I can confirm. The issue comes from a limited depth precision. With alpha set to just a touch above 0 you can make the intersection to have an arbitrary look
That's the result of EEVEE using mipmaps. Use Cubic or Closest interpolation to avoid it
No problem, @Prince-26. As for me this is an unexpected behaviour and is an example of notorious three problem in non-spectral renderers. It's a bug rooted in some incorrect assumptions in Cycles,…
It's not related to AgX. Standart color transform shows the same behaviour. Filmic also, just less noticeable because of lower color saturation in general and because it goes greenish for low…
To me it's not clear if untangling this is worth the time, since such files seem to be produced only by Unreal, and the result is going to be exactly the same (channels refer to same shapekeys),…
Yes, I have two different files with the same issue. Another one is also exported from Unreal. It is Unreal's fault or may be they are trying to encode or hide something here. At least for my…
Have some issues posting it as a pull request. Here's diff. The example file causes not only the Assertion error, but also creates millions of duplicated shapekeys. The patch avoids it as well by…