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Eevee-Next and Cycles Shader Displacement Works Differently on Geometry Node Instances
There is no change in values between the two engines though. Even with the exact same conditions, the displacement occurs differently.
Eevee-Next and Cycles Shader Displacement Works Differently on Geometry Node Instances
By difference, does that mean those two property values are causing the two render engines to displace the instances differently?
Eevee-Next and Cycles Shader Displacement Works Differently on Geometry Node Instances
Sorry, here it is:
Eevee-Next and Cycles Shader Displacement Works Differently on Geometry Node Instances
Cycle Shader Displacement does not distinguish Instances by Geometry Nodes
I tried something similar in the 4.2 Alpha version. It turns out EEVEE Next does not have this issue. It can shader displace geometry node instances without realizing the instances. However, even…