extended frame range of movies will only generate one cache entry. No special
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* treatment in converting frame index to timeline_frame is needed. */
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if (ELEM(type, SEQ_CACHE_STORE_RAW, SEQ_CACHE_STORE_THUMBNAIL)) {
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return seq_give_frame_index(scene, seq, timeline_frame);
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return SEQ_give_frame_index(scene, seq, timeline_frame);
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}
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return timeline_frame - SEQ_time_start_frame_get(seq);
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@ -209,7 +209,7 @@ ImBuf *seq_proxy_fetch(const SeqRenderData *context, Sequence *seq, int timeline
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}
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if (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE) {
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int frameno = (int)seq_give_frame_index(context->scene, seq, timeline_frame) +
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int frameno = (int)SEQ_give_frame_index(context->scene, seq, timeline_frame) +
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seq->anim_startofs;
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if (proxy->anim == NULL) {
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if (seq_proxy_get_fname(
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@ -238,7 +238,7 @@ StripElem *SEQ_render_give_stripelem(const Scene *scene, Sequence *seq, int time
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* all other strips don't use this...
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*/
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int frame_index = (int)seq_give_frame_index(scene, seq, timeline_frame);
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int frame_index = (int)SEQ_give_frame_index(scene, seq, timeline_frame);
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if (frame_index == -1 || se == NULL) {
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return NULL;
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@ -1042,7 +1042,7 @@ static ImBuf *seq_render_movie_strip_custom_file_proxy(const SeqRenderData *cont
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}
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}
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int frameno = (int)seq_give_frame_index(context->scene, seq, timeline_frame) +
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int frameno = (int)SEQ_give_frame_index(context->scene, seq, timeline_frame) +
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seq->anim_startofs;
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return IMB_anim_absolute(proxy->anim, frameno, IMB_TC_NONE, IMB_PROXY_NONE);
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}
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@ -1658,7 +1658,7 @@ static ImBuf *do_render_strip_uncached(const SeqRenderData *context,
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bool *r_is_proxy_image)
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{
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ImBuf *ibuf = NULL;
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float frame_index = seq_give_frame_index(context->scene, seq, timeline_frame);
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float frame_index = SEQ_give_frame_index(context->scene, seq, timeline_frame);
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int type = (seq->type & SEQ_TYPE_EFFECT) ? SEQ_TYPE_EFFECT : seq->type;
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switch (type) {
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case SEQ_TYPE_META: {
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|
@ -990,9 +990,7 @@ static bool seq_update_seq_cb(Sequence *seq, void *user_data)
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}
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BKE_sound_set_scene_sound_volume(
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seq->scene_sound, seq->volume, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
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BKE_sound_set_scene_sound_pitch(seq->scene_sound,
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SEQ_sound_pitch_get(scene, seq),
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(seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
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SEQ_retiming_sound_animation_data_set(scene, seq);
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BKE_sound_set_scene_sound_pan(
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seq->scene_sound, seq->pan, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
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}
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|
@ -433,6 +433,7 @@ Sequence *SEQ_add_movie_strip(Main *bmain, Scene *scene, ListBase *seqbase, SeqL
