Laurynas Duburas laurynas
  • Joined on 2021-06-10
Laurynas Duburas created branch overlay-next-grid2d in laurynas/blender 2024-09-07 16:44:28 +02:00
Laurynas Duburas pushed to overlay-next-grid2d at laurynas/blender 2024-09-07 16:44:28 +02:00
b6e4f60b95 Overlay-Next: Grid 2D
8283bf37a2 Fix #127260: Cloth brush crash with large mesh
2204157a2c Refactor: Clear result neighbor vector for vert_neighbors_get_bmesh
01fa3b861e Fix: Sculpt dyntopo boundary automasking processing too many neighbors
916812bbcf Cleanup: Specialize cavity occlusion automasking
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Laurynas Duburas pushed to overlay-next-fade at laurynas/blender 2024-09-07 13:33:23 +02:00
2bd283eff7 select_invalid_id removed
Laurynas Duburas commented on pull request blender/blender#127247 2024-09-07 12:29:08 +02:00
Overlay-Next: Fade

Here ID is -1, few lines below I used default 0.

Laurynas Duburas commented on pull request blender/blender#127247 2024-09-07 12:23:33 +02:00
Overlay-Next: Fade

"transparent.relations"? Case above also. 214a45b372/source/blender/draw/engines/overlay/overlay_next_armatur

Laurynas Duburas commented on pull request blender/blender#127247 2024-09-07 12:09:04 +02:00
Overlay-Next: Fade

Armature fade code doesn't has sculpt part and I can't think of use case when other object than being sculpted would have sculpt data. Could it be that it is copy paste from Facing and…

Laurynas Duburas pushed to overlay-next-fade at laurynas/blender 2024-09-07 11:42:56 +02:00
214a45b372 armature fade geometry
Laurynas Duburas commented on pull request blender/blender#127247 2024-09-07 10:36:26 +02:00
Overlay-Next: Fade

Can I push "Pose bone select" into this branch? To avoid latter merges. Also have one question relating both.

Laurynas Duburas pushed to overlay-next-fade at laurynas/blender 2024-09-06 17:54:29 +02:00
47343ef224 sculpt in fade and facing
259f97008c state.v3d check added
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Laurynas Duburas commented on pull request blender/blender#127247 2024-09-06 16:57:49 +02:00
Overlay-Next: Fade

Analogous expression in Facing has state.v3d &&. Is it needed here?

Laurynas Duburas commented on pull request blender/blender#127247 2024-09-06 16:54:25 +02:00
Overlay-Next: Fade

I can't find how to get into this if from user interface.

Can I just make static version of Prepass::sculpt_sync with two extra parameters pass and select_id and call it from Fade?

Laurynas Duburas pushed to overlay-next-fade at laurynas/blender 2024-09-06 16:50:00 +02:00
fc47ce05e1 Merge branch 'main' into overlay-next-fade
9bcab5846d small fixes
a434ead0d8 Cleanup: Sculpt: Rename BMesh data scatter/gather functions
d87aae2b06 Cleanup: Sculpt: Reorder data gathering functions in header
8551cbfa05 Overlay-Next: Prepass: Conservative raster
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Laurynas Duburas created pull request blender/blender#127247 2024-09-06 13:57:58 +02:00
WIP: Overlay-Next: fade
Laurynas Duburas created branch overlay-next-fade in laurynas/blender 2024-09-06 13:54:53 +02:00
Laurynas Duburas pushed to overlay-next-fade at laurynas/blender 2024-09-06 13:54:53 +02:00
1658cabc41 Overlay-Next: fade
2b43900ccc Vulkan: Reading subtexture
73f2bdd1ed Obj-C Refactor: WindowViewCocoa refactor
fbfe407201 Cleanup: Anim, add comment to explain AnimData.action_slot_handle
b4e7a4fd88 Anim: remove RNA property Action.last_slot_handle
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Laurynas Duburas commented on issue blender/blender#102179 2024-09-05 17:40:40 +02:00
Overlay-Next

@fclem What needs to be done for "Curves"? In object mode they are already drawn; What is meant by "Pose bone select" and "Fade"?

Laurynas Duburas commented on pull request blender/blender#127124 2024-09-05 11:43:43 +02:00
Overlay-Next: Edit-Mesh measurements

I don't think moving draw_manager_text.cc to overlay as-is is beneficial.

It wasn't totally as-is. There were float[3] and similar removed. I left them in `DRW_text_edit_mesh_measure_stats…

Laurynas Duburas pushed to overlay-next-measurements at laurynas/blender 2024-09-05 11:38:31 +02:00
85c30e259c move back to DRW_text_edit_mesh_measure_stats
Laurynas Duburas deleted branch fix-overlay-next-relations from laurynas/blender 2024-09-04 14:32:35 +02:00
Laurynas Duburas pushed to fix-overlay-next-relations at laurynas/blender 2024-09-04 14:16:35 +02:00
cb1556290d Merge branch 'main' into fix-overlay-next-relations
8fd1a6d094 Fix: Geometry Nodes: don't allow accessing anonymous attributes from named attribute nodes
d38b7286e9 Cleanup: use StringRef instead of std::string in a few places
0bfad6cc5a GPv3: Wrong radius property in draw context menu
508b39661d Overlay-Next: Armature
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