Block a user
Shadow paths are always compacted
Thanks. Looks like I had put in the code for the fix and not the bug so I updated the pasted code. So now maybe it is easier to understand.
FIX: only compact if index is a ratio of the number of paths
Shadow paths are always compacted
William Leeson
pushed to fix-compact-shadow-paths at leesonw/blender-cluster
2024-07-19 08:30:59 +02:00
b9f3d8d72c
FIX: only compact if index is a ratio of the number of paths
cee4ad4518
Refactor: Cycles: oneAPI: Simplify num_concurrent_states()
c8421a0007
Cycles: set num_sort_partition_elements to 65536 for simd16+ Intel GPUs
9a28e1d1b8
Refactor: move fcurve methods from
KeyframeStrip
to ChannelBag
52ad896b35
Fix: Outliner: incorrect tooltip for delete library operator
William Leeson
created branch fix-compact-shadow-paths in leesonw/blender-cluster
2024-07-19 08:30:59 +02:00
Fix: Crash and or assert in mesh index buffer creation
Fix: Crash and or assert in mesh index buffer creation
Ran make format
and resubmitted extract_mesh_ibo_points.cc
Fix: Crash and or assert in mesh index buffer creation
Thanks! The same change probably makes sense in
extract_points_mesh
.
I applied the change to extract_points_mesh
6364c61ed6
FIX:Reuse the index instead of rereading it from the map
9adb29bf14
Rename mapping to index.
Fix: Crash and or assert in mesh index buffer creation
Yes, exactly the longer you wait the more likely that another thread will start working on this.
While debugging Blender I frequently encountered a crash and or assert in the extract_mesh_lines function.
af35f72fff
FIX: Read mapping once to fix invalid value later
69e520627f
Anim: reset
idroot
when adding a layer or binding to an Action
25d2e905b2
Merge branch 'blender-v4.2-release'
65f68fe7fe
BPY IDProp tests: Add basic tests for 'UI data' system.
3c01ff0824
Anim: Bump subversion to 1 for 'generated' keytype theme versioning