Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-11-27 01:17:12 +01:00
13c6333c54 USD export: initialize deform bone map once
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-11-26 23:07:15 +01:00
b631f93b22 USD export: removed unused code from last commit
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-11-26 22:07:52 +01:00
4b0bffbdd3 USD: Add option to export only deform bones for armatures
Michael Kowalski merged pull request blender/blender#114800 2023-11-26 22:07:51 +01:00
USD: Add an option to only export Deform Bones for Armatures
Michael Kowalski approved blender/blender#114800 2023-11-26 22:01:58 +01:00
USD: Add an option to only export Deform Bones for Armatures

This commit looks good and works well in my tests. Thank you for implementing this.

Michael Kowalski commented on pull request blender/blender#114800 2023-11-26 21:59:00 +01:00
USD: Add an option to only export Deform Bones for Armatures

The num_bones, num_deform_bones and num_deform_parent_bones counts don't appear to be used anywhere.

Michael Kowalski commented on pull request blender/blender#114800 2023-11-26 21:56:19 +01:00
USD: Add an option to only export Deform Bones for Armatures

The is_deform_bone() functions are not used.

Michael Kowalski commented on pull request blender/blender#115224 2023-11-22 00:39:37 +01:00
Fix #106326: Add scale-bias processing for UsdUVTexture

This is great! Thank you for implementing this, @deadpin! I'm out this week for the holiday, but will review when I get back.

Michael Kowalski commented on pull request blender/blender#114821 2023-11-21 23:56:20 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

God, casts are necessary all over the place. >_<;

One example is something like GfVec3f -- that could also be stored as GfVec3d, GfVec3i, or GfVec3h. Going from float to doubles makes…

Michael Kowalski approved blender/blender#114821 2023-11-21 23:27:18 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

This looks good. I've also verified that the mapping node IO works with the attached TextureWrapModes.usdz file. Thank you, Charles.

Michael Kowalski commented on pull request blender/blender#114821 2023-11-21 15:34:05 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

@CharlesWardlaw If it's not too much trouble, could your run make format on the code, please?

Michael Kowalski closed pull request blender/blender#113910 2023-11-21 02:55:10 +01:00
Fix: USD Export: Calculate extents properly for lights
Michael Kowalski commented on pull request blender/blender#113910 2023-11-21 02:55:08 +01:00
Fix: USD Export: Calculate extents properly for lights

Committed to main in e6ff1348cb

Michael Kowalski pushed to main at blender/blender 2023-11-21 02:53:04 +01:00
e6ff1348cb Fix: USD Export: Calculate extents property for lights
Michael Kowalski approved blender/blender#113910 2023-11-21 01:50:40 +01:00
Fix: USD Export: Calculate extents properly for lights

This looks good. Thank you!

Michael Kowalski commented on pull request blender/blender#113374 2023-11-20 23:08:44 +01:00
bugfix/usd_material_color_space

@deadpin @Matt-McLin Please let me know if you have an opinion about this. Thanks!