Block a user
Michael Kowalski
pushed to usd_deform_group_name_collision at makowalski/blender
2023-09-12 04:53:56 +02:00
9d75a9d9df
USD import: rename attributes on name collision.
a4dfee9a89
Merge branch 'main' into usd_deform_group_name_collision
8289c83dfe
Cleanup: Add warning about current limitations of operators'
get_name
callback.
b3bf8a4e05
EEVEE-Next: Add back data passes UI and missing passes
f25418b730
Fix #112242: Workbench: Allow xray in render mode
Michael Kowalski
deleted branch usd_revert_uv_map_rename from makowalski/blender
2023-09-11 16:54:08 +02:00
Fix: USD export: revert renaming active UV maps
Fix: USD export: revert renaming active UV maps
Michael Kowalski
pushed to usd_revert_uv_map_rename at makowalski/blender
2023-09-11 04:06:14 +02:00
080084bda4
Fix: USD export: revert renaming active UV maps.
fca8df9415
Fix #112087: Float curve flickers with aligned points at x axis
825cc14e74
Cleanup: Cycles: Remove unused argument
e20f86547a
Cycles: Fix compilation of the shader table precomputing tool
48b8c8f78f
Fix #112129: Remove Blank Items from "Region Toggle" Pie Menu
Michael Kowalski
created branch usd_revert_uv_map_rename in makowalski/blender
2023-09-11 04:06:13 +02:00
2d7768f8ab
USD: removed unused usd_modifier_disabler files.
a8e7db8c9d
USD: Use pre-modified mesh for skinned meshes.
983d158932
Merge branch 'main' into usdskel_export_pr
be68db8ff9
Geometry Nodes: Show node group in modifier UI after duplication
6642bd6220
UI: Remove name property from node interface active panel UI
USD: Support armature and shape key export
FYI, I'm fixing an issue exporting meshes in their rest-poses. I'll update this PR when I've addressed this and committed the fix.
USD: skip exporting deform group attributes
Shouldn't the skipping of exporting vgroups as generic attributes be conditioned to the fact they they are actually exported as part of binding data for a usdSkel?
That's a good point and…
Fix: USD import: deform group name collision
Rather than removing the conflicting attribute, wouldn't it be possible to rename it?
Yeah, that would be possible, it raises the arbitrary question of what to rename it to though.
I…
Crash with Hydra as Render Engine with object without material
@bnagirniak @BrianSavery Would you be able to investigate this one, since it appears to be related to Hydra?
ee1230820c
USD export: error merging blend shape weights.
97074f2470
Merge branch 'main' into usdskel_export_pr
df26271db4
Fix NaN in Principled Huang Hair
sphg_dir()
d5b9127e1b
Fix: free BoneCollection ID props when the collection is freed
71b4a97cbc
Refactor: De-duplicate Metal RT self intersection checks
USD: Support armature and shape key export.