This commit looks good and works well in my tests. Thank you for implementing this.
The num_bones
, num_deform_bones
and num_deform_parent_bones
counts don't appear to be used anywhere.
The is_deform_bone()
functions are not used.
This is great! Thank you for implementing this, @deadpin! I'm out this week for the holiday, but will review when I get back.
God, casts are necessary all over the place. >_<;
One example is something like GfVec3f -- that could also be stored as GfVec3d, GfVec3i, or GfVec3h. Going from float to doubles makes…
This looks good. I've also verified that the mapping node IO works with the attached TextureWrapModes.usdz file. Thank you, Charles.
@CharlesWardlaw If it's not too much trouble, could your run make format
on the code, please?
@deadpin @Matt-McLin Please let me know if you have an opinion about this. Thanks!