Chris Clyne (Lateasusual) lateasusual
  • Joined on 2019-05-30
fd0bb650ae WIP: EEVEE light linking
dd9b3e4fac Refactor: Sculpt: Remove vertex to face map from SculptSession
43476712cf Refactor: Sculpt: Remove SculptSession mesh topology array references
e751b512ce Refactor: Sculpt: Remove SculptSession Depsgraph pointer
7755f7c4a2 Fix: Sculpt: Project operator crash
Compare 21 commits »
fab25a2e09 WIP: EEVEE light linking
246c513f92 Nodes: add support for line separators in nodes
49965841bb Fix: GPv3: Armature deform using the wrong vertex group list
c0b1091e5b Overlay-Next: Grease Pencil Edit Mode
2f9884cee1 Refactor: Sculpt: Use int instead of PBVHVertRef in expand
Compare 112 commits »
Chris Clyne (Lateasusual) commented on pull request blender/blender#127514 2024-09-12 17:33:09 +02:00
EEVEE: Light & Shadow linking

Not sure if there's a better place to put this function, this seemed like a best bet.

Chris Clyne (Lateasusual) created pull request blender/blender#127514 2024-09-12 17:29:44 +02:00
WIP: EEVEE light linking
8217350b03 WIP: EEVEE light linking
Chris Clyne (Lateasusual) created branch light-linking-no-resource-id in lateasusual/blender 2024-09-12 17:08:23 +02:00
8ed9d84083 WIP: EEVEE light linking
3fdc9e9637 Refactor: convert BKE_action.h to C++
3ca0b4fc4d Anim: clarify 'disabled' message for bone collection operations
636d83fbea Refactor: convert BKE_nla.h to C++
06e70e7bc0 GPv3: Implement Grease Pencil to mesh conversion
Compare 10 commits »
Chris Clyne (Lateasusual) approved blender/blender#127258 2024-09-12 11:35:07 +02:00
NPR-Prototype: Initial implementation

What we have so far looks good to me

Chris Clyne (Lateasusual) commented on pull request blender/blender#127258 2024-09-12 11:35:05 +02:00
NPR-Prototype: Initial implementation

I think it makes sense to add

Chris Clyne (Lateasusual) commented on pull request blender/blender#127258 2024-09-09 17:04:27 +02:00
NPR-Prototype: Initial implementation

Having some strange behaviour with the outputs,

Chris Clyne (Lateasusual) commented on pull request blender/blender#127258 2024-09-09 17:04:26 +02:00
NPR-Prototype: Initial implementation

I think this should be just DeferredCombine result;, otherwise it fails to compile

Chris Clyne (Lateasusual) pushed to main at lateasusual/blender 2024-09-09 12:25:34 +02:00
5fe7902ece EEVEE: Write resource_id to GBuffer Header texture
d939557e4b UI: Fix viewport selection icons
9c9b562d54 GPv3: Smooth active vertex group operator
416625738e Anim: avoid Python exception in Dope Sheet header
29160edd0b Fix #126702: GPv3: Export PDF selected frames exports some unselected frames
Compare 16092 commits »
Chris Clyne (Lateasusual) commented on issue blender/blender#127248 2024-09-09 11:25:42 +02:00
EEVEE Square-ish garbled look in viewport and render.

Possibly related to https://gitlab.freedesktop.org/mesa/mesa/-/issues/11638, which was only resolved very recently

Chris Clyne (Lateasusual) opened issue blender/blender#122843 2024-06-06 19:15:15 +02:00
Python API: Inconsistency with bpy_struct.path_resolve and custom enum properties.
Chris Clyne (Lateasusual) opened issue blender/blender#121548 2024-05-08 03:09:47 +02:00
Viewport: Local View operator zooming to wrong location
Chris Clyne (Lateasusual) commented on pull request blender/blender#114407 2023-11-03 00:47:53 +01:00
Anim: View FCurve of Property in the Graph Editor

Also, our implementation is more like a python macro translated to C code - it's calling operators and all other kinds of nonsense (it was originally written in python using some pointer offsets…

Chris Clyne (Lateasusual) commented on pull request blender/blender#114407 2023-11-03 00:42:52 +01:00
Anim: View FCurve of Property in the Graph Editor

To add to @Raymond-Luc 's above comment, here's the goo engine code for reference. It's very naive and a little "dumb" especially in finding an active fcurve editor, i think a tidier solution…

Chris Clyne (Lateasusual) commented on issue blender/blender#110012 2023-07-12 16:49:47 +02:00
Face selection bug in Blender 3.6.0 LTS

@Lateasusual do you have the commit hash for the fix?

It was fixed by 70b05249cb

but I noticed it was…

Chris Clyne (Lateasusual) commented on issue blender/blender#109301 2023-06-23 20:40:37 +02:00
Crash and Visual glitches in Edit mode if add_rest_position_attribute enabled with modifiers

I should add that this happens in the current v3.6-release candidate branch as well as main/4.0.

Chris Clyne (Lateasusual) opened issue blender/blender#109301 2023-06-23 18:51:14 +02:00
Crash and Visual glitches in Edit mode if add_rest_position_attribute enabled with modifiers