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if (load_data->flags & SEQ_LOAD_MOVIE_SYNC_FPS) {
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scene->r.frs_sec = fps_denom;
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scene->r.frs_sec_base = fps_num;
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_FPS | ID_RECALC_SEQUENCER_STRIPS);
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}
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load_data->r_video_stream_start = IMD_anim_get_offset(anim_arr[0]);
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|
@ -118,6 +118,7 @@ bool SEQ_retiming_is_active(const Sequence *seq)
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bool SEQ_retiming_is_allowed(const Sequence *seq)
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{
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return ELEM(seq->type,
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SEQ_TYPE_SOUND_RAM,
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SEQ_TYPE_IMAGE,
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SEQ_TYPE_META,
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SEQ_TYPE_SCENE,
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@ -126,7 +127,7 @@ bool SEQ_retiming_is_allowed(const Sequence *seq)
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SEQ_TYPE_MASK);
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}
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float seq_retiming_evaluate(const Sequence *seq, const int frame_index)
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float seq_retiming_evaluate(const Sequence *seq, const float frame_index)
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{
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const SeqRetimingHandle *previous_handle = retiming_find_segment_start_handle(seq, frame_index);
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const SeqRetimingHandle *next_handle = previous_handle + 1;
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@ -140,7 +141,7 @@ float seq_retiming_evaluate(const Sequence *seq, const int frame_index)
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}
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const int segment_length = next_handle->strip_frame_index - previous_handle->strip_frame_index;
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const int segment_frame_index = frame_index - previous_handle->strip_frame_index;
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const float segment_frame_index = frame_index - previous_handle->strip_frame_index;
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const float segment_fac = segment_frame_index / (float)segment_length;
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const float target_diff = next_handle->retiming_factor - previous_handle->retiming_factor;
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@ -245,3 +246,131 @@ float SEQ_retiming_handle_speed_get(const Scene *scene,
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const float speed = (float)fragment_length_retimed / (float)fragment_length_original;
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return speed;
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}
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using std::vector;
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class RetimingRange {
|
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public:
|
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int start, end;
|
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float speed;
|
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|
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enum eIntersectType {
|
||||
FULL,
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||||
PARTIAL_START,
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||||
PARTIAL_END,
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||||
INSIDE,
|
||||
NONE,
|
||||
};
|
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|
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RetimingRange(int start_frame, int end_frame, float speed)
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: start(start_frame), end(end_frame), speed(speed)
|
||||
{
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}
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const eIntersectType intersect_type(const RetimingRange &other) const
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{
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if (other.start <= start && other.end >= end) {
|
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return FULL;
|
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}
|
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if (other.start > start && other.start < end && other.end > start && other.end < end) {
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return INSIDE;
|
||||
}
|
||||
if (other.start > start && other.start < end) {
|
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return PARTIAL_END;
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}
|
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if (other.end > start && other.end < end) {
