James Tomkinson jamestomk
  • Joined on 2020-11-25
James Tomkinson commented on issue blender/blender-addons#105168 2024-02-11 18:49:12 +01:00
migrating pre-4.0 rigs loses Rig Layers information

Closed this issue by mistake

James Tomkinson closed issue blender/blender-addons#105168 2024-02-11 18:48:44 +01:00
migrating pre-4.0 rigs loses Rig Layers information
James Tomkinson commented on issue blender/blender-addons#105168 2024-02-11 18:48:43 +01:00
migrating pre-4.0 rigs loses Rig Layers information

Hi, thanks for the report. Guess you would require to update metarig to "bone collections" first, then need to regenerate rig: image

James Tomkinson opened issue blender/blender#118055 2024-02-09 18:56:51 +01:00
object.override_library.resync(...) -- crashes
James Tomkinson opened issue blender/blender-addons#105168 2024-02-07 22:29:31 +01:00
migrating pre-4.0 rigs loses Rig Layers information
James Tomkinson closed issue blender/blender#117679 2024-01-31 17:04:55 +01:00
blender python operator_menu_enum : crash
James Tomkinson commented on issue blender/blender#117679 2024-01-31 17:04:52 +01:00
blender python operator_menu_enum : crash

Crash caused by d6a6c3e1fcc94473605f98d4b783168bb19f4f4d

This should be handled more gracefully, but may I ask why you even want to call operator_menu_enum with BoolProperty ?

I'm…

James Tomkinson opened issue blender/blender#117679 2024-01-30 21:10:40 +01:00
blender python operator_menu_enum : crash
James Tomkinson opened issue blender/blender#117606 2024-01-28 20:33:52 +01:00
python documentation, PoseBone.matrix* default is not all zeros
James Tomkinson opened issue blender/blender#117140 2024-01-15 19:35:05 +01:00
crashes when trying a python line in the console pane
James Tomkinson commented on issue blender/blender#114606 2023-11-08 18:54:56 +01:00
Rendering multiple random frames causes crash (smoke sim)

oops the problem returned.

James Tomkinson closed issue blender/blender#114606 2023-11-08 18:36:00 +01:00
Rendering multiple random frames causes crash (smoke sim)
James Tomkinson commented on issue blender/blender#114606 2023-11-08 18:35:58 +01:00
Rendering multiple random frames causes crash (smoke sim)

yes perhaps tying on of blenders arms behind its back will make it (slowly) behave. ;-) I cannot reproduce the problem today, so I guess you can close the phantom Exception report.

James Tomkinson opened issue blender/blender#114606 2023-11-07 22:54:07 +01:00
Rendering multiple random frames causes crash
James Tomkinson commented on issue blender/blender#111120 2023-08-14 20:38:13 +02:00
Regression: Attempt to move object with Copy Location (with Offset) crashes

Because I don't know how to fix the dependency cycle, I just deleted the driver and will adjust these variables manually. Yes: it no longer crashes.

James Tomkinson commented on issue blender/blender#111120 2023-08-14 18:38:34 +02:00
Regression: Attempt to move object with Copy Location (with Offset) crashes

update, while this happens consistently on the reporting platform, it doesn't happen on:

System Information Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA…

James Tomkinson opened issue blender/blender#111120 2023-08-14 18:30:36 +02:00
Attempt to move object with Copy Locatioh (with Offset) crashes
James Tomkinson commented on issue blender/blender#110113 2023-07-20 18:16:19 +02:00
liboverride_troubleshoot_operation() can only be called with "incorrect context"/outliner

Thanks for the update. Not sure how exactly you're trying to run this in background render. Could you share screenshot or paste the whole command here?

sure. reduced example files…

James Tomkinson closed issue blender/blender#110113 2023-07-20 18:02:15 +02:00
liboverride_troubleshoot_operation() can only be called with "incorrect context"/outliner
James Tomkinson commented on issue blender/blender#110113 2023-07-20 18:02:13 +02:00
liboverride_troubleshoot_operation() can only be called with "incorrect context"/outliner

I assume the operator is heavily targeted at usage in the UI (it relies on active outliner TreeElement and that might have to be prepared prior to calling the operator... this in turn usually…