Block a user
GPv3: Bezier handles selection in
pick
operator
For consistency ClosestCurveDataBlock.selection_name
could also be renamed to selection_attribute_name
Overlay-Next Camera
Background images are left as TODO.
Also there is an issue with tracking path drawing. Only some part of path gets drawn depending on a frame, leading to flickering effect.
af4fa7d299
Merge branch 'main' into overlay-next-light
c13c502624
Fix: Tracking related RNA paths incomplete/wrong
163baad17e
Fix #125064 : Cursor Value to Selected wrong with Normalized FCurves
d80f0aa068
Fix #124899: Font bounding box calculation is incorrect for some fonts
e1a30b09eb
Cleanup: Sculpt: Use generic functions for mesh data gather/scatter
Overlay-Next: Light
One drawback: inside of methods Instance::begin_sync()
and Instance:end_sync()
calls would have to be repeated for regular and infront cases.
Overlay-Next: Light
I think this would much more manageable, easier to understand and will avoid any mistake when porting the older code.
What do you think of this?
So as this patch goes, if we go…
ee818f2fc9
Merge branch 'main' into overlay-next-light
be6d82a485
Cmake: Improve finding openmp with clang-cl compiler on windows
727007c57b
Fix #124853: Unable to change vertex paint brush after shift-LMB
5864e9372d
Fix: Dopesheet Filter checks for legacy Grease Pencil type
79744ef360
Fix: 2D Animation Template: Update Factory Startup
b0c5a97892
static removed from local variables
038b35a6b1
renamed to append_line_loop
c7b1ec43cb
remove SELECT_ENABLE from shader
fc9fc7721e
Merge branch 'main' into overlay-next-camera
a882473f38
EEVEE: Update render tests
Laurynas Duburas
deleted branch old-select-bezier-handles from laurynas/blender
2024-07-17 19:53:47 +02:00
Laurynas Duburas
deleted branch fix-overlay-next-select-many from laurynas/blender
2024-07-17 19:48:48 +02:00