Kent Davis mac4kent
  • Los Angeles, CA
  • Joined on 2016-09-29
Kent Davis commented on issue blender/blender#118252 2024-02-16 13:39:02 +01:00
Armature any Object mode, Edit mode, and Pose mode miss name and other.

Hi, thanks for the report. I'm not able to confirm this. i think Text info property is disabled in your case. Can you check?: image

Oh I…

Kent Davis commented on issue blender/blender#118270 2024-02-15 12:59:02 +01:00
ASSET fail

Ok thanks no problem.

Kent Davis commented on issue blender/blender#70045 2024-02-15 12:53:52 +01:00
EEVEE viewport error when using volume and lights (with animation)

Yes correct and yes close a ticket.

Kent Davis commented on issue blender/blender#118270 2024-02-14 18:37:26 +01:00
ASSET fail

Oh I see " > All " you just telling me now and I can see expose. Need to fix change Expose without Collapsed.

But it worked.

Thanks.

Kent Davis commented on issue blender/blender#80795 2024-02-14 18:34:14 +01:00
emulate numpad disables modifier keys on smaller keyboards.

@Kent-Davis Is the issue resolved for you?

Yes resolve. I take test today it worked.

Kent Davis commented on issue blender/blender#118270 2024-02-14 14:26:16 +01:00
ASSET fail

This youtube show you 4.0 -VS- 4.1 See Youtube: https://youtu.be/gnTrLeGwrKk?t=140 image

Kent Davis opened issue blender/blender#118270 2024-02-14 14:10:54 +01:00
ASSET fail
Kent Davis commented on issue blender/blender-addons#94156 2024-02-14 13:37:56 +01:00
Sapling Tree: python traceback when changing batch distribution

@PratikPB2123

System Information Operating system: macOS-13.6.4-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 575 1.2

Blender Version Broken: version: 4.1.0 Beta,…

Kent Davis closed issue blender/blender#118266 2024-02-14 13:35:08 +01:00
Sapling still bug few years.
Kent Davis opened issue blender/blender#118266 2024-02-14 13:33:25 +01:00
Sapling still bug few years.
Kent Davis commented on issue blender/blender#86974 2024-02-14 12:15:21 +01:00
Height and width without overlap (. . .)

@PratikPB2123 Remind you Blender 4.1.0 Beta February 14, 2024

Kent Davis commented on issue blender/blender#80795 2024-02-14 12:13:14 +01:00
emulate numpad disables modifier keys on smaller keyboards.

@ankitm There I guess resolve? Blender 4.1.0 MacOS 13.6.4 (22G513)

Kent Davis opened issue blender/blender#118252 2024-02-14 11:57:36 +01:00
Armature any Object mode, Edit mode, and Pose mode miss name and other.
Kent Davis commented on issue blender/blender#70045 2024-02-14 11:41:54 +01:00
EEVEE viewport error when using volume and lights (with animation)

Hello @PratikPB2123 I notice there new feature "EEVEE Next" and something good on Blender 4.1.0? if you can found resolve and you may change something close ticket or other way?

Kent Davis commented on issue blender/blender#108407 2024-02-13 12:56:53 +01:00
Regression: Crash on deleting shape key from Blender File view.

I do use Macintosh MacOS.

I know by now :)

Sure no problem.

Kent Davis commented on issue blender/blender#108407 2024-02-13 12:37:53 +01:00
Regression: Crash on deleting shape key from Blender File view.

@lichtwerk There still crash. https://youtu.be/3B5uGb35RuM check @Jeroen-Bakker and @mont29 I do use Macintosh MacOS.

Kent Davis commented on issue blender/blender#111408 2024-01-18 16:16:06 +01:00
Cycles GPU Compute 5000 x 5000 pixels render F12 crashes

@lichtwerk

Cant repro this personally (in neither 3.6.5 or other LTS versions as well as 4.0 / 4.1)

Blender 3.6.5 CRASH!!! 5000 x 5000 pixels Cycles and OpenGL/Metal not matter. …

Kent Davis opened issue blender/blender#115352 2023-11-24 13:40:41 +01:00
EEVEE -VS- EEVEE (Legacy)
Kent Davis opened issue blender/blender#115350 2023-11-24 13:24:35 +01:00
Text width need to fix everything without miss.
Kent Davis commented on issue blender/blender#111406 2023-10-06 15:35:44 +02:00
F12 render all 600 frames complete cause crash.

Blender 4.0.0 Beta same 4.1.0 Alpha is all resolve I take test Cycles render Command + F12

  1. 3000 frames with 1920 x 1080 px PASS and resolve. October 4, 2023
  2. 3000 frames with 3840 x 2160…