Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik commented on issue blender/blender#107328 2023-04-28 01:42:54 +02:00
Delay when pressing the shift key

I use Korean windows. Could this possibly be a language issue?

Hmm this could be the case, when you type something, do you use IME input where you compose characters? Perhaps if you could…

Richard Antalik commented on issue blender/blender#107388 2023-04-28 01:37:34 +02:00
Boolean Exact Mode failing

Thanks for update, I have checked on Mac, but Still can't reproduce. This shouldn't be platform dependent, unless GPU subdivision makes some bad mesh. Can you check if this happens when you…

Richard Antalik commented on issue blender/blender#107382 2023-04-27 04:44:28 +02:00
Illegal address in CUDA queue Issues

If you undervolt GPU without lowering clock speed, that can result in unstable operation like this. Can you check with stock settings?

Richard Antalik commented on issue blender/blender#107388 2023-04-27 04:42:45 +02:00
Boolean Exact Mode failing

I do have mac machine so I can check, but still would help to simplify files and just have fixed rotation and only those boolean operations that are causing the issue.

Richard Antalik pushed to main at blender/blender 2023-04-27 04:36:39 +02:00
be53da087d Fix #107390: Image transformation in VSE is very slow
Richard Antalik closed issue blender/blender#107390 2023-04-27 04:36:38 +02:00
Regression: Image transformation in VSE is very slow
Richard Antalik commented on issue blender/blender#107390 2023-04-27 03:31:19 +02:00
Regression: Image transformation in VSE is very slow

@Jeroen-Bakker I haven't used threading::parallel_for myself, but it seems to use only 1 CPU core. Can you check?

Richard Antalik opened issue blender/blender#107390 2023-04-27 03:21:55 +02:00
Image transformation in VSE is very slow
Richard Antalik commented on issue blender/blender#107388 2023-04-27 02:19:25 +02:00
Boolean Exact Mode failing

I can't reproduce the issue here. I would assume this is due to boolean operation failing, can you check that? Other thing that could possibly (unlikely though) cause this is metal/openGL backend…

Richard Antalik commented on issue blender/blender#107382 2023-04-27 01:54:41 +02:00
Illegal address in CUDA queue Issues

Is your GPU overclocked? This error is relatively common on overclocked GPUs.

Richard Antalik commented on issue blender/blender#107373 2023-04-27 01:51:39 +02:00
Realtime Compositor crashing

@Ben-Voldman Can you upload files to this site? I am not able to download any of them.

Richard Antalik commented on issue blender/blender#107328 2023-04-27 01:42:54 +02:00
Delay when pressing the shift key

Can you check if this happens with alpha build from https://builder.blender.org/download/daily/?

I did test on 2 machines and I can't reproduce here.

Richard Antalik closed issue blender/blender#107242 2023-04-27 01:39:58 +02:00
when disabling IK mode, visually keyed bones move to incorrect position until timeline is moved away and back to current frame
Richard Antalik commented on issue blender/blender#107242 2023-04-27 01:39:56 +02:00
when disabling IK mode, visually keyed bones move to incorrect position until timeline is moved away and back to current frame

Not sure I would say, that this works as expected from user perspective, but the behavior is to be expected. I am not too familiar with rigging and to fix this there would have to be system that…

Richard Antalik commented on issue blender/blender#107328 2023-04-27 00:50:29 +02:00
Delay when pressing the shift key

Thaks for file, still can't reproduce the issue. Does this happen when you click on File > Defaults > Load Factory Settings?

Richard Antalik commented on issue blender/blender#107351 2023-04-27 00:43:06 +02:00
Render speed greatly affected by the "make default" setting in Blender 3.4.1

Loading default settings just re-sets preferences, so you would have to identify which setting does cause this. Or if you just want to fix the issue, you can save these defaults pernamently in…

Richard Antalik commented on issue blender/blender#107344 2023-04-26 02:59:55 +02:00
Highlighting rigs in blender is very buggy for Mac.

Sounds like blender/blender#106742

Do you have Auto depth enabled and use Metal API?

Richard Antalik commented on issue blender/blender#107322 2023-04-26 02:54:43 +02:00
AO node causes kernel panic Eevee

Can reproduce with Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2

Seems that this happens even if I used different material than…

Richard Antalik commented on issue blender/blender#107317 2023-04-26 02:47:40 +02:00
Crashing and freezing when working on files with assets

Can reproduce with Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2

Richard Antalik commented on issue blender/blender#107353 2023-04-26 02:24:00 +02:00
Regression: Array Caps broken on empty mesh in 3.5.

Will bisect tomorrow,

Git log showed 918cf6cd777a697f1c15043ecb5ec5b8f91765d5 as something vaguely related.