Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser commented on pull request blender/blender#129064 2024-10-16 18:11:25 +02:00
Fix: Linked/liboverride objects can get their materials assignments modified by drag and drop

Would still also prevent drag'n'drop of materials on liboverride objects for the time being. :)

yep, sure, just didnt get to it today, sorry, hopefully tomorrow

Philipp Oeser pushed to 129066 at lichtwerk/blender 2024-10-16 15:28:46 +02:00
d3f9d8890a use cpp style cast
Philipp Oeser opened issue blender/blender#129104 2024-10-16 13:46:36 +02:00
Dummy issue for updating the release notes generator script
Philipp Oeser created pull request blender/blender#129103 2024-10-16 13:33:41 +02:00
create_release_notes: include 4.2 LTS gitea issue
Philipp Oeser created branch create_release_notes_42_gitea in lichtwerk/blender 2024-10-16 13:32:45 +02:00
Philipp Oeser pushed to create_release_notes_42_gitea at lichtwerk/blender 2024-10-16 13:32:45 +02:00
339aeb6188 create_release_notes: include 4.2 LTS gitea issue
b2cff223a1 Fix: #126515: Brush radius sensitivity not consisted at different zoom levels
931469484e pyproject.toml: correct autopep8 configuration for 2.3.1
88f298f66f Fix: Error when baking custom properties of unavailable addon
30adc33730 Fix #128827: GPv3: Bucket fill doesn't work on macOS
Compare 8 commits »
Philipp Oeser created pull request blender/blender#129101 2024-10-16 13:07:50 +02:00
Fix #129066: ParticleSettings.material_slot wrong from python
Philipp Oeser pushed to 129066 at lichtwerk/blender 2024-10-16 13:05:48 +02:00
3de5e9b67e Fix #129066: ParticleSettings.material_slot wrong from python
0211a68fb4 Fix #128805: Missing Depsgraph Update when removing FCurve modifiers
41a3e6c3bd Fix #125451: Duplicating bone doesn't copy pose bone colors
ccb92947c5 Fix #129067: Transforming an edit-mesh crashes with cage editing
b8e5c66947 Fix #129069: Drag Dot and Anchored paint brush modes don't clear mesh
Compare 10 commits »
Philipp Oeser created branch 129066 in lichtwerk/blender 2024-10-16 13:05:48 +02:00
Philipp Oeser commented on issue blender/blender#129079 2024-10-16 11:04:37 +02:00
Data Transfer Face Corners Error (despite duplicating the base mesh exactly)

If Topology is set as the option in the Mapping option we require

Topology The simplest option, expects both meshes to have identical number of elements, and match them by order…

Philipp Oeser commented on issue blender/blender#129085 2024-10-16 09:31:40 +02:00
Face Set From Masked Not Working in Blender 4.2.2

Broke between good 153f14be2b67 and bad 2b0448c91d7a

Philipp Oeser commented on pull request blender/blender#129038 2024-10-16 09:24:35 +02:00
Fix #129024: GPv3: renaming a vertex group lose the group assignation

Picky, but shouldnt it be BKE_object_defgroup_name_set (instead of BKE_object_defgroup_set_name) ?

Philipp Oeser commented on issue blender/blender#129065 2024-10-15 15:45:04 +02:00
Linked material can be modified from the Outliner Material tab Surface panel

Will put on my desk for a rainy day

Philipp Oeser opened issue blender/blender#129065 2024-10-15 15:43:13 +02:00
Linked material can be modified from the Outliner Material tab Surface panel
Philipp Oeser commented on issue blender/blender#127605 2024-10-15 15:31:16 +02:00
Materials can be assigned to liboverride objects (and can't be undone)

Isnt this the covered by #101552 @mont29 ? (maybe add the additional info there?)

Btw. part of this (the drag & drop part) is even true for linked objects, made a PR that prevents that, see !129064

Philipp Oeser created pull request blender/blender#129064 2024-10-15 15:30:09 +02:00
Fix: Linked material can be modified by several drag n drop operations
Philipp Oeser created branch 127605_a in lichtwerk/blender 2024-10-15 15:29:03 +02:00
Philipp Oeser pushed to 127605_a at lichtwerk/blender 2024-10-15 15:29:03 +02:00
89400a20a9 Fix: Linked material can be modified by several drag n drop operations