Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser commented on issue blender/blender#130748 2024-11-26 16:14:18 +01:00
Can't select bones in Weight Paint Mode with Grease Pencil in Blender 4.3

The Pull request is up for review, it has not landed yet.

Reg. Screencast Keys: please report this separately.

Philipp Oeser commented on issue blender/blender#130838 2024-11-26 16:10:54 +01:00
Blender FBX import error

Do i get a notification when the bug is fixed?

Now that you posted here: yes (you should be subscribed to this issue)

Philipp Oeser commented on issue blender/blender#130969 2024-11-26 16:07:48 +01:00
Wavefront OBJ import causes corruption depending on the position of the exported object

Behavior changed in 6f0620161dce0dcfc3286ece6bdf181ae852c2f6

CC @aras_p

However, to me it looks like blender is just using the provided custom normals? And these are not correct? For the…

Philipp Oeser commented on issue blender/blender#130793 2024-11-26 15:19:21 +01:00
GPV3 Running repeat on duplicate and shift keyframe does not work

OK, thx for the info. Not really sure how to handle that then

Philipp Oeser commented on issue blender/blender#130969 2024-11-26 15:04:20 +01:00
Wavefront OBJ import causes corruption depending on the position of the exported object

Can confirm, will check (might have to do with the auto-normalizing of custom normals)

Philipp Oeser commented on issue blender/blender#130950 2024-11-26 14:31:39 +01:00
Crash: Hiding/deleting an object parented to an armature.

Just been fixed in main be6f68916a1ce9fb33e291940c1e1a5e9653503d, closing

Philipp Oeser commented on issue blender/blender#130793 2024-11-26 14:14:08 +01:00
GPV3 Running repeat on duplicate and shift keyframe does not work

Seems a bit unconventional to tie these two (duplicate & move) so close together? If you just call duplicate, you get nothing (since it is just some temporary runtime thingie? -- but havent spent…

Philipp Oeser approved blender/blender#130564 2024-11-26 13:43:19 +01:00
Fix #130482: Crash when using Multires invert or fill mask

Can go in if we add this to #124452 (cant comment on the code-side of things without checking deeper...)

Philipp Oeser closed issue blender/blender#130939 2024-11-26 13:38:01 +01:00
Appending Collection Instances not working - instacing hierarchy broken, source geometry inaccessible
Philipp Oeser commented on issue blender/blender#130939 2024-11-26 13:37:57 +01:00
Appending Collection Instances not working - instacing hierarchy broken, source geometry inaccessible

If you only append the Monkey Instance (you dont have to append the Monkey Original collection as well, blender does this anyways since it is a dependency), you'll get:

![image](/attachments…

Philipp Oeser commented on pull request blender/blender#130884 2024-11-26 12:42:07 +01:00
Fix #130813: Grease Pencil: Skip stabilize stroke line drawing when cursor is hidden

It might make sense to talk to Sculpt, Paint & Texture if it would make sense to disable that for all modes? (since this still happens in other paintmodes)

Not holding this PR back (since it…

Philipp Oeser commented on issue blender/blender#130919 2024-11-26 12:01:49 +01:00
Unable to apply material to library override object

@squawk : I hear whispers that material handling for override objects will be properly handled rather soonish, for now though, 4.3 prevents that fro the UI (due to the issues mentioned in…

Philipp Oeser commented on issue blender/blender#130939 2024-11-26 11:42:05 +01:00
Appending Collection Instances not working - instacing hierarchy broken, source geometry inaccessible

Maybe I am misunderstanding, but if you want to edit the mesh (and keep it "linked" to the instances), you could do this many ways, e.g.:

  • drag the mesh from Outliner Blender File view into…
Philipp Oeser commented on issue blender/blender#130937 2024-11-26 11:25:35 +01:00
Sculpt: Layer brush doesn't respect Strength setting when using persistent base

It does take strength into account, but it only does so for ... layers. So if you previously sculpt with the layer brush and then do it with CTRL (with different strenghts), you'll get this:

![…

Philipp Oeser commented on issue blender/blender#130748 2024-11-25 15:01:01 +01:00
Can't select bones in Weight Paint Mode with Grease Pencil in Blender 4.3

Fix is up, see !130908

Philipp Oeser created pull request blender/blender#130908 2024-11-25 15:00:26 +01:00
Fix #130748: selection of bones in grease pencil weightpaint mode fails
Philipp Oeser pushed to 130748 at lichtwerk/blender 2024-11-25 14:57:29 +01:00
3be8c1c7ed Fix #130748: selection of bones in grease pencil weightpaint mode fails
0de8ae8046 Cleanup: spelling in comments
8b29a50625 Cleanup: use doxy sections following our style guide
ecc17b400b Cleanup: quiet enum mismatch compiler warning
63090b7af6 Fix #130705: importing/exporting FBX with lights fails
Compare 10 commits »
Philipp Oeser created branch 130748 in lichtwerk/blender 2024-11-25 14:57:29 +01:00
Philipp Oeser pushed to main at lichtwerk/.profile 2024-11-25 13:05:41 +01:00
844b40c8a6 ## November 18 - 24