|
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return PARTIAL_START;
|
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}
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return NONE;
|
||||
}
|
||||
};
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|
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class RetimingRangeData {
|
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public:
|
||||
vector<RetimingRange> ranges;
|
||||
RetimingRangeData(const Scene *scene, const Sequence *seq)
|
||||
{
|
||||
MutableSpan handles = SEQ_retiming_handles_get(seq);
|
||||
for (const SeqRetimingHandle &handle : handles) {
|
||||
if (handle.strip_frame_index == 0) {
|
||||
continue;
|
||||
}
|
||||
const SeqRetimingHandle *handle_prev = &handle - 1;
|
||||
float speed = SEQ_retiming_handle_speed_get(scene, seq, &handle);
|
||||
int frame_start = SEQ_time_start_frame_get(seq) + handle_prev->strip_frame_index;
|
||||
int frame_end = SEQ_time_start_frame_get(seq) + handle.strip_frame_index;
|
||||
|
||||
RetimingRange range = RetimingRange(frame_start, frame_end, speed);
|
||||
ranges.push_back(range);
|
||||
}
|
||||
}
|
||||
|
||||
RetimingRangeData &operator*=(const RetimingRangeData rhs)
|
||||
{
|
||||
if (ranges.size() == 0) {
|
||||
for (const RetimingRange &rhs_range : rhs.ranges) {
|
||||
RetimingRange range = RetimingRange(rhs_range.start, rhs_range.end, rhs_range.speed);
|
||||
ranges.push_back(range);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (int i = 0; i < ranges.size(); i++) {
|
||||
RetimingRange &range = ranges[i];
|
||||
for (const RetimingRange &rhs_range : rhs.ranges) {
|
||||
if (range.intersect_type(rhs_range) == range.NONE) {
|
||||
continue;
|
||||
}
|
||||
else if (range.intersect_type(rhs_range) == range.FULL) {
|
||||
range.speed *= rhs_range.speed;
|
||||
}
|
||||
else if (range.intersect_type(rhs_range) == range.PARTIAL_START) {
|
||||
RetimingRange range_left = RetimingRange(
|
||||
range.start, rhs_range.end, range.speed * rhs_range.speed);
|
||||
range.start = rhs_range.end + 1;
|
||||
ranges.insert(ranges.begin() + i, range_left);
|
||||
}
|
||||
else if (range.intersect_type(rhs_range) == range.PARTIAL_END) {
|
||||
RetimingRange range_left = RetimingRange(
|
||||
range.start, rhs_range.start - 1, range.speed);
|
||||
range.start = rhs_range.start;
|
||||
ranges.insert(ranges.begin() + i, range_left);
|
||||
}
|
||||
else if (range.intersect_type(rhs_range) == range.INSIDE) {
|
||||
RetimingRange range_left = RetimingRange(
|
||||
range.start, rhs_range.start - 1, range.speed);
|
||||
RetimingRange range_mid = RetimingRange(
|
||||
rhs_range.start, rhs_range.start, rhs_range.speed * range.speed);
|
||||
range.start = rhs_range.end + 1;
|
||||
ranges.insert(ranges.begin() + i, range_left);
|
||||
ranges.insert(ranges.begin() + i, range_mid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
static RetimingRangeData seq_retiming_range_data_get(const Scene *scene, const Sequence *seq)
|
||||
{
|
||||
RetimingRangeData strip_retiming_data = RetimingRangeData(scene, seq);
|
||||
|
||||
const Sequence *meta_parent = seq_sequence_lookup_meta_by_seq(scene, seq);
|
||||
if (meta_parent == nullptr) {
|
||||
return strip_retiming_data;
|
||||
}
|
||||
|
||||
RetimingRangeData meta_retiming_data = RetimingRangeData(scene, meta_parent);
|
||||
strip_retiming_data *= meta_retiming_data;
|
||||
return strip_retiming_data;
|
||||
}
|
||||
|
||||
void SEQ_retiming_sound_animation_data_set(const Scene *scene, const Sequence *seq)
|
||||
{
|
||||
RetimingRangeData retiming_data = seq_retiming_range_data_get(scene, seq);
|
||||
for (const RetimingRange &range : retiming_data.ranges) {
|
||||
BKE_sound_set_scene_sound_pitch_constant_range(
|
||||
seq->scene_sound, range.start, range.end, range.speed);
|
||||
}
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ int seq_time_strip_original_content_length_get(const Scene *scene, const Sequenc
|
||||
return seq->len / seq_time_media_playback_rate_factor_get(scene, seq);
|
||||
}
|
||||
|
||||
float seq_give_frame_index(const Scene *scene, Sequence *seq, float timeline_frame)
|
||||
float SEQ_give_frame_index(const Scene *scene, Sequence *seq, float timeline_frame)
|
||||
{
|
||||
float frame_index;
|
||||
float sta = SEQ_time_start_frame_get(seq);
|
||||
|
@ -16,7 +16,6 @@ struct Scene;
|
||||
struct Sequence;
|
||||
struct SeqCollection;
|
||||
|
||||
float seq_give_frame_index(const struct Scene *scene, struct Sequence *seq, float timeline_frame);
|
||||
void seq_update_sound_bounds_recursive(const struct Scene *scene, struct Sequence *metaseq);
|
||||
|
||||
/* Describes gap between strips in timeline. */
|
||||
@ -45,7 +44,7 @@ float seq_time_media_playback_rate_factor_get(const struct Scene *scene,
|
||||
const struct Sequence *seq);
|
||||
int seq_time_strip_original_content_length_get(const struct Scene *scene,
|
||||
const struct Sequence *seq);
|
||||
float seq_retiming_evaluate(const struct Sequence *seq, const int frame_index);
|
||||
float seq_retiming_evaluate(const struct Sequence *seq, const float frame_index);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user