kocastle
  • Joined on 2024-05-26
kocastle commented on issue blender/blender#122272 2024-05-29 21:09:41 +02:00
Eevee-Next and Cycles Shader Displacement Works Differently on Geometry Node Instances

There is no change in values between the two engines though. Even with the exact same conditions, the displacement occurs differently.

kocastle commented on issue blender/blender#122272 2024-05-27 21:56:20 +02:00
Eevee-Next and Cycles Shader Displacement Works Differently on Geometry Node Instances

By difference, does that mean those two property values are causing the two render engines to displace the instances differently?

kocastle opened issue blender/blender#122272 2024-05-26 03:24:23 +02:00
Eevee-Next and Cycles Shader Displacement Works Differently on Geometry Node Instances
kocastle commented on issue blender/blender#93126 2024-05-26 01:44:07 +02:00
Cycle Shader Displacement does not distinguish Instances by Geometry Nodes

I tried something similar in the 4.2 Alpha version. It turns out EEVEE Next does not have this issue. It can shader displace geometry node instances without realizing the instances. However, even…