Chris Clyne (Lateasusual) lateasusual
  • Joined on 2019-05-30
Chris Clyne (Lateasusual) commented on pull request blender/blender#129402 2024-10-28 16:32:31 +01:00
NPR: Light Loop Zones

Intermittent shadow aliasing bug:

image
Chris Clyne (Lateasusual) commented on issue blender/blender#128812 2024-10-09 21:09:27 +02:00
EEVEE: Shadow linking not working during volume probe baking

@fclem Not sure if this should count as a bug - the white plane has hide_probe_volume disabled, so it's not included when baking.

Chris Clyne (Lateasusual) commented on issue blender/blender#128812 2024-10-09 19:57:30 +02:00
EEVEE: Shadow linking not working during volume probe baking

I'll have a look 🙂

Chris Clyne (Lateasusual) commented on issue blender/blender#127215 2024-10-04 00:19:21 +02:00
EEVEE: Volume probe create bad shading if resolution is divisible by 3

I am able to reproduce this with main (Linux, AMD 7900xtx) with no printed errors:

image
Chris Clyne (Lateasusual) commented on pull request blender/blender#127514 2024-09-30 18:44:06 +02:00
EEVEE: Light & Shadow linking

Looks great!

Only one test case seems to be wrong. @lateasusual Can you take a look at it?

This is something I overlooked in how light linking is handled in Cycles, looks like it's…

f253863f0a Use dupli parent for light set membership
eeeb14a3af Fix #124737: Scale To Render size is not precise
15005105fe UI: Use Grease Pencil object icon for Dope Sheet
a36b307add Fix #127093: Kuwahara node produces NaNs
70463d4f85 Geometry Nodes: remove "Zone" from menu entries
Compare 38 commits »
Chris Clyne (Lateasusual) commented on pull request blender/blender#127514 2024-09-30 18:00:40 +02:00
EEVEE: Light & Shadow linking

It should be, yeah. And yeah it was assuming little endian before, i guess it probably does make sense to make y the upper half

159857fd66 EEVEE: Light Linking
6c62fe7ac8 Fix: Hydra memory leak when generated images are saved
04c5044e61 Fix: Hydra "Object" texture coordinates incorrectly set to "World"
a9fa3657a6 Fix (unreported) link/append code adding full ID names in some cases.
5e46e3d28a Subdiv: Remove topology refiner C-API wrapper
Compare 5 commits »
Chris Clyne (Lateasusual) commented on pull request blender/blender#127514 2024-09-27 18:58:32 +02:00
EEVEE: Light & Shadow linking

Moved the Shading panel to bl_ui :)

45359df534 EEVEE: Light Linking
580b4a1a2d Fix #127479: VSE produces blank scene offscreen renders
0a2a8d612a Cleanup: Remove unused sculpt brush reset function
Compare 3 commits »
76c38d8ecf EEVEE: Light Linking
b0146b73c2 EEVEE: Light Linking
492c1c0452 EEVEE: Light Linking
Chris Clyne (Lateasusual) commented on pull request blender/blender#127514 2024-09-27 18:27:02 +02:00
EEVEE: Light & Shadow linking

Almost everything is done i think, one thing remaining is in moving the UI from Cycles to core.

The builtin engines don't currently have or use a "Shading" panel, everything is in the…

Chris Clyne (Lateasusual) commented on pull request blender/blender#127514 2024-09-27 18:11:44 +02:00
EEVEE: Light & Shadow linking

changed to receiver_light_set_get to match the renaming

9b6b0c61c2 EEVEE: Light Linking
2b90ac11d0 WIP: EEVEE light linking
05a398cf45 UI: Preferences: Align new Editor properties
7665e28b37 GPv3: Assert in weight paint with zero points
d6ec2f0539 UI: Update icon for Grease Pencil layer and group
19465bec19 GPv3: Add canvas options to the overlay settings
Compare 594 commits »
Chris Clyne (Lateasusual) commented on pull request blender/blender#127514 2024-09-26 14:00:22 +02:00
EEVEE: Light & Shadow linking

The surfel light eval needs to honor the light linking. This is still direct lighting (eevee_surfel_light_comp.glsl).

Cycles doesn't prevent the light bouncing on a valid receiver to an…

Chris Clyne (Lateasusual) commented on pull request blender/blender#127514 2024-09-12 22:43:56 +02:00
EEVEE: Light & Shadow linking

changed to a uint2, and opted for .x/y instead of array indexing syntax (i don't think it applies here, but i know array indexing vectors in glsl can confuse shader compilers)