Yes this seems to work!
import bpy
if bpy.context.scene.name=='benched.002':
# ...
# fix overrides to resync troublesome objects
override_objs = [ 'rig-dz0.004'…
agree that 4.2 doesn't have that problem.
I just built blender from git source and it doesn't crash.
C:\Users\James\Documents\GitHub\build_windows_Full_x64_vc17_Release\bin\Release>blender --version
Blender 4.2.0 Alpha
…
Try opening up crash BLEND file without the referenced milos_redux file in the same directory. I don't know if the following message is useful:
I don’t have 4.0.2 crash. Crashes for you?
Yes. Even the new pair of files that you sent also crashes in 4.0 and prior versions. Tried mesh.validate in recent
milos redux.blend
,…
UPDATE: Stranger still, if I just use the code:
bpy.app.is_job_running('COMPOSITE')
#
#
#
bpy.ops.fluid.free_all()
which is what the previous effectively does, the program…
Just noting this still crashes in current main (maybe for other reasons because I had a different stacktrace), but it still crashes.
bpy.ops.fluid.bake_data()
from the Interface locks…
It is possible for you to close this issue based on my last edit to the original files, although the crash was very subtle and almost a witch hunt, and did not crash in 4.0.2:
- there was some…
Worked: does not crash in 4.0.2 ... I ran mesh.validate in provided files, some mesh data is corrupted...
I ran o.data.validate() and didn't see any errors with:
for o in…
Worked: does not crash in 4.0.2
Hi, thanks for the report.
problem_crash.blend
crashes in all versions for me. Maybe the file is corrupted.
I don’t have 4.0.2 crash. Crashes for…
Also try a comment with an apostrophy in it. I had all subsequent lines act as though they were within a string quote