Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik closed issue blender/blender#105869 2023-03-18 03:25:30 +01:00
I am unable to import an SVG into Blender and I have the IO add on installed.
Richard Antalik commented on issue blender/blender#105869 2023-03-18 03:25:29 +01:00
I am unable to import an SVG into Blender and I have the IO add on installed.

Indeed, blender can't import svg files like this. But I think it should possible to either write a simple .cmd script or modify registry to make this work. This is outside of scope of this tracker…

Richard Antalik commented on issue blender/blender#105845 2023-03-18 03:11:42 +01:00
CUDA Crash

Can't reproduce this issue. Does it happen with another .blend files or only this one? Just a note, that file was without textures, so can you make a file with textures packed?

Richard Antalik commented on issue blender/blender#105767 2023-03-18 02:55:27 +01:00
Motion blur glitch with armature modifier

Animation looks quite strange indeed. Just selecting curve, pressing G and ESC it becomes as expected, so this seems to be some state that is not valid.

Can you upload source file so I can…

Richard Antalik commented on issue blender/blender#105767 2023-03-17 11:31:13 +01:00
Motion blur glitch with armature modifier

Sure, enable option in picture

Richard Antalik commented on issue blender/blender#105848 2023-03-17 06:03:50 +01:00
scrape brush effect not match the brush radius

I understand you, but this is user feedback. The tool works as intended though.

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Richard Antalik closed issue blender/blender#105706 2023-03-17 05:59:38 +01:00
3.4.1 crash on render scene of 3.4 demo file provided by blender.org
Richard Antalik commented on issue blender/blender#105706 2023-03-17 05:59:36 +01:00
3.4.1 crash on render scene of 3.4 demo file provided by blender.org

I've answered that twice now. Yes, 3.5 on Windows works.

Sorry missed that part of conversation (or more likely read it and quickly forgot :/ ).

But I NEED to know why it doesn't crash…

Richard Antalik commented on issue blender/blender#105847 2023-03-17 05:46:49 +01:00
sculpt mode multi windows sync (real time)

Edit mode and sculpt mode are 2 different code branches, in edit mode you manipulate with mesh directly while sculpt mode uses BVH tree to optimize speed it can edit the mesh. So you can't really…

Richard Antalik closed issue blender/blender#105819 2023-03-17 05:34:14 +01:00
Action creation and assignment in constraints
Richard Antalik commented on issue blender/blender#105819 2023-03-17 05:34:11 +01:00
Action creation and assignment in constraints

In https://docs.blender.org/manual/en/latest/animation/constraints/relationship/action.html it says, that only object actions can be assigned. I have followed the code and function `test_constraint…

Richard Antalik commented on issue blender/blender#105824 2023-03-17 04:54:51 +01:00
VSE: The handle of the new Retiming tool does not scale with the strip height

I know, that remove gizmos don't scale, though I did not consider, that this prevents handles from being moved.

I will make these max 30% of strip size, but in future I will have to make some…

Richard Antalik commented on issue blender/blender#105830 2023-03-17 04:48:11 +01:00
macOS Metal viewport: Blocking artefacts on selected faces

Can't reproduce on Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2

Richard Antalik commented on issue blender/blender#105843 2023-03-17 04:39:50 +01:00
Blender crash when I use GPU cycles and viewport shading

Please download alpha build from https://builder.blender.org/download/daily/, run file blender_debug_log.cmd and after crash upload created files.

Richard Antalik commented on issue blender/blender#105845 2023-03-17 04:36:37 +01:00
CUDA Crash

CUDA errors often happen on overclocked GPUs. Make sure you are running at stock speeds. Also make sure, that your driver is up to date. Please upload .blend file so we can reproduce.

Richard Antalik commented on issue blender/blender#105846 2023-03-17 04:33:47 +01:00
Gltf export of Face corner doesn't behave properly

Please check if this happens with alpha build from https://builder.blender.org/download/daily/.

If issues persists, upload sample file to test.

Richard Antalik closed issue blender/blender#105847 2023-03-17 04:31:04 +01:00
sculpt mode multi windows sync (real time)
Richard Antalik commented on issue blender/blender#105847 2023-03-17 04:31:02 +01:00
sculpt mode multi windows sync (real time)

I am not sure whether there is limitation why both viewports aren't updated in real time, but it has been like that at least since 2.79. So it's fair to say, that this has not been implemented yet…

Richard Antalik closed issue blender/blender#105848 2023-03-17 04:11:31 +01:00
scrape brush effect not match the brush radius
Richard Antalik commented on issue blender/blender#105848 2023-03-17 04:11:29 +01:00
scrape brush effect not match the brush radius

The brush radius is OK when using it with rough surfaces. Don't think this is a bug.