Can reproduce in 3.4, but not in 3.6 so will close.
Can reproduce in 3.4, but not in 3.6 so will close.
From what I see, this is normal behavior. The camera has pivot point and will stop there. It probably doesn't help, that scene is so large. To change pivot it is easiest to select object and press…
Does this happen when you click on File > Defaults > Load Factory Settings?
Please provide sample .blend file and exact steps to reproduce the issue.
Closest I was able to find is #77973 with comment: "the eye icon int the outliner controls the visibility of the object in the current viewlayer. you want to use the the 'screen' icon to control…
This has been reported before, will try to find original
Please check if this happens with alpha build from https://builder.blender.org/download/daily/
Can rerpoduce this issue, it is significant performance degradation and I don't know off top of my head why this happens, so will confirm
I am not saying, that it should create new one. Perhaps UI team would like to make this more consistent, or they may not care too much. In any case currently I don't see it being a bug or a…
I have noticed the shift. This is likely due to different methods cycles and image editor interpolates image data.
Thanks for file. It seems to work well here, but perhaps I am missing something. Can you clarify steps for how should I reproduce this? Please be as exact as possible.
Also check if this issue…
Thanks for file.
I can't reproduce crash with steps provided - I have set driver value to 1, unbound and bound mesh, but no crash hapened.
The image changes, because during rendering Blender does not own the image - it only provides buffer for rendering engine as a preview. After rendering image is "transfered to image editor". So…
Thanks for the file. This behabior was introduced in 6d7a067a83bbae7ebb965e364eb9a6b8d0f333f3 and it is clearly intentional. However I can't tell whether the effects of this change are as desired.…
Can reproduce this issue. Technically this is regression, so will raise priority.