OK (really want to nail this), new finding is that it seems to be dependent on the amount of .blend (or .blend1) files in the library, will continue tomorrow, but I think this time I am close...
will confirm for now then and post a patch
Just FYI, after 79bce99260ccfbe987add42fba9a5b32214c261d it still crashes (noting this because the crash was in the same spot that above commit fixed)
@mod_moder : but other nodes (shader, compositing) do it differently (they use the socket directly as in my diff), so that seems inconsistent as well?
raising to 1024 (as it was before) seems to work OK
This is dependent on:
/** Maximum size for dynamic defined type descriptors, this value is arbitrary. */
#define RNA_DYN_DESCR_MAX 240
@ideasman42 @brecht , @mont29 : do you…
Can confirm, @mano-wii : could you check?
Please share your example .blend file as well, so we can reproduce more easily. This ensures we are all on the same page.
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This seems fixed by 0beb358a69d0c9c5436995c2945eadbae95e8965 indeed.
@rpbandep : Can you confirm is is working in 3.5-beta build: https://builder.blender.org/download/daily/?
Caused by 5225e459da07b10b5d1a77f74fed2d3df1fee594
CC @mont29
Can confirm, will check.
@CharlieJolly , @HooglyBoogly : thats a nameclash. Actually, I am not sure why we go through NodeStorage here at all? Seems like using the socket directly should be fine? (of course that should…
OK.... heisenbug is back :) Sorry spamming this thread, but each step takes quite a while to check and after some more tests, I think this has to do with autosave files (.blend1) in the…
So, we were close, but didnt quite reach the goal of mking this a reproducable case (as-in: create steps from scratch).
For now (until we find reliable repro steps), I`ll put this on "Needs…
Yet another note: in some scenario, the Asset Browser seems to include Assets from libraries that were enabled once (but are now disabled, even after restart) when using "All" in the dropdown...…