"Tried several, this one looked nicest" is exactly why xD I liked the look of a circular arc best, save for the discontinuity, so I chose something close to 2.
Do you know any examples of a good rounded corner / arc rendering elsewhere in blender that would be good to reference? Most of what i found was in a gpu shader (not necessarily useless!); or the…
Perhaps... but the imbuf buffer is stored premultiplied, which means we need to multiply every color channel by the alpha, as far as i understand..?
Thanks for the comments :D Sorry for the delay- using a superellipse was just an easy way to soften a slight discontinuity I was perceiving at the transition point.
![screenshot showing rounded…
Thanks for the feedback^^
Like it or not, a lot of render farms parse the logs, so we need to be careful when we change the format.
- Good point.. Information printed to stdout is produced…
Not hard, I actually did it that way first! But it felt confusing to have two different estimates sometimes when rendering with cycles which puts its own (per-frame) estimate in.. without much…