Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik closed issue blender/blender#106244 2023-03-29 21:44:33 +02:00
Cloth Brush makes holes in mesh (with Multires Modifier)
Richard Antalik commented on issue blender/blender#106244 2023-03-29 21:44:31 +02:00
Cloth Brush makes holes in mesh (with Multires Modifier)

Can reproduce in 3.4, but not in 3.6 so will close.

Richard Antalik commented on issue blender/blender#106244 2023-03-29 21:44:31 +02:00
Cloth Brush makes holes in mesh (with Multires Modifier)

Can reproduce in 3.4, but not in 3.6 so will close.

Richard Antalik closed issue blender/blender#106241 2023-03-29 21:29:41 +02:00
Zooming stops suddenly
Richard Antalik commented on issue blender/blender#106241 2023-03-29 21:29:39 +02:00
Zooming stops suddenly

From what I see, this is normal behavior. The camera has pivot point and will stop there. It probably doesn't help, that scene is so large. To change pivot it is easiest to select object and press…

Richard Antalik commented on issue blender/blender#106194 2023-03-29 21:12:36 +02:00
move, rotation, dimension scale are not working in blender

Does this happen when you click on File > Defaults > Load Factory Settings?

Richard Antalik commented on issue blender/blender#106192 2023-03-29 21:11:37 +02:00
Connecting weight paint vertex group into "Density Max" crashes Blender.

Please provide sample .blend file and exact steps to reproduce the issue.

Richard Antalik closed issue blender/blender#106191 2023-03-29 21:09:56 +02:00
collection instances dont respect visibility settings in the master collection
Richard Antalik commented on issue blender/blender#106191 2023-03-29 21:09:54 +02:00
collection instances dont respect visibility settings in the master collection

Closest I was able to find is #77973 with comment: "the eye icon int the outliner controls the visibility of the object in the current viewlayer. you want to use the the 'screen' icon to control…

Richard Antalik commented on issue blender/blender#106191 2023-03-29 21:03:24 +02:00
collection instances dont respect visibility settings in the master collection

This has been reported before, will try to find original

Richard Antalik commented on issue blender/blender#106162 2023-03-29 20:53:24 +02:00
VSE Render time increases for scenes containing scenes

Can rerpoduce this issue, it is significant performance degradation and I don't know off top of my head why this happens, so will confirm

Richard Antalik commented on issue blender/blender#105982 2023-03-29 20:25:35 +02:00
Geometry Nodes Copy/Create inconsistency

I am not saying, that it should create new one. Perhaps UI team would like to make this more consistent, or they may not care too much. In any case currently I don't see it being a bug or a…

Richard Antalik commented on issue blender/blender#106125 2023-03-29 20:21:33 +02:00
Cycles rendering result suddenly changes in the last second

I have noticed the shift. This is likely due to different methods cycles and image editor interpolates image data.

Richard Antalik commented on issue blender/blender#105873 2023-03-29 20:19:10 +02:00
Render window messes up animation

Thanks for file. It seems to work well here, but perhaps I am missing something. Can you clarify steps for how should I reproduce this? Please be as exact as possible.

Also check if this issue…

Richard Antalik commented on issue blender/blender#106127 2023-03-29 19:58:46 +02:00
MeshDeformModifier Crashing

Thanks for file.

I can't reproduce crash with steps provided - I have set driver value to 1, unbound and bound mesh, but no crash hapened.

Richard Antalik closed issue blender/blender#106125 2023-03-29 19:10:41 +02:00
Cycles rendering result suddenly changes in the last second
Richard Antalik commented on issue blender/blender#106125 2023-03-29 19:10:33 +02:00
Cycles rendering result suddenly changes in the last second

The image changes, because during rendering Blender does not own the image - it only provides buffer for rendering engine as a preview. After rendering image is "transfered to image editor". So…

Richard Antalik commented on issue blender/blender#105057 2023-03-29 18:58:26 +02:00
When animating a mixnodes mix property and hitting 0 or 1, the shader recompiles

Thanks for the file. This behabior was introduced in 6d7a067a83bbae7ebb965e364eb9a6b8d0f333f3 and it is clearly intentional. However I can't tell whether the effects of this change are as desired.…

Richard Antalik commented on issue blender/blender#104395 2023-03-28 21:44:43 +02:00
Regression: Pixels in render result appear blurry during rendering

Can reproduce this issue. Technically this is regression, so will raise priority.