Block a user
Michael Kowalski
pushed to usd-scene-instancing-import at makowalski/blender
2023-12-28 02:00:36 +01:00
a073035659
USD: remove unused include.
88f4d52ed8
Merge branch 'main' into usd-scene-instancing-import
7d44065f73
Cleanup: Revert replacement of GSQueue with std::queue
369f1fe4e2
Fix #116558: Console error due to missing property use_template_override
06eda2a484
Cleanup: Remove most indirect includes of BKE_customdata.hh
Michael Kowalski
pushed to usd-scene-instancing-import at makowalski/blender
2023-12-27 02:45:56 +01:00
99937e22f4
USD import: fix blend shape amination query.
bf3b88fcde
USD import: removed unused parameter.
Michael Kowalski
pushed to usd-scene-instancing-import at makowalski/blender
2023-12-26 17:58:38 +01:00
2d7de624e1
Merge branch 'main' into usd-scene-instancing-import
2824e45678
Fix #115510: Poly Build does not update snapped geometry
57df35c8f9
Fullframe compositor: unify scaling behavior with realtime compositor
92a0dfed94
Fix: Bokeh images missing write usage flag
140f5f619d
Fix #116520: OBJ exporter does not add leading zeros in frame filenames
Michael Kowalski
pushed to usd-scene-instancing-import at makowalski/blender
2023-12-24 21:18:20 +01:00
00b3b5fea3
USD import: fix prototype collection use counts.
Fix #116317: Ensure that USD materials reside in a Prim Scope
The change looks good. Thanks for this fix!
USD: Support armature and shape key export
I believe I've addressed the requested changes. Thanks, again, for the reviews.
@mont29 Regarding the issue you noted:
- The problem with the lost pose when re-importing the skeleton is…
USD: Support armature and shape key export
I changed the option name to only_deform_bones
. Thanks for the suggestion.
54105b2298
USD: adopting option name only_deform_bones.
fa164d975a
USD: fix merge conflicts and build errors.
eaea815b50
Merge branch 'main' into usdskel_export_pr.
3443ded9df
Fix: bf_animrig_tests test failure
78c3253553
Fix #116069: Incorrect data transfer custom normals behavior
130152795d
USD: address review comments.
a537afc85e
USD: avoid extra blendshape animation prim.
db74ad1c0a
USD export: address review comments.
dd803c186c
USD export: renamed deform_bones_only option.
USD: Support armature and shape key export
This is similar to the FBX handling of skeletons... In FBX exporter there is the
Add Leaf Bones
option (enabled by default), which adds an extra joint at the tip of each Blender leaf bone. The…
USD: Support armature and shape key export
As you can see, the pose is lost (also tried with enabling export of animation, but same result). Further more, the imported bone is shortened compared to the original one (this may be a…
Fix: When setting alpha opacity to MA_BM_CLIP at import time, also set the shadow blending to MA_BS_CLIP.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-12-20 02:02:36 +01:00
63dfdb0f6f
Fix: USD: shadow display for alpha cutouts.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-12-20 00:18:21 +01:00
c79abc47cd
USD: resolve conflicts from last merge from main
b0171ec46d
Merge branch 'main' into universal-scene-description.
9fbc096522
Fix #116342: crash when moving GP3 keyframe
c9fc69d10b
Cleanup: Fix build warnings introduced in
e02eeaf888
d093c9075d
Cleanup: Check for null before copying datablocks