William Leeson leesonw
  • Joined on 2021-06-09
William Leeson pushed to fix-compact-shadow-paths at leesonw/blender-cluster 2024-10-16 23:46:23 +02:00
5ee69fc6e0 Put in accidentally deleted ';'
William Leeson pushed to fix-compact-shadow-paths at leesonw/blender-cluster 2024-10-16 23:45:17 +02:00
cfface5a06 Merge branch 'upstream_main' into fix-compact-shadow-paths
72bd8f563b Rename variables and remove debug code.
9b78b8d1ed UI: Fix and improve a few messages
22a2ecb4ef Formatting
44bfaf68cf Merge branch 'blender-v4.3-release'
Compare 3144 commits »
William Leeson commented on pull request blender/blender#125048 2024-10-16 23:45:00 +02:00
Fix: only compact if index is a ratio of the number of paths

When used with this the rendering is slightly faster. It may be a good idea to try out various values and figure out the best one or even adjust the value as the rendering proceeds.

William Leeson commented on pull request blender/blender#125048 2024-10-16 23:43:34 +02:00
Fix: only compact if index is a ratio of the number of paths

I have merged with the latest blender and updated the code to make it more readable.

William Leeson commented on pull request blender/blender#125048 2024-10-16 23:42:49 +02:00
Fix: only compact if index is a ratio of the number of paths

I removed this debug statement.

William Leeson commented on pull request blender/blender#125048 2024-10-16 23:42:28 +02:00
Fix: only compact if index is a ratio of the number of paths

I have renamed the variable to your suggestion.

William Leeson commented on issue blender/blender#125047 2024-07-19 09:03:54 +02:00
Shadow paths are always compacted

Thanks. Looks like I had put in the code for the fix and not the bug so I updated the pasted code. So now maybe it is easier to understand.

William Leeson commented on issue blender/blender#125047 2024-07-19 08:59:39 +02:00
Shadow paths are always compacted

I have a fix for this in #125048

William Leeson commented on pull request blender/blender#125048 2024-07-19 08:49:21 +02:00
Fix: only compact if index is a ratio of the number of paths

This is a fix for #125047

William Leeson created pull request blender/blender#125048 2024-07-19 08:37:27 +02:00
FIX: only compact if index is a ratio of the number of paths
William Leeson opened issue blender/blender#125047 2024-07-19 08:35:56 +02:00
Shadow paths are always compacted
William Leeson pushed to fix-compact-shadow-paths at leesonw/blender-cluster 2024-07-19 08:30:59 +02:00
b9f3d8d72c FIX: only compact if index is a ratio of the number of paths
cee4ad4518 Refactor: Cycles: oneAPI: Simplify num_concurrent_states()
c8421a0007 Cycles: set num_sort_partition_elements to 65536 for simd16+ Intel GPUs
9a28e1d1b8 Refactor: move fcurve methods from KeyframeStrip to ChannelBag
52ad896b35 Fix: Outliner: incorrect tooltip for delete library operator
Compare 10 commits »
William Leeson created branch fix-compact-shadow-paths in leesonw/blender-cluster 2024-07-19 08:30:59 +02:00
William Leeson commented on pull request blender/blender#123056 2024-06-11 16:14:16 +02:00
Fix: Crash and or assert in mesh index buffer creation

Thanks all merged now :-)

William Leeson deleted branch fix-ibo-lines from leesonw/blender-cluster 2024-06-11 16:13:41 +02:00
William Leeson pushed to main at blender/blender 2024-06-11 16:13:40 +02:00
81d5af15a6 Fix: Crash and or assert in mesh index buffer creation
William Leeson merged pull request blender/blender#123056 2024-06-11 16:13:38 +02:00
Fix: Crash and or assert in mesh index buffer creation
William Leeson commented on pull request blender/blender#123056 2024-06-11 15:56:41 +02:00
Fix: Crash and or assert in mesh index buffer creation

Ran make format and resubmitted extract_mesh_ibo_points.cc

William Leeson pushed to fix-ibo-lines at leesonw/blender-cluster 2024-06-11 15:54:41 +02:00
a1fde51709 Fix formatting
William Leeson commented on pull request blender/blender#123056 2024-06-11 15:31:37 +02:00
Fix: Crash and or assert in mesh index buffer creation

Thanks! The same change probably makes sense in extract_points_mesh.

I applied the change to extract_points_mesh