kursad k kursadk
  • Joined on 2008-10-23
kursad k commented on issue blender/blender#121290 2024-05-01 08:07:16 +02:00
Transform+Join Nodes disable/cancel the Armature modifier?

Ok but it works when it is the transform node or the join node but not when both are chained together. I do not understand the argument, are you saying that this kind of setup will never be supported?

kursad k commented on issue blender/blender#121290 2024-05-01 06:29:48 +02:00
Transform+Join Nodes disable/cancel the Armature modifier?

Yes, but then you will have hard time exporting those meshes as armature animation as FBX/GTLF to Unreal or other DCC

kursad k opened issue blender/blender#121290 2024-05-01 04:55:42 +02:00
Transform+Join Nodes disables/cancels the Armature modifier?
kursad k opened issue blender/blender#120955 2024-04-23 00:11:09 +02:00
Realize instances destroys volume instances
kursad k commented on issue blender/blender#120713 2024-04-16 20:16:25 +02:00
Mix node has non-linear behavior in the compositor

Sure, I am not saying that is wrong, but it would be nice if the mixing has an option to make the mixing feel more linear when the view transform is set to non-raw. The other option is to make…

kursad k commented on issue blender/blender#120713 2024-04-16 19:55:10 +02:00
Mix node has non-linear behavior in the compositor

@scurest Sure, but the intended effect is not there and makes it hard to control the mixing. The user really not seeing that "linear" mixing at all, it feels the actual mixing starts near to the end.

kursad k opened issue blender/blender#120713 2024-04-16 19:10:34 +02:00
Mix node has noin linear behavior in the compositor
kursad k commented on issue blender/blender#76467 2024-04-16 05:58:58 +02:00
Only Insert Needed breaks manual keying.

This still seems to be an issue in 4.2 nightly

kursad k commented on issue blender/blender#119548 2024-03-16 18:10:46 +01:00
Visual Geometry to mesh destroys UVs

Right, I made the demo the issue. Should not it just keep the existing UV map instead of destroying the UV and removing it?

kursad k opened issue blender/blender#119548 2024-03-16 02:09:21 +01:00
Visual Geometry to mesh destroys UVs
kursad k opened issue blender/blender#119310 2024-03-11 04:51:35 +01:00
Mask Extract fails when used with a Multires object
kursad k opened issue blender/blender#119309 2024-03-11 04:46:47 +01:00
mface set from visible crashes Blender
kursad k opened issue blender/blender#119307 2024-03-11 04:09:54 +01:00
Anchored stroke method creates artifacts when used with the mask brush
kursad k commented on issue blender/blender#114681 2024-03-03 01:53:05 +01:00
The Set material node messes up collection visibility in the geometry nodes graph

If I remember right, none of the visibility flags made a difference as far as not being visible after a material node is added. In theory if a collection is excluded from viewlayer via the…

kursad k commented on issue blender/blender#94045 2024-03-01 17:16:33 +01:00
Selecting vertices and centering the model crashes Blender

It does not seem to crash 4.2 nightly.

kursad k commented on issue blender/blender#118529 2024-02-21 07:07:58 +01:00
Blender crashes during startup with sverchok add-on

@PratikPB2123 Thanks, I appreciate it. My point was that the addon has not changed for quite some time, but Blender has started crashing with the last two builds (Feb 19th and the 20th, all the…

kursad k commented on issue blender/blender#118529 2024-02-20 20:55:07 +01:00
Blender crashes during startup with sverchok add-on

Yes, but the addon itself has not been updated, Blender versions days apart seems to behave differently with addon loading.

kursad k commented on issue blender/blender#118529 2024-02-20 20:33:44 +01:00
Blender crashes during startup with sverchok add-on

Factory startup does not crash. I attached the full log in the first post.

kursad k commented on issue blender/blender#118529 2024-02-20 20:22:33 +01:00
Blender crashes during startup with sverchok add-on

Are you on windows 11? I will test it out, something must have changed in the last two days because the working version is from the 18th.