LOIC BRAMOULLE loicbramoulle
  • Joined on 2021-01-24
LOIC BRAMOULLE commented on issue blender/blender#113872 2024-02-29 08:03:51 +01:00
NLA strips are glitching if one is made from an action we linked from another scene.

Hi Pratik, I don't remember much of the situation, but I think the idea was just to avoid having a NLA track on a character you will link to another file for animation. (like testing skinning with…

LOIC BRAMOULLE commented on issue blender/blender#117774 2024-02-26 14:36:05 +01:00
Shape keys are deleted from any mesh linked twice.

Ow sorry I didn't see your answer, yes indeed I linked the wrong collection and it actually works. But I still have this bug on a project, where all my facial is gone once the character collection…

LOIC BRAMOULLE commented on issue blender/blender#118351 2024-02-16 22:08:37 +01:00
image > copy, adds 3 white pixels on the left, deletes 3 pixels on the right

if it helps, sometimes it's also 2 pixels vertically: image

LOIC BRAMOULLE commented on issue blender/blender#118351 2024-02-16 15:44:22 +01:00
image > copy, adds 3 white pixels on the left, deletes 3 pixels on the right

Hi Pratik, damn, must come from my blender environment maybe, it happens on any blend file, and any program when pasting, apart from blender itself if I paste back as a new image. (but the 3…

LOIC BRAMOULLE opened issue blender/blender#118351 2024-02-15 22:58:29 +01:00
image > copy, adds 3 white pixels on the left, deletes 3 pixels on the right
LOIC BRAMOULLE commented on issue blender/blender#117774 2024-02-03 07:11:51 +01:00
Shape keys are deleted from any mesh linked twice.

Though I don't see how it's possible to implement a pipeline for an animated project with this bug, as you need to have a mesh with shapes in a modeling scene, linked to a rigging, scene, and then…

LOIC BRAMOULLE commented on issue blender/blender#117774 2024-02-03 00:53:58 +01:00
Shape keys are deleted from any mesh linked twice.

workaround can be to temporarily break the first link (click the link to make local), and save.

The link can be restored by right clicking the object (or mesh) and "library overide > reset or…

LOIC BRAMOULLE opened issue blender/blender#117774 2024-02-03 00:49:25 +01:00
Shape keys are deleted from any mesh linked twice.
LOIC BRAMOULLE commented on issue blender/blender#117314 2024-01-23 14:49:40 +01:00
Blender 4.0 has an invisible wall stopping the camera front moving further away from the selected object's pivot, when using a space mouse.

Amazing yes this fixed it, that's a relief, I was afraid as not many people use a space mouse, it behaves perfectly after this fix. Thanks for pointing it out ! (and sorry I didn't check the…

LOIC BRAMOULLE commented on issue blender/blender#117142 2024-01-23 14:44:59 +01:00
Append a Rigify rig via asset Browser breaks IK/FK switch, finger folding w/scale ect..

Yes I just tested it, it should be faster than downloading a file: you can simply go Add > armature > human meta rig. Then in object data (armature) properties > generate rig Put it in a…

LOIC BRAMOULLE commented on issue blender/blender#117314 2024-01-19 14:45:05 +01:00
Blender 4.0 has an invisible wall stopping the camera front moving further away from the selected object's pivot, when using a space mouse.

I can make a comparative video to show how handicapping it is, but basically it's like if you could only ever walk two steps in life before being stopped. The only thing that works is moving…

LOIC BRAMOULLE commented on issue blender/blender#117142 2024-01-19 14:37:50 +01:00
Append a Rigify rig via asset Browser breaks IK/FK switch, finger folding w/scale ect..

Thanks a lot for pointing this out Pratik, I just tried un-ticking "instance" from the redo panel just after dragging a character asset (colection), and indeed Rigify isn't broken, the drivers are…

LOIC BRAMOULLE commented on issue blender/blender#117314 2024-01-19 14:32:45 +01:00
Blender 4.0 has an invisible wall stopping the camera front moving further away from the selected object's pivot, when using a space mouse.

Hi Pratik, thanks for your answer. Yes I double-checked as I was initially convinced it was a hardware issue. I'm still using 3.6 so was not yet aware of this behavior in 4.0.

It seems to be…

LOIC BRAMOULLE opened issue blender/blender#117314 2024-01-19 04:57:50 +01:00
Blender 4.0 has an invisible wall stopping the camera front moving further away from the selected object's pivot, when using a space mouse.
LOIC BRAMOULLE opened issue blender/blender#117313 2024-01-19 04:52:58 +01:00
blender 4.0 has an invisible wall blocking the camera to go further than the selected object pivot, when using a space mouse
LOIC BRAMOULLE commented on issue blender/blender#117142 2024-01-17 14:30:45 +01:00
Append a Rigify rig via asset Browser breaks IK/FK switch, finger folding w/scale ect..

Hi, thanks for your answer, I found a working method that doesn't break the armature drivers.

First append collection (as instance) from asset browser, then:

Wrong method: Select…

LOIC BRAMOULLE commented on issue blender/blender#117142 2024-01-16 01:02:22 +01:00
Append a Rigify rig via asset Browser breaks IK/FK switch, finger folding w/scale ect..

If it's a limitation, it means the asset browser does not support characters ? (or nearly anything rigged like vehicles) Most assets are props, but in CG in general it's quite important to…

LOIC BRAMOULLE commented on issue blender/blender#117142 2024-01-15 20:18:40 +01:00
Append a Rigify rig via asset Browser breaks IK/FK switch, finger folding w/scale ect..

I think I've identified the issue, not sure, but it seems like the Drivers might not be appended by the asset browser, but when appending via File, they do come with their armature ?

![image](/a…

LOIC BRAMOULLE opened issue blender/blender#117142 2024-01-15 19:47:58 +01:00
Append a Rigify rig via asset Browser breaks IK/FK switch, finger folding w/scale ect..
LOIC BRAMOULLE commented on issue blender/blender#113872 2023-12-28 11:16:22 +01:00
NLA strips are glitching if one is made from an action we linked from another scene.

Hi thanks for checking and sorry for delay, I dont have access to my PC atm, but the third party add-on was "animation layer" but it would potentially still bug by simply having a NLA in a linked…