LOIC BRAMOULLE loicbramoulle
  • Joined on 2021-01-24
LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-18 01:17:31 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

My impression is that the duplicated hotkeys are because blender adds hotkeys on import, instead of replacing them. So every time you re-import your saved hotkeys, they all get duplicated... But…

LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-18 00:53:41 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

Hum.. wel actually as soon as we Save the prefs, all these hotkeys gets re-broken, the duplicated NODE_OT_nw_ gets populated again, and the node.connect_to_output gets deleted ... So at the…

LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-18 00:49:00 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

It only works by re-using one of the older Shift Ctrl Left Mouse hotkeys, pasting: node.connect_to_output. if we add the hotkey, from scratch, even if it's the exact same hotkey…

LOIC BRAMOULLE reopened issue blender/blender#122978 2024-07-18 00:43:56 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.
LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-18 00:43:51 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

Hum, well there's definitely an issue because fixing it manually gets undone the next time we open blender. So even if we add the operator ourselves, it gets removed when re-opening blender, and…

LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-17 19:36:17 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

@dfelinto As a normal user installing 4.2 now, I still have this bug, and I can't see any information to manually re-add the operator in the release notes page. The only way I can solve it, seems…

LOIC BRAMOULLE commented on issue blender/blender#124493 2024-07-11 20:29:37 +02:00
(VSE) scene clip speed change does not impact motion blur (e.g.half speed double motion blur)

Yes, another way to put it, is that what we have now is "the motion blur ignores the clip speed", so an infinite slow down to 0% speed will keep 100% of the motion blue, the aniamtion would be…

LOIC BRAMOULLE opened issue blender/blender#124493 2024-07-11 01:24:02 +02:00
(VSE) scene clip speed change does not impact motion blur (e.g.half speed double motion blur)
LOIC BRAMOULLE commented on issue blender/blender#124058 2024-07-02 19:38:07 +02:00
Appending a node group from Asset browser hides the node options by default (node data/name and selector, number of uses ect..)

Just to clarify, on #111174 they don't mention the shader editor at all, I know it's the same node system in the backend I guess, but it's totally different usage between geo nodes & materials.…

LOIC BRAMOULLE commented on issue blender/blender#111174 2024-07-02 19:28:12 +02:00
Geometry Nodes: Node groups not created during current session won't have datablock selector

One other headache is that you don't know the number of users, and often you want one node to be made single user, for example to have a unique Displacement texture inside, just specifically for…

LOIC BRAMOULLE commented on issue blender/blender#124058 2024-07-02 19:15:21 +02:00
Appending a node group from Asset browser hides the node options by default (node data/name and selector, number of uses ect..)

Ah thanks, I see, it's because of Geo Nodes basically, that are more elegant without the data selector.

One massive issue is that you can have a node be named "METAL_01", while actually using &…

LOIC BRAMOULLE commented on issue blender/blender#111174 2024-07-02 19:14:29 +02:00
Geometry Nodes: Node groups not created during current session won't have datablock selector

Because one massive potential headache with this approach of hiding the data, is that you can have a node be named "METAL_01", while actually using & being the "WOOD_07" node... And you have no…

LOIC BRAMOULLE commented on issue blender/blender#111174 2024-07-02 19:10:58 +02:00
Geometry Nodes: Node groups not created during current session won't have datablock selector

Couldn't we just add a tiny triangle that unfolds the data selector ? like the search field in shapekays/vertex groups. That would be best of both world, clean nodes, but still a hint that THESE…

LOIC BRAMOULLE opened issue blender/blender#124058 2024-07-02 18:15:21 +02:00
Appending a node group from Asset browser hides the node options by default (node data/name and selector, number of uses ect..)
LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-02 07:46:09 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

Indeed I didn't see the geo Node tickbox as it was greyed out, but I could click on it and it did make the quick preview work in the shader editor. And indeed it's ticked OFF in the factory…

LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-02 06:53:55 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

Hum very odd, I would expect 100% of users would have the same exact duplicated hotkeys, as the only thing I do is installing a new blender version, getting my previous verison prefs from the…

LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-02 00:24:37 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

Aah, maybe the new official command for that is called "node.connect_to_output" and all the previous ones historically do not work anymore ? **node.nw_emission_viewer node.nw_preview_node no…

LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-02 00:18:16 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

Sorry for the delay, I've just tested in 4.3, neither ALT-SHIFT-Left mouse nor CTRL-SHIFT-Left mouse works with my prefs, but ctrl-shift-left works with factory reset. But that doesn't solve the…

LOIC BRAMOULLE commented on issue blender/blender#122980 2024-06-15 00:28:39 +02:00
Object "Display as wire" displays as solid mesh in EEVEE (next).

Sorry offtopic again, but on the same Engine consistency topic: It would be great to have the limit texture size option inside Simplify for Eevee too, like Cycles, as currently it's in the prefs…

LOIC BRAMOULLE commented on issue blender/blender#122980 2024-06-14 00:23:29 +02:00
Object "Display as wire" displays as solid mesh in EEVEE (next).

Rad, so it would be even more consistent across render engine.

Totally off-topic and should be posted on right-click-select, but the biggest UX issue I had recently is not being able to…