Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser created branch 105216 in lichtwerk/blender 2023-02-28 10:07:23 +01:00
Philipp Oeser commented on issue blender/blender#105216 2023-02-28 09:59:15 +01:00
Assets: Clear Asset does not immediately redraw the outliner

Got a fix, will post PR shortly

Philipp Oeser commented on issue blender/blender#104305 2023-02-27 15:52:50 +01:00
Crash when adding nodegroup asset in node editor (when large Asset Libraries are present)

OK (really want to nail this), new finding is that it seems to be dependent on the amount of .blend (or .blend1) files in the library, will continue tomorrow, but I think this time I am close...

Philipp Oeser commented on issue blender/blender#105229 2023-02-27 14:57:37 +01:00
Operator tooltips are cut short (doesn't affect properties)

will confirm for now then and post a patch

Philipp Oeser commented on issue blender/blender#104305 2023-02-27 14:55:42 +01:00
Crash when adding nodegroup asset in node editor (when large Asset Libraries are present)

Just FYI, after 79bce99260ccfbe987add42fba9a5b32214c261d it still crashes (noting this because the crash was in the same spot that above commit fixed)

Philipp Oeser commented on issue blender/blender#104909 2023-02-27 14:53:39 +01:00
Geometry Node: Input Color node: Custom color and value color is the same property

@mod_moder : but other nodes (shader, compositing) do it differently (they use the socket directly as in my diff), so that seems inconsistent as well?

Philipp Oeser commented on issue blender/blender#105229 2023-02-27 14:40:55 +01:00
Operator tooltips are cut short (doesn't affect properties)

raising to 1024 (as it was before) seems to work OK

Philipp Oeser commented on issue blender/blender#105229 2023-02-27 14:39:55 +01:00
Operator tooltips are cut short (doesn't affect properties)

This is dependent on:

/** Maximum size for dynamic defined type descriptors, this value is arbitrary. */
#define RNA_DYN_DESCR_MAX 240

@ideasman42 @brecht , @mont29 : do you…

Philipp Oeser commented on issue blender/blender#105243 2023-02-27 12:44:09 +01:00
Cannot limit IK minimum stretch

Please share your example .blend file as well, so we can reproduce more easily. This ensures we are all on the same page.

Philipp Oeser closed issue blender/blender#105242 2023-02-27 12:42:38 +01:00
cloud''IK stretch
Philipp Oeser commented on issue blender/blender#105242 2023-02-27 12:42:33 +01:00
cloud''IK stretch

This report does not contain all the requested information, which is required for us to investigate the issue.

Please submit a new report and carefully follow the instructions. Be sure to…

Philipp Oeser commented on issue blender/blender#105219 2023-02-27 12:40:46 +01:00
Crashes when texture painting

This seems fixed by 0beb358a69d0c9c5436995c2945eadbae95e8965 indeed.

@rpbandep : Can you confirm is is working in 3.5-beta build: https://builder.blender.org/download/daily/?

Philipp Oeser commented on issue blender/blender#105230 2023-02-27 12:19:43 +01:00
Regression: Blender crashes when you reload a linked library if the active scene is from that library

Caused by 5225e459da07b10b5d1a77f74fed2d3df1fee594

CC @mont29

Philipp Oeser commented on issue blender/blender#104909 2023-02-27 10:52:14 +01:00
Geometry Node: Input Color node: Custom color and value color is the same property

@CharlieJolly , @HooglyBoogly : thats a nameclash. Actually, I am not sure why we go through NodeStorage here at all? Seems like using the socket directly should be fine? (of course that should…

Philipp Oeser opened issue blender/blender#105180 2023-02-24 16:13:28 +01:00
Assets in subfolders of currently open .blend are showing in the Asset Browser
Philipp Oeser commented on issue blender/blender#104305 2023-02-24 15:27:44 +01:00
Crash when adding nodegroup asset in node editor (when large Asset Libraries are present)

OK.... heisenbug is back :) Sorry spamming this thread, but each step takes quite a while to check and after some more tests, I think this has to do with autosave files (.blend1) in the…

Philipp Oeser commented on issue blender/blender#104305 2023-02-24 14:49:08 +01:00
Crash when adding nodegroup asset in node editor (when large Asset Libraries are present)

So, we were close, but didnt quite reach the goal of mking this a reproducable case (as-in: create steps from scratch).

For now (until we find reliable repro steps), I`ll put this on "Needs…

Philipp Oeser commented on issue blender/blender#104305 2023-02-24 14:44:51 +01:00
Crash when adding nodegroup asset in node editor (when large Asset Libraries are present)

Yet another note: in some scenario, the Asset Browser seems to include Assets from libraries that were enabled once (but are now disabled, even after restart) when using "All" in the dropdown...…