Curves: Adds Bezier handle support in extrude tool
758d73096b
Adds Bezier handle support in extrude tool
2b85314f05
Revert "GHOST/Wayland: improve the error message for protocol errors"
7629ef218e
Fix #121134: Hide Proportional Editing for armature editmode
530999fb76
Cleanup: add missing SPDX-FileCopyrightText
f6b7464b4c
Cleanup: spelling in comments
Laurynas Duburas
created branch bezier-handles-in-extrude in laurynas/blender
2024-05-02 13:12:02 +02:00
Curves: Enter edit mode crashes on macOS
Fix: Set handle type when changing form
Vector
deb6c6d733
Fix: Set handle type when changing form `Vector`
02f2d73b78
Refactor: Deduplicate modifier copy to selected functions
5b6c776ef4
Cleanup: Rename modifier_clear function to add plural
809ed077ac
Cleanup: Use const in some modifier related functions
643f4eaedf
Fix: EEVEE-Next: Compilation error
Laurynas Duburas
deleted branch transform-bezier-handles from laurynas/blender
2024-04-26 10:11:42 +02:00
Curves: Transform Bezier handles
At a high level, I think the only thing I really care about is that there's no performance cost when there are no Bezier curves. I didn't thoroughly check whether that was the case, it's a bit…
Curves: Transform Bezier handles
I have a refactoring idea. It is not total rewrite, but will look better.
Curves: Transform Bezier handles
My main high level comment is that it feels like it may be easier not to put everything into a single position array. It's ok, but I wonder if it could become simpler.
Separate arrays…