Laurynas Duburas laurynas
  • Joined on 2021-06-10
Laurynas Duburas commented on issue blender/blender#121314 2024-05-03 12:32:49 +02:00
Curves: Enter edit mode crashes on macOS

Daily build works fine. My own build from main crashes.

Laurynas Duburas created pull request blender/blender#121340 2024-05-02 13:19:53 +02:00
Curves: Adds Bezier handle support in extrude tool
Laurynas Duburas pushed to bezier-handles-in-extrude at laurynas/blender 2024-05-02 13:12:02 +02:00
758d73096b Adds Bezier handle support in extrude tool
2b85314f05 Revert "GHOST/Wayland: improve the error message for protocol errors"
7629ef218e Fix #121134: Hide Proportional Editing for armature editmode
530999fb76 Cleanup: add missing SPDX-FileCopyrightText
f6b7464b4c Cleanup: spelling in comments
Compare 10 commits »
Laurynas Duburas created branch bezier-handles-in-extrude in laurynas/blender 2024-05-02 13:12:02 +02:00
Laurynas Duburas opened issue blender/blender#121314 2024-05-01 19:00:42 +02:00
Curves: Enter edit mode crashes on macOS
Laurynas Duburas deleted branch handle-type-vector from laurynas/blender 2024-05-01 14:50:45 +02:00
Laurynas Duburas created pull request blender/blender#121292 2024-05-01 08:36:08 +02:00
Fix: Set handle type when changing form Vector
Laurynas Duburas created branch handle-type-vector in laurynas/blender 2024-05-01 08:34:20 +02:00
Laurynas Duburas pushed to handle-type-vector at laurynas/blender 2024-05-01 08:34:20 +02:00
deb6c6d733 Fix: Set handle type when changing form `Vector`
02f2d73b78 Refactor: Deduplicate modifier copy to selected functions
5b6c776ef4 Cleanup: Rename modifier_clear function to add plural
809ed077ac Cleanup: Use const in some modifier related functions
643f4eaedf Fix: EEVEE-Next: Compilation error
Compare 10 commits »
Laurynas Duburas deleted branch transform-bezier-handles from laurynas/blender 2024-04-26 10:11:42 +02:00
Laurynas Duburas commented on pull request blender/blender#120222 2024-04-25 19:57:11 +02:00
Curves: Transform Bezier handles

At a high level, I think the only thing I really care about is that there's no performance cost when there are no Bezier curves. I didn't thoroughly check whether that was the case, it's a bit…

Laurynas Duburas commented on pull request blender/blender#120222 2024-04-25 19:41:42 +02:00
Curves: Transform Bezier handles

Moved to sequential foreach_index.

Laurynas Duburas pushed to transform-bezier-handles at laurynas/blender 2024-04-25 19:31:39 +02:00
20eb1536bf requested fixes
Laurynas Duburas pushed to transform-bezier-handles at laurynas/blender 2024-04-25 14:39:57 +02:00
55943f91ea fill_map refactored
Laurynas Duburas pushed to transform-bezier-handles at laurynas/blender 2024-04-25 13:16:31 +02:00
3a1253f21a curve_populate_trans_data_structs refactored
Laurynas Duburas commented on pull request blender/blender#120222 2024-04-25 01:08:18 +02:00
Curves: Transform Bezier handles

I have a refactoring idea. It is not total rewrite, but will look better.

Laurynas Duburas commented on pull request blender/blender#120222 2024-04-24 13:10:22 +02:00
Curves: Transform Bezier handles

My main high level comment is that it feels like it may be easier not to put everything into a single position array. It's ok, but I wonder if it could become simpler.

Separate arrays…

Laurynas Duburas pushed to transform-bezier-handles at laurynas/blender 2024-04-24 12:33:47 +02:00
c1441e3c6e return value to append_positions_to_custom_data
Laurynas Duburas pushed to transform-bezier-handles at laurynas/blender 2024-04-24 10:44:36 +02:00
106ce1a2b7 minor refactoring
Laurynas Duburas pushed to transform-bezier-handles at laurynas/blender 2024-04-23 15:26:27 +02:00
9e0e1c5817 layer term removed