SequenceData
reference to SequenceEntry
instead of fps,
I did, what I think is best, this seems to work for all editors. Even for sequencer that has both RGN_TYPE_WINDOW
and RGN_TYPE_CHANNELS
in one area. But I would think, there's got to be a way…
@JulianEisel Thanks for checking, unfortunately this doesn't work in preview region. I have dug a bit, so far the issue seems to be, that opcontext
in wm_keymap_item_find_props
is incorrect.…
@Confabulatori From system info I see that your GPU (integrated is used) is pretty old, but should be supported still. Try updating gpu driver. You can check previous Blender versions (2.8, 2.9,…
I hope you realize this makes no sense in the sense of setting/exporting shader AOVs because an AOV coming from a shader can have z=0 and that is not an unexpected behavior.
It's not…
grr forgot #
symbol in commit... anyway, fixed by bb1c503bee, ended up with 40% max size...
Can you upload sample .blend file with rig? I will try to find one, but i don't have .blend files categorized this way.
As @Leo-Luther pointed out, this seems to be the issue.
For help using Blender, please try one of the community websites: https://www.blender.org/community/
If you think you found a bug,…
Compositor uses blue/Z channel as alpha channel, see MapUVOperation::read_uv()
if alpha is 0, it skips further processing. Unfortunately i can't tell you why exactly this is designed this way.…