Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski pushed to main at blender/blender 2023-08-14 20:51:53 +02:00
9a084d7c69 USD import: remove unused variable.
Michael Kowalski pushed to main at blender/blender 2023-08-14 19:56:33 +02:00
4e41acc0d3 Fix #110950: USD import: Crash calling import_asset().
Michael Kowalski closed issue blender/blender#110950 2023-08-14 19:56:32 +02:00
Crash in Linux debug build when truing to open USD files (USDZ only?)
Michael Kowalski deleted branch import_usdz_crash_110950 from makowalski/blender 2023-08-14 19:56:32 +02:00
Michael Kowalski merged pull request blender/blender#111119 2023-08-14 19:56:30 +02:00
Fix #110950: USD import: Crash calling import_asset().
Michael Kowalski commented on pull request blender/blender#111119 2023-08-14 17:10:20 +02:00
Fix #110950: USD import: Crash calling import_asset().

Hi @mont29. Please test this fix, when you have a chance (I can't easily test on Linux currently). Thanks!

Michael Kowalski created pull request blender/blender#111119 2023-08-14 17:08:01 +02:00
Fix #110950: USD import: Crash calling import_asset().
Michael Kowalski created branch import_usdz_crash_110950 in makowalski/blender 2023-08-14 17:01:20 +02:00
Michael Kowalski pushed to import_usdz_crash_110950 at makowalski/blender 2023-08-14 17:01:20 +02:00
67e9647f17 USD import: Crash calling import_asset().
02969de155 Outliner: Port constraint elements to new tree-element code design
4cefe0ec80 Fix #110723: cant drop object name on object field/socket in node editor
485c98cc2c Outliner: Port pose base elements to new tree-element code design
e878692221 Cleanup: code formatting
Compare 10 commits »
Michael Kowalski commented on pull request blender/blender#110912 2023-08-14 14:32:41 +02:00
USD: Skeleton and blend shape import

BTW, I think fixing #110950 should be high priority here, since it basically makes testing this PR impossible for me (and likely anybody using linux builds?)

Indeed! I believe I have a fix…

Michael Kowalski commented on pull request blender/blender#110912 2023-08-14 03:30:45 +02:00
USD: Skeleton and blend shape import

@nathanvegdahl Thanks, again, for the review! At this point, I made most of the changes you requested, I believe, except for a couple you indicated might be addressed in future tasks.

@mont29…

Michael Kowalski pushed to usdskel_import at makowalski/blender 2023-08-14 03:24:19 +02:00
c1f4b0dd3b USD skel import: fixed typo.
Michael Kowalski commented on pull request blender/blender#110912 2023-08-14 03:20:29 +02:00
USD: Skeleton and blend shape import

I made the change you suggested. Thanks for pointing out this issue!

It occurs to me in the edge case when parent_head is the origin, the comparison becomes if (new_len > 0), but I suspect…

Michael Kowalski commented on pull request blender/blender#110912 2023-08-14 03:12:19 +02:00
USD: Skeleton and blend shape import
Michael Kowalski pushed to usdskel_import at makowalski/blender 2023-08-14 03:11:25 +02:00
cfaf4d288b USD: format fix.
3f8d06e474 USD: edited comments.
601d38639e Merge branch 'main' into usdskel_import
a26a473ed7 USD Skel import: addressed review comments.
d844c5a13a Metal: Add support for Multi-Viewport
Compare 181 commits »
Michael Kowalski merged pull request blender/blender#109518 2023-08-11 23:47:25 +02:00
USD IO: Generic Attributes Support
Michael Kowalski pushed to main at blender/blender 2023-08-11 23:47:24 +02:00
cf5666345d USD IO: Generic Attributes Support
Michael Kowalski commented on pull request blender/blender#109518 2023-08-11 23:09:27 +02:00
USD IO: Generic Attributes Support
Michael Kowalski pushed to feature/generic_attributes_m at makowalski/blender 2023-08-11 16:30:11 +02:00
c63fbdb9e0 USD: added import of Vector3 attibute types.