Indeed, blender can't import svg files like this. But I think it should possible to either write a simple .cmd script or modify registry to make this work. This is outside of scope of this tracker…
Can't reproduce this issue. Does it happen with another .blend files or only this one? Just a note, that file was without textures, so can you make a file with textures packed?
Animation looks quite strange indeed. Just selecting curve, pressing G and ESC it becomes as expected, so this seems to be some state that is not valid.
Can you upload source file so I can…
I understand you, but this is user feedback. The tool works as intended though.
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
I've answered that twice now. Yes, 3.5 on Windows works.
Sorry missed that part of conversation (or more likely read it and quickly forgot :/ ).
But I NEED to know why it doesn't crash…
Edit mode and sculpt mode are 2 different code branches, in edit mode you manipulate with mesh directly while sculpt mode uses BVH tree to optimize speed it can edit the mesh. So you can't really…
In https://docs.blender.org/manual/en/latest/animation/constraints/relationship/action.html it says, that only object actions can be assigned. I have followed the code and function `test_constraint…
I know, that remove gizmos don't scale, though I did not consider, that this prevents handles from being moved.
I will make these max 30% of strip size, but in future I will have to make some…
Can't reproduce on Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2
Please download alpha build from https://builder.blender.org/download/daily/, run file blender_debug_log.cmd
and after crash upload created files.
CUDA errors often happen on overclocked GPUs. Make sure you are running at stock speeds. Also make sure, that your driver is up to date. Please upload .blend file so we can reproduce.
Please check if this happens with alpha build from https://builder.blender.org/download/daily/.
If issues persists, upload sample file to test.
I am not sure whether there is limitation why both viewports aren't updated in real time, but it has been like that at least since 2.79. So it's fair to say, that this has not been implemented yet…
The brush radius is OK when using it with rough surfaces. Don't think this is a bug.