Block a user
UsdGeomPoints import support
Here is the same loop expanded to read color primvars. This is just example code, isn't full tested, and doesn't handle all data and interpolation types, but is hopefully enough to allow you to…
UsdGeomPoints import support
@devin-bayly As an initial comment, please keep in mind that you will typically be converting USD primvars
to Blender attributes. I think you added a custom property to the USD, which is…
UsdGeomPoints import support
@devin-bayly Thanks for the update. I'll have some feedback, suggestions and example code for you tomorrow.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-10-03 21:43:44 +02:00
df5a73b90b
Merge branch 'main' into universal-scene-description
a21112d7d8
Merge branch 'blender-v4.0-release'
0e01667e25
Fix Split Strips operator not showing shortcut
22bd62c8e0
Merge branch 'blender-v4.0-release'
3a00ba53a1
Fix #113078: Texture paint masking options are always visible
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-24 18:25:25 +02:00
27ef906ab4
USD export: fix randomly deleted export file.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-24 04:43:17 +02:00
26a59be2ba
USD import: handle varying primvar interpolation.
2db96c5c90
USD import: fix domain for varying interpolation.
251297b84f
USD: import double and half array attributes.
4397224c05
USD: Fewer warnings for unsupported attributes.
944d1be4e1
USD export: fix ModifierDisabler instance scope.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-22 22:40:05 +02:00
679aadf1a0
USD export: make ModifierData class non-copyable.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-22 21:40:18 +02:00
0bd2f3aecf
USD export: refactor Apply Subdiv option.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-20 21:17:27 +02:00
48d5b187d7
USD export: do not make prototypes invisible.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-20 20:27:09 +02:00
6987d0e4fa
USD export: lock main thread for graph evaluation.
cfc4dfc46b
USD: initialize and set iterator on USD writers.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-20 17:45:55 +02:00
01295d2fd0
USD export: skip shader inputs.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-20 16:43:04 +02:00
4b17e3fd9f
USD material IO: handle Emission Strength.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-20 01:43:28 +02:00
5fd842d4a0
USD: stage export fixes.
USD: Support armature and shape key export
Also, trying to use this code in a heavy Blender Studio production file (from the Pets project)
@mont29 Is this file available for testing, by any chance? I understand that it might not be…
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-19 05:15:00 +02:00
ac820a6548
USD: allow skel export with multiple modifiers.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-19 03:50:13 +02:00
edda7d2a43
USD: light export fix.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-19 02:21:38 +02:00
5d457e9545
USD: fix distant light import.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-19 01:27:40 +02:00
33c7e48c0b
USD preview surface import: set emission default.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-19 00:22:40 +02:00
7a99ad52ee
USD: fix import for uniform colors.
31a1a5baae
USD: added is_prototype function.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-09-18 19:23:50 +02:00
97f739e480
USD: hide obsolete export options.