Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski pushed to usd-root-prim at makowalski/blender 2023-05-12 19:19:07 +02:00
3b65cdc65b USD export: consistent report messages.
e9412a03b8 USD export: remove unneeded output in validation.
b7fc1ded7e Merge branch 'main' into usd-root-prim
f5e3ed77c7 Geometry Nodes: Change "Separate Components" node output order to match Spreadsheet
846e0801ab Fix crash in transform code if there was no active pose channel
Compare 32 commits »
Michael Kowalski commented on pull request blender/blender#107855 2023-05-12 15:37:58 +02:00
USD export: option to add a root prim.

I agree and will remove the report statement. Thanks very much for the review!

Michael Kowalski commented on pull request blender/blender#104506 2023-05-11 23:33:35 +02:00
USD: add export option that adds a Root 'Xform' node

@expenses Per my comments above, I created this pull request to combine your work with what was done in the universal-scene-description branch: https://projects.blender.org/blender/blender/pulls

Michael Kowalski created pull request blender/blender#107855 2023-05-11 23:27:56 +02:00
USD export: option to add a root prim.
Michael Kowalski pushed to usd-root-prim at makowalski/blender 2023-05-11 22:59:07 +02:00
4c65168e3c USD export: option to add a root prim.
b845f247a8 Merge branch 'main' into usd-root-prim
36983fb5e4 Geometry Nodes: Add 'Signed Distance' input node
8a9f3b2a68 Shader Nodes: Move socket defaults to node declaration
2db23d38ca Fix #107826: Missing defaults for principlied volume string sockets
Compare 10 commits »
Michael Kowalski created branch usd-root-prim in makowalski/blender 2023-05-11 22:59:07 +02:00
Michael Kowalski commented on pull request blender/blender#104506 2023-05-09 01:39:42 +02:00
USD: add export option that adds a Root 'Xform' node

Since making this PR I realised that there is a USD dev branch which commits are first made on: https://projects.blender.org/blender/blender/src/branch/universal-scene-description. This branch…

Michael Kowalski commented on issue blender/blender#106398 2023-05-08 23:11:31 +02:00
UsdGeomPoints import support

USD point cloud import is missing from the patch, as there is currently no support for point clouds in USD.

@kevindietrich I wonder if UsdGeomPoints can be considered analogous to point…

Michael Kowalski commented on issue blender/blender#106398 2023-05-08 20:47:43 +02:00
UsdGeomPoints import support

@devin-bayly I'm not an expert on exporting to the alembic format, but I'm attaching two trivially simple .abc files, one static and one animating, that are loaded in Blender as meshes by the…

Michael Kowalski pushed to universal-scene-description at blender/blender 2023-05-06 03:32:39 +02:00
09e45e21dc Merge branch 'main' into universal-scene-description
e858aa7181 Fix #107623: Do not allow dragging search menu from custom socket
93d464dcd1 Fix snapping with constraint flickering
730b11034f Cleanup: Move remaining modifier files to C++
eca8e6bf5e Refactor: Convert mask module to C++
Compare 1944 commits »
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-05-04 22:31:10 +02:00
ab1733911b Fix to get background geo node exports working.
Michael Kowalski opened issue blender/blender#107633 2023-05-04 21:05:33 +02:00
Shader nodes duplicated on USD import
Michael Kowalski deleted branch usd_preview_surface_alpha_bug from makowalski/blender 2023-05-03 16:13:05 +02:00
Michael Kowalski closed issue blender/blender#105621 2023-05-03 16:13:02 +02:00
USD Export: Texture alpha (A) channel from shader graph being remapped to red (R)
Michael Kowalski pushed to main at blender/blender 2023-05-03 16:13:02 +02:00
109c1b92cd Fix #105621: USD export: incorrect texture alpha mapping
Michael Kowalski merged pull request blender/blender#107022 2023-05-03 16:13:01 +02:00
USD export: Fix incorrect texture alpha mapping.
Michael Kowalski commented on pull request blender/blender#107022 2023-05-02 18:56:54 +02:00
USD export: Fix incorrect texture alpha mapping.

@Matt-McLin I merged in the recently committed logic to set opacityThreshold from

blender/blender#107149

Note that I refactored that logic somewhat to…

Michael Kowalski pushed to usd_preview_surface_alpha_bug at makowalski/blender 2023-05-02 18:49:24 +02:00
e5d609e45f Format fix.
8241d46cb7 Merge branch 'main' into usd_preview_surface_alpha_bug
17201752d9 Vulkan: Add FLOAT to SRGB and Depth24 Conversion
13fe6d0170 Vulkan: Silence Compilation Warnings
5e3bf37982 Cleanup: Add internal header for View2D files
Compare 181 commits »
Michael Kowalski pushed to main at blender/blender 2023-05-01 17:28:32 +02:00
3c74575dac Fix #107062: support opacityThreshold when exporting USD