My impression is that the duplicated hotkeys are because blender adds hotkeys on import, instead of replacing them. So every time you re-import your saved hotkeys, they all get duplicated... But…
Hum.. wel actually as soon as we Save the prefs, all these hotkeys gets re-broken, the duplicated NODE_OT_nw_ gets populated again, and the node.connect_to_output gets deleted ... So at the…
It only works by re-using one of the older Shift Ctrl Left Mouse hotkeys, pasting: node.connect_to_output. if we add the hotkey, from scratch, even if it's the exact same hotkey…
Hum, well there's definitely an issue because fixing it manually gets undone the next time we open blender. So even if we add the operator ourselves, it gets removed when re-opening blender, and…
@dfelinto As a normal user installing 4.2 now, I still have this bug, and I can't see any information to manually re-add the operator in the release notes page. The only way I can solve it, seems…
Yes, another way to put it, is that what we have now is "the motion blur ignores the clip speed", so an infinite slow down to 0% speed will keep 100% of the motion blue, the aniamtion would be…
Just to clarify, on #111174 they don't mention the shader editor at all, I know it's the same node system in the backend I guess, but it's totally different usage between geo nodes & materials.…
One other headache is that you don't know the number of users, and often you want one node to be made single user, for example to have a unique Displacement texture inside, just specifically for…
Ah thanks, I see, it's because of Geo Nodes basically, that are more elegant without the data selector.
One massive issue is that you can have a node be named "METAL_01", while actually using &…
Because one massive potential headache with this approach of hiding the data, is that you can have a node be named "METAL_01", while actually using & being the "WOOD_07" node... And you have no…
Couldn't we just add a tiny triangle that unfolds the data selector ? like the search field in shapekays/vertex groups. That would be best of both world, clean nodes, but still a hint that THESE…
Indeed I didn't see the geo Node tickbox as it was greyed out, but I could click on it and it did make the quick preview work in the shader editor. And indeed it's ticked OFF in the factory…
Hum very odd, I would expect 100% of users would have the same exact duplicated hotkeys, as the only thing I do is installing a new blender version, getting my previous verison prefs from the…
Aah, maybe the new official command for that is called "node.connect_to_output" and all the previous ones historically do not work anymore ? **node.nw_emission_viewer node.nw_preview_node no…
Sorry for the delay, I've just tested in 4.3, neither ALT-SHIFT-Left mouse nor CTRL-SHIFT-Left mouse works with my prefs, but ctrl-shift-left works with factory reset. But that doesn't solve the…
Sorry offtopic again, but on the same Engine consistency topic: It would be great to have the limit texture size option inside Simplify for Eevee too, like Cycles, as currently it's in the prefs…
Rad, so it would be even more consistent across render engine.
Totally off-topic and should be posted on right-click-select, but the biggest UX issue I had recently is not being able to…