Block a user
Overlay-Next: Image
Also had an idea of a bit different structure. One instance of ImagesState
class where passes are stored and two instances of Images
class with bool:in_front
field.
Overlay-Next: Image
Only not to have ob_ref.object->dtx & OB_DRAW_IN_FRONT
inside Images
and use same style as in others with regular
and in_front
.
Overlay-Next: Image
I've changed it after looking in overlay_next_mesh.hh
where view_dist
is calculated in begin_sync
. I also store address to viewinv
.
Overlay-Next: Image
How to get view.viewinv
in void Instance::object_sync(ObjectRef &ob_ref, Manager &manager)
?
Purpose: to get z
as sort value for PassSortable::sub
's as it is calculates in `DRW_pass_sort_sh…
WIP: Overlay-Next: Image
e653070f41
Overlay-Next: Image
45d9bfa734
Refactor: Sculpt: Add active_vert_index() and active_vert_position()
cab4d6f724
Refactor: Restructure sculpt shape key updates
fd7c884aef
Fix: Overlay-Next: Crash on scene without active object
461bd0a477
Fix: Overlay-Next: Incorrect
overlay_fb_draw
lambda
Laurynas Duburas
deleted branch overlay-next-facing from laurynas/blender
2024-08-12 15:18:57 +02:00