Yes, but then you will have hard time exporting those meshes as armature animation as FBX/GTLF to Unreal or other DCC
Sure, I am not saying that is wrong, but it would be nice if the mixing has an option to make the mixing feel more linear when the view transform is set to non-raw. The other option is to make…
@scurest Sure, but the intended effect is not there and makes it hard to control the mixing. The user really not seeing that "linear" mixing at all, it feels the actual mixing starts near to the end.
Right, I made the demo the issue. Should not it just keep the existing UV map instead of destroying the UV and removing it?
If I remember right, none of the visibility flags made a difference as far as not being visible after a material node is added. In theory if a collection is excluded from viewlayer via the…
@PratikPB2123 Thanks, I appreciate it. My point was that the addon has not changed for quite some time, but Blender has started crashing with the last two builds (Feb 19th and the 20th, all the…
Yes, but the addon itself has not been updated, Blender versions days apart seems to behave differently with addon loading.
Factory startup does not crash. I attached the full log in the first post.
Are you on windows 11? I will test it out, something must have changed in the last two days because the working version is from the 18th.