Block a user
William Leeson
pushed to fix-compact-shadow-paths at leesonw/blender-cluster
2024-10-16 23:46:23 +02:00
5ee69fc6e0
Put in accidentally deleted ';'
William Leeson
pushed to fix-compact-shadow-paths at leesonw/blender-cluster
2024-10-16 23:45:17 +02:00
cfface5a06
Merge branch 'upstream_main' into fix-compact-shadow-paths
72bd8f563b
Rename variables and remove debug code.
9b78b8d1ed
UI: Fix and improve a few messages
22a2ecb4ef
Formatting
44bfaf68cf
Merge branch 'blender-v4.3-release'
Fix: only compact if index is a ratio of the number of paths
When used with this the rendering is slightly faster. It may be a good idea to try out various values and figure out the best one or even adjust the value as the rendering proceeds.
Fix: only compact if index is a ratio of the number of paths
I have merged with the latest blender and updated the code to make it more readable.
Fix: only compact if index is a ratio of the number of paths
I have renamed the variable to your suggestion.
Shadow paths are always compacted
Thanks. Looks like I had put in the code for the fix and not the bug so I updated the pasted code. So now maybe it is easier to understand.
FIX: only compact if index is a ratio of the number of paths
Shadow paths are always compacted
William Leeson
pushed to fix-compact-shadow-paths at leesonw/blender-cluster
2024-07-19 08:30:59 +02:00
b9f3d8d72c
FIX: only compact if index is a ratio of the number of paths
cee4ad4518
Refactor: Cycles: oneAPI: Simplify num_concurrent_states()
c8421a0007
Cycles: set num_sort_partition_elements to 65536 for simd16+ Intel GPUs
9a28e1d1b8
Refactor: move fcurve methods from
KeyframeStrip
to ChannelBag
52ad896b35
Fix: Outliner: incorrect tooltip for delete library operator
William Leeson
created branch fix-compact-shadow-paths in leesonw/blender-cluster
2024-07-19 08:30:59 +02:00
Fix: Crash and or assert in mesh index buffer creation
Fix: Crash and or assert in mesh index buffer creation
Ran make format
and resubmitted extract_mesh_ibo_points.cc
Fix: Crash and or assert in mesh index buffer creation
Thanks! The same change probably makes sense in
extract_points_mesh
.
I applied the change to extract_points_mesh