Damien Picard
288d457301
The import section of the readme incorrectly stated that you could double-click the .jsx file to open it in AE, when you, in fact, cannot. |
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__init__.py | ||
blender_manifest.toml | ||
LICENSE.md | ||
README.md |
Adobe After Effects (.jsx) Exporter
Export animated cameras, lights, images, other object locations and tracking markers from Blender to Adobe After Effects.
Usage
Exporting from Blender
Activate the extension by going to the Extensions section of the user preferences, searching for “After” and clicking the check box to the left of the result.
The exporter is then available from the File Menu (F4), Export, Adobe After Effects (.jsx). Select the file name and options, and hit the “Export to Adobe After Effects” button.
You can also set up an exporter from the collection properties.
Importing into After Effects
The generated file is an ExtendScript file that can be loaded into After Effects. To import the scene, you can open After Effects and go to the File menu, Scripts, Run Script File... and select the .jsx file. This will prompt you for a composition name and create it, with the cameras and objects set up.
Authors
This exporter was originally written by Bartek Skorupa with contributions by Thomas Volkmann, Atom, Adam Wasila, Paolo Ciccone, François Tarlier, and Campbell Barton.
It is currently maintained by Damien Picard (Les Fées Spéciales).
License
This add-on is licensed under the GPL license; either version 2 of the License, or (at your option) any later version.