"transparent.relations"? Case above also.
214a45b372/source/blender/draw/engines/overlay/overlay_next_armatur
…
Armature fade code doesn't has sculpt part and I can't think of use case when other object than being sculpted would have sculpt data.
Could it be that it is copy paste from Facing
and…
Can I push "Pose bone select" into this branch? To avoid latter merges. Also have one question relating both.
I can't find how to get into this if
from user interface.
Can I just make static
version of Prepass::sculpt_sync
with two extra parameters pass
and select_id
and call it from Fade
?
AnimData.action_slot_handle
Action.last_slot_handle
@fclem What needs to be done for "Curves"? In object mode they are already drawn; What is meant by "Pose bone select" and "Fade"?
I don't think moving
draw_manager_text.cc
to overlay as-is is beneficial.
It wasn't totally as-is. There were float[3]
and similar removed. I left them in `DRW_text_edit_mesh_measure_stats…