Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski pushed to usd-scene-instancing-import at makowalski/blender 2023-12-28 02:00:36 +01:00
a073035659 USD: remove unused include.
88f4d52ed8 Merge branch 'main' into usd-scene-instancing-import
7d44065f73 Cleanup: Revert replacement of GSQueue with std::queue
369f1fe4e2 Fix #116558: Console error due to missing property use_template_override
06eda2a484 Cleanup: Remove most indirect includes of BKE_customdata.hh
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Michael Kowalski commented on pull request blender/blender#115076 2023-12-27 02:46:51 +01:00
USD: import scenegraph instances.
Michael Kowalski pushed to usd-scene-instancing-import at makowalski/blender 2023-12-27 02:45:56 +01:00
99937e22f4 USD import: fix blend shape amination query.
bf3b88fcde USD import: removed unused parameter.
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Michael Kowalski commented on pull request blender/blender#115076 2023-12-26 20:42:57 +01:00
USD: import scenegraph instances.
Michael Kowalski pushed to usd-scene-instancing-import at makowalski/blender 2023-12-26 17:58:38 +01:00
2d7de624e1 Merge branch 'main' into usd-scene-instancing-import
2824e45678 Fix #115510: Poly Build does not update snapped geometry
57df35c8f9 Fullframe compositor: unify scaling behavior with realtime compositor
92a0dfed94 Fix: Bokeh images missing write usage flag
140f5f619d Fix #116520: OBJ exporter does not add leading zeros in frame filenames
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Michael Kowalski pushed to usd-scene-instancing-import at makowalski/blender 2023-12-24 21:18:20 +01:00
00b3b5fea3 USD import: fix prototype collection use counts.
Michael Kowalski commented on pull request blender/blender#111931 2023-12-22 15:19:12 +01:00
USD: Support armature and shape key export
Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2023-12-22 15:15:27 +01:00
aa0fa05265 USD: fix compile warning for linux/mac.
Michael Kowalski approved blender/blender#116460 2023-12-22 14:39:15 +01:00
Fix #116317: Ensure that USD materials reside in a Prim Scope

The change looks good. Thanks for this fix!

Michael Kowalski commented on pull request blender/blender#111931 2023-12-22 09:07:08 +01:00
USD: Support armature and shape key export

I believe I've addressed the requested changes. Thanks, again, for the reviews.

@mont29 Regarding the issue you noted:

  • The problem with the lost pose when re-importing the skeleton is…
Michael Kowalski commented on pull request blender/blender#111931 2023-12-22 08:47:23 +01:00
USD: Support armature and shape key export

I changed the option name to only_deform_bones. Thanks for the suggestion.

Michael Kowalski commented on pull request blender/blender#111931 2023-12-22 08:45:34 +01:00
USD: Support armature and shape key export
Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2023-12-22 08:44:33 +01:00
54105b2298 USD: adopting option name only_deform_bones.
fa164d975a USD: fix merge conflicts and build errors.
eaea815b50 Merge branch 'main' into usdskel_export_pr.
3443ded9df Fix: bf_animrig_tests test failure
78c3253553 Fix #116069: Incorrect data transfer custom normals behavior
Compare 540 commits »
Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2023-12-22 06:25:03 +01:00
130152795d USD: address review comments.
a537afc85e USD: avoid extra blendshape animation prim.
db74ad1c0a USD export: address review comments.
dd803c186c USD export: renamed deform_bones_only option.
Compare 4 commits »
Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2023-12-21 17:37:41 +01:00
000db4e542 USD: improve non-animating skeleton export.
Michael Kowalski commented on pull request blender/blender#111931 2023-12-20 18:11:41 +01:00
USD: Support armature and shape key export

This is similar to the FBX handling of skeletons... In FBX exporter there is the Add Leaf Bones option (enabled by default), which adds an extra joint at the tip of each Blender leaf bone. The…

Michael Kowalski commented on pull request blender/blender#111931 2023-12-20 17:25:30 +01:00
USD: Support armature and shape key export

As you can see, the pose is lost (also tried with enabling export of animation, but same result). Further more, the imported bone is shortened compared to the original one (this may be a…

Michael Kowalski merged pull request blender/blender#114809 2023-12-20 02:02:37 +01:00
Fix: When setting alpha opacity to MA_BM_CLIP at import time, also set the shadow blending to MA_BS_CLIP.
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-12-20 02:02:36 +01:00
63dfdb0f6f Fix: USD: shadow display for alpha cutouts.
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-12-20 00:18:21 +01:00
c79abc47cd USD: resolve conflicts from last merge from main
b0171ec46d Merge branch 'main' into universal-scene-description.
9fbc096522 Fix #116342: crash when moving GP3 keyframe
c9fc69d10b Cleanup: Fix build warnings introduced in e02eeaf888
d093c9075d Cleanup: Check for null before copying datablocks
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