Block a user
51585227e3
USD: Support armature and shape key export.
564bbdf6e7
I18n: disambiguate and extract a few messages
9e129abcf2
Fix #111905: Filewrite: Do not write ShapeKeys of unused geometry.
ad60d40ed3
Cleanup: Move 'uneditable' info message about item renaming in Outliner to
INFO
.
4c8847ec4f
Cleanup: Remove
extern "C"
from DNA headers
ca9f2f42ee
USD skel export: added comments.
4b3f0beae3
USD skel export: added comments.
a4140bcb67
USD: fix skel export for single frame.
d86b443fd2
USD skel: removed debug prints, added warning.
ac1acf5da8
Merge branch 'usd_no_defgroup_attr_export' into usdskel_export
884009068e
Merge branch 'usd_deform_group_name_collision' into usdskel_export
5455c483b7
USD: skip exporting deform group attributes.
2bbbbe4fc8
USD import: warn when deleting attributes.
415f098fdb
Merge branch 'main' into usd_deform_group_name_collision
f47a7908a2
Merge branch 'main' into usdskel_export
30de3d7c1a
EEVEE-Next: Move LUT to C++ and eevee-next folder
8fe1ec100b
BLI: Math: Allow vector of 1 component
760aa0e917
Cleanup: EEVEE-Next: Rename LookUpTable to Precompute
ad71a04de0
EEVEE-Next: Fix G1_V term used to compute the GGX pdf
Fix: USD import: deform group name collision
I would suggest:
- Modifying the exporter to not export both attributes and vertex groups redundantly
- Keep this solution, but add a warning that some data was removed
That sounds…
USD: skip exporting deform group attributes.
Michael Kowalski
created branch usd_no_defgroup_attr_export in makowalski/blender
2023-09-03 19:37:46 +02:00
Michael Kowalski
pushed to usd_no_defgroup_attr_export at makowalski/blender
2023-09-03 19:37:46 +02:00
5455c483b7
USD: skip exporting deform group attributes.
30de3d7c1a
EEVEE-Next: Move LUT to C++ and eevee-next folder
8fe1ec100b
BLI: Math: Allow vector of 1 component
760aa0e917
Cleanup: EEVEE-Next: Rename LookUpTable to Precompute
ad71a04de0
EEVEE-Next: Fix G1_V term used to compute the GGX pdf
Michael Kowalski
pushed to usd_deform_group_name_collision at makowalski/blender
2023-09-02 23:14:51 +02:00
2bbbbe4fc8
USD import: warn when deleting attributes.
415f098fdb
Merge branch 'main' into usd_deform_group_name_collision
79a6a6977a
Fix #111721: Node interface root panel flag missing
5a7df8f587
Fix #111817: Use new interface API in move-to-nodes operator
7ddf1820ff
Fix #111763: Incorrect string copy function for default_attribute_name
a69ce37a70
Merge branch 'main' into usdskel_export
c75d6ae0ed
Fix: Bone collection renaming when empty string
726ef2c873
Fix: remove UI code relating to bone layers
7ab67dafb3
UI: Theme Editor: Align relevant columns and simplify labels
e46b87f4b1
Node Editor: show auto-attach status while moving
UsdGeomPoints import support
@devin-bayly Awesome progress! Nice work! You should share these results on the USD Blender chat channel.
As far as reviewing, I would create a pull request for this, when you feel the time…
Fix: USD import: deform group name collision
because the Blender deform groups would be exported as both mesh attributes and USD skeleton binding data.
Based on the description here, it sounds like this might be the more fundamental…