Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski pushed to usd_fix_animated_privar_import at blender/blender 2024-04-11 17:10:47 +02:00
ed4cc12bee USD: clean up Map lookup call
bc703707c0 Fix: USD: animated primvar import
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Michael Kowalski created branch usd_fix_animated_privar_import in blender/blender 2024-04-11 17:10:46 +02:00
Michael Kowalski commented on pull request blender/blender#120500 2024-04-11 16:13:15 +02:00
Fix: USD: animated primvar import

Thanks so much for the review, @deadpin!

As a minor additional change before committing, I will replace the call .lookup_default() with a call to .lookup() in the conditional. This should…

Michael Kowalski created pull request blender/blender#120500 2024-04-11 01:57:56 +02:00
Fix: USD: animated primvar import
Michael Kowalski commented on pull request blender/blender#120236 2024-04-11 01:25:26 +02:00
USD import: add support for displayColor on non-Mesh USD shape prims

The changes look good! Splitting out the shared attribute import functionality to usd_mesh_utils.cc is welcome, because I believe the attribute conversion functions can also be used in the…

a8ad8d1bf1 USD: prototype to import animated shape colors
2e9315c50b USD import: add support for displayColor on non-Mesh USD shape prims
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Michael Kowalski created branch displayColor_for_shapes_with_anim in makowalski/blender 2024-04-11 00:45:33 +02:00
Michael Kowalski created branch usd_fix_animated_privar_import in makowalski/blender 2024-04-10 19:01:01 +02:00
Michael Kowalski pushed to usd_fix_animated_privar_import at makowalski/blender 2024-04-10 19:01:01 +02:00
bc703707c0 Fix: USD: animated primvar import
335d379667 UI: Indicate type of search in keymap search button
70b3b018c1 Fix #113182: Crash when animating Viewport visibility of Curves / GPv3 object
99ebc1f7d3 BLI: Fix inverted 0 determinant for infinite orthographic projection
1fdd7cd098 Fix #120417: VSE crash rendering a scene strip with missing Editing data
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Michael Kowalski commented on pull request blender/blender#120236 2024-04-09 19:11:30 +02:00
USD import: add support for displayColor on non-Mesh USD shape prims

I've attached a shapes_with_colors.usda file generated from Houdini containing various shape types with different colors that I'm using for testing. The colors come through as expected in…

Michael Kowalski created pull request blender/blender#120328 2024-04-05 23:55:43 +02:00
WIP: USD import: Incorrect translation for scaled bones
8d4a89c9ae Merge branch 'main' into usd-skel-import-noisy-translations
61b28227bb Fix #120309: Remove from Vertex Group operator broken
4e90501377 UI: Fix label in Particle System modifier
0b30cb1929 UI: Clarify Playback "Play In" option
958bc91867 Fix #120308: GP3 objects with geonodes renders original data from CLI
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Michael Kowalski created branch usd-skel-import-noisy-translations in makowalski/blender 2024-04-04 01:27:45 +02:00
06c3617a8d USD import: fix for scaled bind transforms
Michael Kowalski pushed to usd-points-import at makowalski/blender 2024-04-02 18:02:51 +02:00
ea6e2ad65e USD: fixed incorrect include
fda10ac02c Merge branch 'main' into usd-points-import
6f6ab91dbf Fix: support parallel_for_each with IndexRange without TBB
4f4e8381ee Fix #120164: GPv3: Update points range after trimming
19ce05971d Fix #120077: Video output artifacts due to threaded YUV conversion
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Michael Kowalski commented on issue blender/blender#119404 2024-04-02 16:24:28 +02:00
USD Skeleton import not working as expected

@Sangl Are you able to provide this or a similar example USD that includes the skinned mesh? This would help us test potential fixes. Thank you.

Michael Kowalski created branch skel-import-noisy-xform in makowalski/blender 2024-04-02 03:36:59 +02:00
Michael Kowalski pushed to skel-import-noisy-xform at makowalski/blender 2024-04-02 03:36:59 +02:00
0dd99cc832 USD import: normalize bone bind matrices
Michael Kowalski commented on issue blender/blender#119404 2024-04-02 02:51:13 +02:00
USD Skeleton import not working as expected

As an update, the issue is due to the fact that the bone bind matrices have non-unit scales. (Interestingly, this is the first example of a USD skeleton I've encountered with such scales.) I…